fn update(
entities: Res<'_, Entities>,
commands: Commands<'_>,
element_handles: Comp<'_, ElementHandle>,
assets: Res<'_, AssetServer>,
periscopes: CompMut<'_, Periscope>,
transforms: CompMut<'_, Transform>,
sprites: CompMut<'_, AtlasSprite>,
audio_center: ResMut<'_, AudioCenter>,
player_inventories: PlayerInventories<'_>,
items_used: CompMut<'_, ItemUsed>,
items_dropped: CompMut<'_, ItemDropped>,
time: Res<'_, Time>,
bodies: CompMut<'_, KinematicBody>,
)