Function jumpy::core::elements::sword::update

source ยท
fn update(
    entities: Res<'_, Entities>,
    element_handles: Comp<'_, ElementHandle>,
    assets: Res<'_, AssetServer>,
    collision_world: CollisionWorld<'_>,
    audio_center: ResMut<'_, AudioCenter>,
    swords: CompMut<'_, Sword>,
    sprites: CompMut<'_, AtlasSprite>,
    bodies: CompMut<'_, KinematicBody>,
    items_used: CompMut<'_, ItemUsed>,
    player_indexes: Comp<'_, PlayerIdx>,
    player_inventories: PlayerInventories<'_>,
    commands: Commands<'_>,
    player_layers: CompMut<'_, PlayerLayers>,
    transforms: CompMut<'_, Transform>,
    invincibles: CompMut<'_, Invincibility>,
)