Struct jumpy::core::physics::collisions::rapier::ColliderSet
pub struct ColliderSet {
pub(crate) colliders: Arena<Collider>,
pub(crate) modified_colliders: Vec<ColliderHandle>,
pub(crate) removed_colliders: Vec<ColliderHandle>,
}
Expand description
A set of colliders that can be handled by a physics World
.
Fields§
§colliders: Arena<Collider>
§modified_colliders: Vec<ColliderHandle>
§removed_colliders: Vec<ColliderHandle>
Implementations§
§impl ColliderSet
impl ColliderSet
pub fn new() -> ColliderSet
pub fn new() -> ColliderSet
Create a new empty set of colliders.
pub fn invalid_handle() -> ColliderHandle
pub fn invalid_handle() -> ColliderHandle
An always-invalid collider handle.
pub fn iter(&self) -> impl ExactSizeIterator
pub fn iter(&self) -> impl ExactSizeIterator
Iterate through all the colliders on this set.
pub fn iter_enabled(&self) -> impl Iterator<Item = (ColliderHandle, &Collider)>
pub fn iter_enabled(&self) -> impl Iterator<Item = (ColliderHandle, &Collider)>
Iterate through all the enabled colliders on this set.
pub fn iter_mut(
&mut self,
) -> impl Iterator<Item = (ColliderHandle, &mut Collider)>
pub fn iter_mut( &mut self, ) -> impl Iterator<Item = (ColliderHandle, &mut Collider)>
Iterates mutably through all the colliders on this set.
pub fn iter_enabled_mut(
&mut self,
) -> impl Iterator<Item = (ColliderHandle, &mut Collider)>
pub fn iter_enabled_mut( &mut self, ) -> impl Iterator<Item = (ColliderHandle, &mut Collider)>
Iterates mutably through all the enabled colliders on this set.
pub fn contains(&self, handle: ColliderHandle) -> bool
pub fn contains(&self, handle: ColliderHandle) -> bool
Is this collider handle valid?
pub fn insert(&mut self, coll: impl Into<Collider>) -> ColliderHandle
pub fn insert(&mut self, coll: impl Into<Collider>) -> ColliderHandle
Inserts a new collider to this set and retrieve its handle.
pub fn insert_with_parent(
&mut self,
coll: impl Into<Collider>,
parent_handle: RigidBodyHandle,
bodies: &mut RigidBodySet,
) -> ColliderHandle
pub fn insert_with_parent( &mut self, coll: impl Into<Collider>, parent_handle: RigidBodyHandle, bodies: &mut RigidBodySet, ) -> ColliderHandle
Inserts a new collider to this set, attach it to the given rigid-body, and retrieve its handle.
pub fn set_parent(
&mut self,
handle: ColliderHandle,
new_parent_handle: Option<RigidBodyHandle>,
bodies: &mut RigidBodySet,
)
pub fn set_parent( &mut self, handle: ColliderHandle, new_parent_handle: Option<RigidBodyHandle>, bodies: &mut RigidBodySet, )
Sets the parent of the given collider.
pub fn remove(
&mut self,
handle: ColliderHandle,
islands: &mut IslandManager,
bodies: &mut RigidBodySet,
wake_up: bool,
) -> Option<Collider>
pub fn remove( &mut self, handle: ColliderHandle, islands: &mut IslandManager, bodies: &mut RigidBodySet, wake_up: bool, ) -> Option<Collider>
Remove a collider from this set and update its parent accordingly.
If wake_up
is true
, the rigid-body the removed collider is attached to
will be woken up.
pub fn get_unknown_gen(&self, i: u32) -> Option<(&Collider, ColliderHandle)>
pub fn get_unknown_gen(&self, i: u32) -> Option<(&Collider, ColliderHandle)>
Gets the collider with the given handle without a known generation.
This is useful when you know you want the collider at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the collider position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get(handle)
which does not
suffer form the ABA problem.
pub fn get_unknown_gen_mut(
&mut self,
i: u32,
) -> Option<(&mut Collider, ColliderHandle)>
pub fn get_unknown_gen_mut( &mut self, i: u32, ) -> Option<(&mut Collider, ColliderHandle)>
Gets a mutable reference to the collider with the given handle without a known generation.
This is useful when you know you want the collider at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the collider position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get_mut(handle)
which does not
suffer form the ABA problem.
pub fn get(&self, handle: ColliderHandle) -> Option<&Collider>
pub fn get(&self, handle: ColliderHandle) -> Option<&Collider>
Get the collider with the given handle.
pub fn get_mut(&mut self, handle: ColliderHandle) -> Option<&mut Collider>
pub fn get_mut(&mut self, handle: ColliderHandle) -> Option<&mut Collider>
Gets a mutable reference to the collider with the given handle.
Trait Implementations§
§impl Clone for ColliderSet
impl Clone for ColliderSet
§fn clone(&self) -> ColliderSet
fn clone(&self) -> ColliderSet
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Default for ColliderSet
impl Default for ColliderSet
§fn default() -> ColliderSet
fn default() -> ColliderSet
§impl Index<ColliderHandle> for ColliderSet
impl Index<ColliderHandle> for ColliderSet
§impl Index<Index> for ColliderSet
impl Index<Index> for ColliderSet
§impl IndexMut<ColliderHandle> for ColliderSet
impl IndexMut<ColliderHandle> for ColliderSet
§fn index_mut(&mut self, handle: ColliderHandle) -> &mut Collider
fn index_mut(&mut self, handle: ColliderHandle) -> &mut Collider
container[index]
) operation. Read moreAuto Trait Implementations§
impl Freeze for ColliderSet
impl !RefUnwindSafe for ColliderSet
impl Send for ColliderSet
impl Sync for ColliderSet
impl Unpin for ColliderSet
impl !UnwindSafe for ColliderSet
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