Struct jumpy::core::physics::collisions::rapier::ColliderPosition
pub struct ColliderPosition(pub Isometry<f32, Unit<Complex<f32>>, 2>);
Expand description
The position of a collider.
Tuple Fields§
§0: Isometry<f32, Unit<Complex<f32>>, 2>
Implementations§
§impl ColliderPosition
impl ColliderPosition
pub fn identity() -> ColliderPosition
pub fn identity() -> ColliderPosition
The identity position.
Methods from Deref<Target = Isometry<f32, Unit<Complex<f32>>, 2>>§
sourcepub fn inverse(&self) -> Isometry<T, R, D>
pub fn inverse(&self) -> Isometry<T, R, D>
Inverts self
.
§Example
let iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2);
let inv = iso.inverse();
let pt = Point2::new(1.0, 2.0);
assert_eq!(inv * (iso * pt), pt);
sourcepub fn inverse_mut(&mut self)
pub fn inverse_mut(&mut self)
Inverts self
in-place.
§Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2);
let pt = Point2::new(1.0, 2.0);
let transformed_pt = iso * pt;
iso.inverse_mut();
assert_eq!(iso * transformed_pt, pt);
sourcepub fn inv_mul(&self, rhs: &Isometry<T, R, D>) -> Isometry<T, R, D>
pub fn inv_mul(&self, rhs: &Isometry<T, R, D>) -> Isometry<T, R, D>
Computes self.inverse() * rhs
in a more efficient way.
§Example
let mut iso1 = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2);
let mut iso2 = Isometry2::new(Vector2::new(10.0, 20.0), f32::consts::FRAC_PI_4);
assert_eq!(iso1.inverse() * iso2, iso1.inv_mul(&iso2));
sourcepub fn append_translation_mut(&mut self, t: &Translation<T, D>)
pub fn append_translation_mut(&mut self, t: &Translation<T, D>)
Appends to self
the given translation in-place.
§Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2);
let tra = Translation2::new(3.0, 4.0);
// Same as `iso = tra * iso`.
iso.append_translation_mut(&tra);
assert_eq!(iso.translation, Translation2::new(4.0, 6.0));
sourcepub fn append_rotation_mut(&mut self, r: &R)
pub fn append_rotation_mut(&mut self, r: &R)
Appends to self
the given rotation in-place.
§Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::PI / 6.0);
let rot = UnitComplex::new(f32::consts::PI / 2.0);
// Same as `iso = rot * iso`.
iso.append_rotation_mut(&rot);
assert_relative_eq!(iso, Isometry2::new(Vector2::new(-2.0, 1.0), f32::consts::PI * 2.0 / 3.0), epsilon = 1.0e-6);
sourcepub fn append_rotation_wrt_point_mut(&mut self, r: &R, p: &OPoint<T, Const<D>>)
pub fn append_rotation_wrt_point_mut(&mut self, r: &R, p: &OPoint<T, Const<D>>)
Appends in-place to self
a rotation centered at the point p
, i.e., the rotation that
lets p
invariant.
§Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2);
let rot = UnitComplex::new(f32::consts::FRAC_PI_2);
let pt = Point2::new(1.0, 0.0);
iso.append_rotation_wrt_point_mut(&rot, &pt);
assert_relative_eq!(iso * pt, Point2::new(-2.0, 0.0), epsilon = 1.0e-6);
sourcepub fn append_rotation_wrt_center_mut(&mut self, r: &R)
pub fn append_rotation_wrt_center_mut(&mut self, r: &R)
Appends in-place to self
a rotation centered at the point with coordinates
self.translation
.
§Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2);
let rot = UnitComplex::new(f32::consts::FRAC_PI_2);
iso.append_rotation_wrt_center_mut(&rot);
// The translation part should not have changed.
assert_eq!(iso.translation.vector, Vector2::new(1.0, 2.0));
assert_eq!(iso.rotation, UnitComplex::new(f32::consts::PI));
sourcepub fn transform_point(&self, pt: &OPoint<T, Const<D>>) -> OPoint<T, Const<D>>
pub fn transform_point(&self, pt: &OPoint<T, Const<D>>) -> OPoint<T, Const<D>>
Transform the given point by this isometry.
This is the same as the multiplication self * pt
.
