fn hydrate(
game_meta: Root<'_, GameMeta>,
hydrated: CompMut<'_, MapElementHydrated>,
element_handles: CompMut<'_, ElementHandle>,
entities: ResMutInit<'_, Entities>,
assets: Res<'_, AssetServer>,
jellyfishes: CompMut<'_, Jellyfish>,
atlas_sprites: CompMut<'_, AtlasSprite>,
spawners: CompMut<'_, DehydrateOutOfBounds>,
items: CompMut<'_, Item>,
item_grabs: CompMut<'_, ItemGrab>,
item_throws: CompMut<'_, ItemThrow>,
transforms: CompMut<'_, Transform>,
bodies: CompMut<'_, KinematicBody>,
spawner_manager: SpawnerManager<'_>,
)