fn update(
entities: Res<'_, Entities>,
element_handles: Comp<'_, ElementHandle>,
assets: Res<'_, AssetServer>,
stomp_boots: CompMut<'_, StompBoots>,
items_used: Comp<'_, ItemUsed>,
player_inventories: PlayerInventories<'_>,
inventoris: CompMut<'_, Inventory>,
commands: Commands<'_>,
spawners: Comp<'_, DehydrateOutOfBounds>,
)