Function jumpy::core::elements::mine::hydrate

source ยท
fn hydrate(
    game_meta: Root<'_, GameMeta>,
    entities: ResMutInit<'_, Entities>,
    hydrated: CompMut<'_, MapElementHydrated>,
    element_handles: CompMut<'_, ElementHandle>,
    assets: Res<'_, AssetServer>,
    idle_mines: CompMut<'_, IdleMine>,
    atlas_sprites: CompMut<'_, AtlasSprite>,
    animated_sprites: CompMut<'_, AnimatedSprite>,
    bodies: CompMut<'_, KinematicBody>,
    transforms: CompMut<'_, Transform>,
    items: CompMut<'_, Item>,
    item_throws: CompMut<'_, ItemThrow>,
    item_grabs: CompMut<'_, ItemGrab>,
    respawn_points: CompMut<'_, DehydrateOutOfBounds>,
    spawner_manager: SpawnerManager<'_>,
)