Struct bones_framework::render::ui::EguiInputHook
source · pub struct EguiInputHook(pub Arc<dyn Fn(&mut Game, &mut RawInput) + Sync + Send + 'static>);Expand description
Shared resource that, if inserted, allows you to modify the raw egui input based on the state of the last game frame.
This can be useful, for example, for generating arrow-key and Enter key presses from gamepad inputs.
Tuple Fields§
§0: Arc<dyn Fn(&mut Game, &mut RawInput) + Sync + Send + 'static>Implementations§
Trait Implementations§
source§impl Clone for EguiInputHook
impl Clone for EguiInputHook
source§fn clone(&self) -> EguiInputHook
fn clone(&self) -> EguiInputHook
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Deref for EguiInputHook
impl Deref for EguiInputHook
source§impl DerefMut for EguiInputHook
impl DerefMut for EguiInputHook
source§impl HasSchema for EguiInputHook
impl HasSchema for EguiInputHook
source§fn register_schema()
fn register_schema()
Register this schema with the global schema registry. Read more
source§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
Cast a reference of this type to a reference of another type with the same memory layout. Read more
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Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn cast_mut<T>(this: &mut Self) -> &mut Twhere
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Cast a mutable reference of this type to a reference of another type with the same memory
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source§fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
Converts a reference of
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Self: Sized,
fn as_schema_mut(&mut self) -> SchemaRefMut<'_>where
Self: Sized,
Converts a reference of
T to a SchemaRefMutAuto Trait Implementations§
impl Freeze for EguiInputHook
impl !RefUnwindSafe for EguiInputHook
impl Send for EguiInputHook
impl Sync for EguiInputHook
impl Unpin for EguiInputHook
impl !UnwindSafe for EguiInputHook
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