Function jumpy::core::elements::jellyfish::hydrate

source ยท
fn hydrate(
    game_meta: Root<'_, GameMeta>,
    hydrated: CompMut<'_, MapElementHydrated>,
    element_handles: CompMut<'_, ElementHandle>,
    entities: ResMutInit<'_, Entities>,
    assets: Res<'_, AssetServer>,
    jellyfishes: CompMut<'_, Jellyfish>,
    atlas_sprites: CompMut<'_, AtlasSprite>,
    spawners: CompMut<'_, DehydrateOutOfBounds>,
    items: CompMut<'_, Item>,
    item_grabs: CompMut<'_, ItemGrab>,
    item_throws: CompMut<'_, ItemThrow>,
    transforms: CompMut<'_, Transform>,
    bodies: CompMut<'_, KinematicBody>,
    spawner_manager: SpawnerManager<'_>,
)