Struct jumpy::core::physics::collisions::rapier::RigidBodyVelocity
pub struct RigidBodyVelocity {
pub linvel: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
pub angvel: f32,
}
Expand description
The velocities of this rigid-body.
Fields§
§linvel: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>
The linear velocity of the rigid-body.
angvel: f32
The angular velocity of the rigid-body.
Implementations§
§impl RigidBodyVelocity
impl RigidBodyVelocity
pub fn new(
linvel: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
angvel: f32,
) -> RigidBodyVelocity
pub fn new( linvel: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, angvel: f32, ) -> RigidBodyVelocity
Create a new rigid-body velocity component.
pub fn from_slice(slice: &[f32]) -> RigidBodyVelocity
pub fn from_slice(slice: &[f32]) -> RigidBodyVelocity
Converts a slice to a rigid-body velocity.
The slice must contain at least 3 elements: the slice[0..2]
contains
the linear velocity and the slice[2]
contains the angular velocity.
pub fn zero() -> RigidBodyVelocity
pub fn zero() -> RigidBodyVelocity
Velocities set to zero.
pub fn as_mut_slice(&mut self) -> &mut [f32]
pub fn as_mut_slice(&mut self) -> &mut [f32]
This velocity seen as a mutable slice.
The linear part is stored first.
pub fn as_vector(
&self,
) -> &Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
pub fn as_vector( &self, ) -> &Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
This velocity seen as a vector.
The linear part is stored first.
pub fn as_vector_mut(
&mut self,
) -> &mut Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
pub fn as_vector_mut( &mut self, ) -> &mut Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
This velocity seen as a mutable vector.
The linear part is stored first.
pub fn transformed(self, rotation: &Unit<Complex<f32>>) -> RigidBodyVelocity
pub fn transformed(self, rotation: &Unit<Complex<f32>>) -> RigidBodyVelocity
Return self
rotated by rotation
.
pub fn pseudo_kinetic_energy(&self) -> f32
pub fn pseudo_kinetic_energy(&self) -> f32
The approximate kinetic energy of this rigid-body.
This approximation does not take the rigid-body’s mass and angular inertia into account.
pub fn apply_damping(
&self,
dt: f32,
damping: &RigidBodyDamping,
) -> RigidBodyVelocity
pub fn apply_damping( &self, dt: f32, damping: &RigidBodyDamping, ) -> RigidBodyVelocity
Returns the update velocities after applying the given damping.
pub fn velocity_at_point(
&self,
point: &OPoint<f32, Const<2>>,
world_com: &OPoint<f32, Const<2>>,
) -> Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>
pub fn velocity_at_point( &self, point: &OPoint<f32, Const<2>>, world_com: &OPoint<f32, Const<2>>, ) -> Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>
The velocity of the given world-space point on this rigid-body.
pub fn integrate(
&self,
dt: f32,
init_pos: &Isometry<f32, Unit<Complex<f32>>, 2>,
local_com: &OPoint<f32, Const<2>>,
) -> Isometry<f32, Unit<Complex<f32>>, 2>
pub fn integrate( &self, dt: f32, init_pos: &Isometry<f32, Unit<Complex<f32>>, 2>, local_com: &OPoint<f32, Const<2>>, ) -> Isometry<f32, Unit<Complex<f32>>, 2>
Integrate the velocities in self
to compute obtain new positions when moving from the given
inital position init_pos
.
pub fn kinetic_energy(&self, rb_mprops: &RigidBodyMassProps) -> f32
pub fn kinetic_energy(&self, rb_mprops: &RigidBodyMassProps) -> f32
The kinetic energy of this rigid-body.
pub fn apply_impulse(
&mut self,
rb_mprops: &RigidBodyMassProps,
impulse: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
)
pub fn apply_impulse( &mut self, rb_mprops: &RigidBodyMassProps, impulse: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, )
Applies an impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the linear velocity. This does nothing on non-dynamic bodies.
pub fn apply_torque_impulse(
&mut self,
rb_mprops: &RigidBodyMassProps,
torque_impulse: f32,
)
pub fn apply_torque_impulse( &mut self, rb_mprops: &RigidBodyMassProps, torque_impulse: f32, )
Applies an angular impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the angular velocity. This does nothing on non-dynamic bodies.
pub fn apply_impulse_at_point(
&mut self,
rb_mprops: &RigidBodyMassProps,
impulse: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
point: OPoint<f32, Const<2>>,
)
pub fn apply_impulse_at_point( &mut self, rb_mprops: &RigidBodyMassProps, impulse: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, point: OPoint<f32, Const<2>>, )
Applies an impulse at the given world-space point of this rigid-body. The impulse is applied right away, changing the linear and/or angular velocities. This does nothing on non-dynamic bodies.
Trait Implementations§
§impl Add for RigidBodyVelocity
impl Add for RigidBodyVelocity
§type Output = RigidBodyVelocity
type Output = RigidBodyVelocity
+
operator.§fn add(self, rhs: RigidBodyVelocity) -> RigidBodyVelocity
fn add(self, rhs: RigidBodyVelocity) -> RigidBodyVelocity
+
operation. Read more§impl AddAssign for RigidBodyVelocity
impl AddAssign for RigidBodyVelocity
§fn add_assign(&mut self, rhs: RigidBodyVelocity)
fn add_assign(&mut self, rhs: RigidBodyVelocity)
+=
operation. Read more§impl Clone for RigidBodyVelocity
impl Clone for RigidBodyVelocity
§fn clone(&self) -> RigidBodyVelocity
fn clone(&self) -> RigidBodyVelocity
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for RigidBodyVelocity
impl Debug for RigidBodyVelocity
§impl Default for RigidBodyVelocity
impl Default for RigidBodyVelocity
§fn default() -> RigidBodyVelocity
fn default() -> RigidBodyVelocity
§impl Mul<f32> for RigidBodyVelocity
impl Mul<f32> for RigidBodyVelocity
§type Output = RigidBodyVelocity
type Output = RigidBodyVelocity
*
operator.§fn mul(self, rhs: f32) -> RigidBodyVelocity
fn mul(self, rhs: f32) -> RigidBodyVelocity
*
operation. Read more§impl PartialEq for RigidBodyVelocity
impl PartialEq for RigidBodyVelocity
§fn eq(&self, other: &RigidBodyVelocity) -> bool
fn eq(&self, other: &RigidBodyVelocity) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for RigidBodyVelocity
impl StructuralPartialEq for RigidBodyVelocity
Auto Trait Implementations§
impl Freeze for RigidBodyVelocity
impl RefUnwindSafe for RigidBodyVelocity
impl Send for RigidBodyVelocity
impl Sync for RigidBodyVelocity
impl Unpin for RigidBodyVelocity
impl UnwindSafe for RigidBodyVelocity
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