fn update(
entities: Res<'_, Entities>,
element_handles: Comp<'_, ElementHandle>,
assets: Res<'_, AssetServer>,
collision_world: CollisionWorld<'_>,
audio_center: ResMut<'_, AudioCenter>,
swords: CompMut<'_, Sword>,
sprites: CompMut<'_, AtlasSprite>,
bodies: CompMut<'_, KinematicBody>,
items_used: CompMut<'_, ItemUsed>,
player_indexes: Comp<'_, PlayerIdx>,
player_inventories: PlayerInventories<'_>,
commands: Commands<'_>,
player_layers: CompMut<'_, PlayerLayers>,
transforms: CompMut<'_, Transform>,
invincibles: CompMut<'_, Invincibility>,
)