§Example
let tra = Translation3::new(0.0, 0.0, 3.0);
let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::FRAC_PI_2);
let iso = Isometry3::from_parts(tra, rot);
let transformed_point = iso.transform_point(&Point3::new(1.0, 2.0, 3.0));
assert_relative_eq!(transformed_point, Point3::new(3.0, 2.0, 2.0), epsilon = 1.0e-6);
sourcepub fn transform_vector(
&self,
v: &Matrix<T, Const<D>, Const<1>, ArrayStorage<T, D, 1>>,
) -> Matrix<T, Const<D>, Const<1>, ArrayStorage<T, D, 1>>
pub fn transform_vector( &self, v: &Matrix<T, Const<D>, Const<1>, ArrayStorage<T, D, 1>>, ) -> Matrix<T, Const<D>, Const<1>, ArrayStorage<T, D, 1>>
Transform the given vector by this isometry, ignoring the translation component of the isometry.
This is the same as the multiplication self * v
.
§Example
let tra = Translation3::new(0.0, 0.0, 3.0);
let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::FRAC_PI_2);
let iso = Isometry3::from_parts(tra, rot);
let transformed_point = iso.transform_vector(&Vector3::new(1.0, 2.0, 3.0));
assert_relative_eq!(transformed_point, Vector3::new(3.0, 2.0, -1.0), epsilon = 1.0e-6);
sourcepub fn inverse_transform_point(
&self,
pt: &OPoint<T, Const<D>>,
) -> OPoint<T, Const<D>>
pub fn inverse_transform_point( &self, pt: &OPoint<T, Const<D>>, ) -> OPoint<T, Const<D>>
Transform the given point by the inverse of this isometry. This may be less expensive than computing the entire isometry inverse and then transforming the point.
§Example
let tra = Translation3::new(0.0, 0.0, 3.0);
let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::FRAC_PI_2);
let iso = Isometry3::from_parts(tra, rot);
let transformed_point = iso.inverse_transform_point(&Point3::new(1.0, 2.0, 3.0));
assert_relative_eq!(transformed_point, Point3::new(0.0, 2.0, 1.0), epsilon = 1.0e-6);
sourcepub fn inverse_transform_vector(
&self,
v: &Matrix<T, Const<D>, Const<1>, ArrayStorage<T, D, 1>>,
) -> Matrix<T, Const<D>, Const<1>, ArrayStorage<T, D, 1>>
pub fn inverse_transform_vector( &self, v: &Matrix<T, Const<D>, Const<1>, ArrayStorage<T, D, 1>>, ) -> Matrix<T, Const<D>, Const<1>, ArrayStorage<T, D, 1>>
Transform the given vector by the inverse of this isometry, ignoring the translation component of the isometry. This may be less expensive than computing the entire isometry inverse and then transforming the point.
§Example
let tra = Translation3::new(0.0, 0.0, 3.0);
let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::FRAC_PI_2);
let iso = Isometry3::from_parts(tra, rot);
let transformed_point = iso.inverse_transform_vector(&Vector3::new(1.0, 2.0, 3.0));
assert_relative_eq!(transformed_point, Vector3::new(-3.0, 2.0, 1.0), epsilon = 1.0e-6);
sourcepub fn inverse_transform_unit_vector(
&self,
v: &Unit<Matrix<T, Const<D>, Const<1>, ArrayStorage<T, D, 1>>>,
) -> Unit<Matrix<T, Const<D>, Const<1>, ArrayStorage<T, D, 1>>>
pub fn inverse_transform_unit_vector( &self, v: &Unit<Matrix<T, Const<D>, Const<1>, ArrayStorage<T, D, 1>>>, ) -> Unit<Matrix<T, Const<D>, Const<1>, ArrayStorage<T, D, 1>>>
Transform the given unit vector by the inverse of this isometry, ignoring the translation component of the isometry. This may be less expensive than computing the entire isometry inverse and then transforming the point.
§Example
let tra = Translation3::new(0.0, 0.0, 3.0);
let rot = UnitQuaternion::from_scaled_axis(Vector3::z() * f32::consts::FRAC_PI_2);
let iso = Isometry3::from_parts(tra, rot);
let transformed_point = iso.inverse_transform_unit_vector(&Vector3::x_axis());
assert_relative_eq!(transformed_point, -Vector3::y_axis(), epsilon = 1.0e-6);
sourcepub fn to_homogeneous(
&self,
) -> Matrix<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output>>::Buffer>where
Const<D>: DimNameAdd<Const<1>>,
R: SubsetOf<Matrix<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output>>::Buffer>>,
DefaultAllocator: Allocator<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output>,
pub fn to_homogeneous(
&self,
) -> Matrix<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output>>::Buffer>where
Const<D>: DimNameAdd<Const<1>>,
R: SubsetOf<Matrix<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output>>::Buffer>>,
DefaultAllocator: Allocator<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output>,
Converts this isometry into its equivalent homogeneous transformation matrix.
This is the same as self.to_matrix()
.
§Example
let iso = Isometry2::new(Vector2::new(10.0, 20.0), f32::consts::FRAC_PI_6);
let expected = Matrix3::new(0.8660254, -0.5, 10.0,
0.5, 0.8660254, 20.0,
0.0, 0.0, 1.0);
assert_relative_eq!(iso.to_homogeneous(), expected, epsilon = 1.0e-6);
sourcepub fn to_matrix(
&self,
) -> Matrix<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output>>::Buffer>where
Const<D>: DimNameAdd<Const<1>>,
R: SubsetOf<Matrix<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output>>::Buffer>>,
DefaultAllocator: Allocator<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output>,
pub fn to_matrix(
&self,
) -> Matrix<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output>>::Buffer>where
Const<D>: DimNameAdd<Const<1>>,
R: SubsetOf<Matrix<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output>>::Buffer>>,
DefaultAllocator: Allocator<T, <Const<D> as DimNameAdd<Const<1>>>::Output, <Const<D> as DimNameAdd<Const<1>>>::Output>,
Converts this isometry into its equivalent homogeneous transformation matrix.
This is the same as self.to_homogeneous()
.
§Example
let iso = Isometry2::new(Vector2::new(10.0, 20.0), f32::consts::FRAC_PI_6);
let expected = Matrix3::new(0.8660254, -0.5, 10.0,
0.5, 0.8660254, 20.0,
0.0, 0.0, 1.0);
assert_relative_eq!(iso.to_matrix(), expected, epsilon = 1.0e-6);
sourcepub fn lerp_slerp(
&self,
other: &Isometry<T, Unit<Quaternion<T>>, 3>,
t: T,
) -> Isometry<T, Unit<Quaternion<T>>, 3>where
T: RealField,
pub fn lerp_slerp(
&self,
other: &Isometry<T, Unit<Quaternion<T>>, 3>,
t: T,
) -> Isometry<T, Unit<Quaternion<T>>, 3>where
T: RealField,
Interpolates between two isometries using a linear interpolation for the translation part, and a spherical interpolation for the rotation part.
Panics if the angle between both rotations is 180 degrees (in which case the interpolation
is not well-defined). Use .try_lerp_slerp
instead to avoid the panic.
§Examples:
let t1 = Translation3::new(1.0, 2.0, 3.0);
let t2 = Translation3::new(4.0, 8.0, 12.0);
let q1 = UnitQuaternion::from_euler_angles(std::f32::consts::FRAC_PI_4, 0.0, 0.0);
let q2 = UnitQuaternion::from_euler_angles(-std::f32::consts::PI, 0.0, 0.0);
let iso1 = Isometry3::from_parts(t1, q1);
let iso2 = Isometry3::from_parts(t2, q2);
let iso3 = iso1.lerp_slerp(&iso2, 1.0 / 3.0);
assert_eq!(iso3.translation.vector, Vector3::new(2.0, 4.0, 6.0));
assert_eq!(iso3.rotation.euler_angles(), (std::f32::consts::FRAC_PI_2, 0.0, 0.0));
sourcepub fn try_lerp_slerp(
&self,
other: &Isometry<T, Unit<Quaternion<T>>, 3>,
t: T,
epsilon: T,
) -> Option<Isometry<T, Unit<Quaternion<T>>, 3>>where
T: RealField,
pub fn try_lerp_slerp(
&self,
other: &Isometry<T, Unit<Quaternion<T>>, 3>,
t: T,
epsilon: T,
) -> Option<Isometry<T, Unit<Quaternion<T>>, 3>>where
T: RealField,
Attempts to interpolate between two isometries using a linear interpolation for the translation part, and a spherical interpolation for the rotation part.
Returns None
if the angle between both rotations is 180 degrees (in which case the interpolation
is not well-defined).
§Examples:
let t1 = Translation3::new(1.0, 2.0, 3.0);
let t2 = Translation3::new(4.0, 8.0, 12.0);
let q1 = UnitQuaternion::from_euler_angles(std::f32::consts::FRAC_PI_4, 0.0, 0.0);
let q2 = UnitQuaternion::from_euler_angles(-std::f32::consts::PI, 0.0, 0.0);
let iso1 = Isometry3::from_parts(t1, q1);
let iso2 = Isometry3::from_parts(t2, q2);
let iso3 = iso1.lerp_slerp(&iso2, 1.0 / 3.0);
assert_eq!(iso3.translation.vector, Vector3::new(2.0, 4.0, 6.0));
assert_eq!(iso3.rotation.euler_angles(), (std::f32::consts::FRAC_PI_2, 0.0, 0.0));
sourcepub fn lerp_slerp(
&self,
other: &Isometry<T, Rotation<T, 3>, 3>,
t: T,
) -> Isometry<T, Rotation<T, 3>, 3>where
T: RealField,
pub fn lerp_slerp(
&self,
other: &Isometry<T, Rotation<T, 3>, 3>,
t: T,
) -> Isometry<T, Rotation<T, 3>, 3>where
T: RealField,
Interpolates between two isometries using a linear interpolation for the translation part, and a spherical interpolation for the rotation part.
Panics if the angle between both rotations is 180 degrees (in which case the interpolation
is not well-defined). Use .try_lerp_slerp
instead to avoid the panic.
§Examples:
let t1 = Translation3::new(1.0, 2.0, 3.0);
let t2 = Translation3::new(4.0, 8.0, 12.0);
let q1 = Rotation3::from_euler_angles(std::f32::consts::FRAC_PI_4, 0.0, 0.0);
let q2 = Rotation3::from_euler_angles(-std::f32::consts::PI, 0.0, 0.0);
let iso1 = IsometryMatrix3::from_parts(t1, q1);
let iso2 = IsometryMatrix3::from_parts(t2, q2);
let iso3 = iso1.lerp_slerp(&iso2, 1.0 / 3.0);
assert_eq!(iso3.translation.vector, Vector3::new(2.0, 4.0, 6.0));
assert_eq!(iso3.rotation.euler_angles(), (std::f32::consts::FRAC_PI_2, 0.0, 0.0));
sourcepub fn try_lerp_slerp(
&self,
other: &Isometry<T, Rotation<T, 3>, 3>,
t: T,
epsilon: T,
) -> Option<Isometry<T, Rotation<T, 3>, 3>>where
T: RealField,
pub fn try_lerp_slerp(
&self,
other: &Isometry<T, Rotation<T, 3>, 3>,
t: T,
epsilon: T,
) -> Option<Isometry<T, Rotation<T, 3>, 3>>where
T: RealField,
Attempts to interpolate between two isometries using a linear interpolation for the translation part, and a spherical interpolation for the rotation part.
Returns None
if the angle between both rotations is 180 degrees (in which case the interpolation
is not well-defined).
§Examples:
let t1 = Translation3::new(1.0, 2.0, 3.0);
let t2 = Translation3::new(4.0, 8.0, 12.0);
let q1 = Rotation3::from_euler_angles(std::f32::consts::FRAC_PI_4, 0.0, 0.0);
let q2 = Rotation3::from_euler_angles(-std::f32::consts::PI, 0.0, 0.0);
let iso1 = IsometryMatrix3::from_parts(t1, q1);
let iso2 = IsometryMatrix3::from_parts(t2, q2);
let iso3 = iso1.lerp_slerp(&iso2, 1.0 / 3.0);
assert_eq!(iso3.translation.vector, Vector3::new(2.0, 4.0, 6.0));
assert_eq!(iso3.rotation.euler_angles(), (std::f32::consts::FRAC_PI_2, 0.0, 0.0));
sourcepub fn lerp_slerp(
&self,
other: &Isometry<T, Unit<Complex<T>>, 2>,
t: T,
) -> Isometry<T, Unit<Complex<T>>, 2>where
T: RealField,
pub fn lerp_slerp(
&self,
other: &Isometry<T, Unit<Complex<T>>, 2>,
t: T,
) -> Isometry<T, Unit<Complex<T>>, 2>where
T: RealField,
Interpolates between two isometries using a linear interpolation for the translation part, and a spherical interpolation for the rotation part.
Panics if the angle between both rotations is 180 degrees (in which case the interpolation
is not well-defined). Use .try_lerp_slerp
instead to avoid the panic.
§Examples:
let t1 = Translation2::new(1.0, 2.0);
let t2 = Translation2::new(4.0, 8.0);
let q1 = UnitComplex::new(std::f32::consts::FRAC_PI_4);
let q2 = UnitComplex::new(-std::f32::consts::PI);
let iso1 = Isometry2::from_parts(t1, q1);
let iso2 = Isometry2::from_parts(t2, q2);
let iso3 = iso1.lerp_slerp(&iso2, 1.0 / 3.0);
assert_eq!(iso3.translation.vector, Vector2::new(2.0, 4.0));
assert_relative_eq!(iso3.rotation.angle(), std::f32::consts::FRAC_PI_2);
sourcepub fn lerp_slerp(
&self,
other: &Isometry<T, Rotation<T, 2>, 2>,
t: T,
) -> Isometry<T, Rotation<T, 2>, 2>where
T: RealField,
pub fn lerp_slerp(
&self,
other: &Isometry<T, Rotation<T, 2>, 2>,
t: T,
) -> Isometry<T, Rotation<T, 2>, 2>where
T: RealField,
Interpolates between two isometries using a linear interpolation for the translation part, and a spherical interpolation for the rotation part.
Panics if the angle between both rotations is 180 degrees (in which case the interpolation
is not well-defined). Use .try_lerp_slerp
instead to avoid the panic.
§Examples:
let t1 = Translation2::new(1.0, 2.0);
let t2 = Translation2::new(4.0, 8.0);
let q1 = Rotation2::new(std::f32::consts::FRAC_PI_4);
let q2 = Rotation2::new(-std::f32::consts::PI);
let iso1 = IsometryMatrix2::from_parts(t1, q1);
let iso2 = IsometryMatrix2::from_parts(t2, q2);
let iso3 = iso1.lerp_slerp(&iso2, 1.0 / 3.0);
assert_eq!(iso3.translation.vector, Vector2::new(2.0, 4.0));
assert_relative_eq!(iso3.rotation.angle(), std::f32::consts::FRAC_PI_2);
Trait Implementations§
§impl Clone for ColliderPosition
impl Clone for ColliderPosition
§fn clone(&self) -> ColliderPosition
fn clone(&self) -> ColliderPosition
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for ColliderPosition
impl Debug for ColliderPosition
§impl Default for ColliderPosition
impl Default for ColliderPosition
§fn default() -> ColliderPosition
fn default() -> ColliderPosition
§impl Deref for ColliderPosition
impl Deref for ColliderPosition
§impl DerefMut for ColliderPosition
impl DerefMut for ColliderPosition
§fn deref_mut(&mut self) -> &mut <ColliderPosition as Deref>::Target
fn deref_mut(&mut self) -> &mut <ColliderPosition as Deref>::Target
§impl<T> From<T> for ColliderPosition
impl<T> From<T> for ColliderPosition
§fn from(position: T) -> ColliderPosition
fn from(position: T) -> ColliderPosition
§impl PartialEq for ColliderPosition
impl PartialEq for ColliderPosition
§fn eq(&self, other: &ColliderPosition) -> bool
fn eq(&self, other: &ColliderPosition) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for ColliderPosition
impl StructuralPartialEq for ColliderPosition
Auto Trait Implementations§
impl Freeze for ColliderPosition
impl RefUnwindSafe for ColliderPosition
impl Send for ColliderPosition
impl Sync for ColliderPosition
impl Unpin for ColliderPosition
impl UnwindSafe for ColliderPosition
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
§impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)§impl<T> Conv for T
impl<T> Conv for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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