Enum bones_framework::render::color::Color

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pub enum Color {
    Rgba {
        red: f32,
        green: f32,
        blue: f32,
        alpha: f32,
    },
}
Expand description

Color type.

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Rgba

sRGBA color

Fields

§red: f32

Red channel. [0.0, 1.0]

§green: f32

Green channel. [0.0, 1.0]

§blue: f32

Blue channel. [0.0, 1.0]

§alpha: f32

Alpha channel. [0.0, 1.0]

Implementations§

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impl Color

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pub const BLACK: Color = _

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pub const BLUE: Color = _

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pub const CYAN: Color = _

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pub const GRAY: Color = _

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pub const GREEN: Color = _

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pub const NONE: Color = _

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pub const ORANGE: Color = _

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pub const RED: Color = _

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pub const WHITE: Color = _

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pub const YELLOW: Color = _

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pub const fn rgb(r: f32, g: f32, b: f32) -> Color

New Color from sRGB colorspace.

§Arguments
  • r - Red channel. [0.0, 1.0]
  • g - Green channel. [0.0, 1.0]
  • b - Blue channel. [0.0, 1.0]

See also Color::rgba, Color::rgb_u8, Color::hex.

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pub const fn rgba(r: f32, g: f32, b: f32, a: f32) -> Color

New Color from sRGB colorspace.

§Arguments
  • r - Red channel. [0.0, 1.0]
  • g - Green channel. [0.0, 1.0]
  • b - Blue channel. [0.0, 1.0]
  • a - Alpha channel. [0.0, 1.0]

See also Color::rgb, Color::rgba_u8, Color::hex.

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pub fn hex<T: AsRef<str>>(hex: T) -> Result<Color, HexColorError>

New Color from sRGB colorspace.

§Examples
let color = Color::hex("FF00FF").unwrap(); // fuchsia
let color = Color::hex("FF00FF7F").unwrap(); // partially transparent fuchsia
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pub fn rgb_u8(r: u8, g: u8, b: u8) -> Color

New Color from sRGB colorspace.

§Arguments
  • r - Red channel. [0, 255]
  • g - Green channel. [0, 255]
  • b - Blue channel. [0, 255]

See also Color::rgb, Color::rgba_u8, Color::hex.

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pub fn rgba_u8(r: u8, g: u8, b: u8, a: u8) -> Color

New Color from sRGB colorspace.

§Arguments
  • r - Red channel. [0, 255]
  • g - Green channel. [0, 255]
  • b - Blue channel. [0, 255]
  • a - Alpha channel. [0, 255]

See also Color::rgba, Color::rgb_u8, Color::hex.

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pub fn r(&self) -> f32

Get red in sRGB colorspace.

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pub fn g(&self) -> f32

Get green in sRGB colorspace.

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pub fn b(&self) -> f32

Get blue in sRGB colorspace.

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pub fn set_r(&mut self, r: f32) -> &mut Self

Set red in sRGB colorspace.

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pub fn set_g(&mut self, g: f32) -> &mut Self

Set green in sRGB colorspace.

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pub fn set_b(&mut self, b: f32) -> &mut Self

Set blue in sRGB colorspace.

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pub fn a(&self) -> f32

Get alpha.

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pub fn set_a(&mut self, a: f32) -> &mut Self

Set alpha.

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pub fn as_rgba(self: &Color) -> Color

Converts a Color to variant Color::Rgba

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pub fn as_rgba_f32(self: Color) -> [f32; 4]

Converts a Color to a [f32; 4] from sRGB colorspace

Trait Implementations§

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impl Add for Color

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type Output = Color

The resulting type after applying the + operator.
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fn add(self, rhs: Color) -> Self::Output

Performs the + operation. Read more
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impl AddAssign for Color

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fn add_assign(&mut self, rhs: Color)

Performs the += operation. Read more
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impl Clone for Color

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fn clone(&self) -> Color

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Color

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Color

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<[f32; 3]> for Color

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fn from([r, g, b]: [f32; 3]) -> Self

Converts to this type from the input type.
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impl From<[f32; 4]> for Color

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fn from([r, g, b, a]: [f32; 4]) -> Self

Converts to this type from the input type.
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impl From<Color> for [f32; 4]

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fn from(color: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for Color32

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fn from(value: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for Vec4

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fn from(color: Color) -> Self

Converts to this type from the input type.
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impl From<Vec4> for Color

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fn from(vec4: Vec4) -> Self

Converts to this type from the input type.
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impl HasSchema for Color

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fn schema() -> &'static Schema

Get this type’s [Schema].
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fn register_schema()

Register this schema with the global schema registry. Read more
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fn cast<T>(this: &Self) -> &T
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn cast_mut<T>(this: &mut Self) -> &mut T
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
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fn as_schema_ref(&self) -> SchemaRef<'_>
where Self: Sized,

Converts a reference of T to a SchemaRef
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fn as_schema_mut(&mut self) -> SchemaRefMut<'_>
where Self: Sized,

Converts a reference of T to a SchemaRefMut
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impl Mul<[f32; 3]> for Color

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type Output = Color

The resulting type after applying the * operator.
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fn mul(self, rhs: [f32; 3]) -> Self::Output

Performs the * operation. Read more
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impl Mul<[f32; 4]> for Color

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type Output = Color

The resulting type after applying the * operator.
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fn mul(self, rhs: [f32; 4]) -> Self::Output

Performs the * operation. Read more
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impl Mul<Vec3> for Color

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type Output = Color

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec3) -> Self::Output

Performs the * operation. Read more
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impl Mul<Vec4> for Color

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type Output = Color

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec4) -> Self::Output

Performs the * operation. Read more
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impl Mul<f32> for Color

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type Output = Color

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Self::Output

Performs the * operation. Read more
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impl MulAssign<[f32; 3]> for Color

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fn mul_assign(&mut self, rhs: [f32; 3])

Performs the *= operation. Read more
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impl MulAssign<[f32; 4]> for Color

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fn mul_assign(&mut self, rhs: [f32; 4])

Performs the *= operation. Read more
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impl MulAssign<Vec3> for Color

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fn mul_assign(&mut self, rhs: Vec3)

Performs the *= operation. Read more
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impl MulAssign<Vec4> for Color

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fn mul_assign(&mut self, rhs: Vec4)

Performs the *= operation. Read more
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impl MulAssign<f32> for Color

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl Copy for Color

Auto Trait Implementations§

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impl Freeze for Color

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impl RefUnwindSafe for Color

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impl Send for Color

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impl Sync for Color

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impl Unpin for Color

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impl UnwindSafe for Color

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn explicit(self, class: Class, tag: u32) -> TaggedParser<'a, Explicit, Self, E>

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fn implicit( self, class: Class, constructed: bool, tag: u32, ) -> TaggedParser<'a, Implicit, Self, E>

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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where T: Copy,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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fn __clone_box(&self, _: Private) -> *mut ()

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Causes self to use its Binary implementation when Debug-formatted.
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Causes self to use its Display implementation when Debug-formatted.
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Causes self to use its LowerExp implementation when Debug-formatted.
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Causes self to use its LowerHex implementation when Debug-formatted.
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Causes self to use its UpperExp implementation when Debug-formatted.
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Causes self to use its UpperHex implementation when Debug-formatted.
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Pipes by value. This is generally the method you want to use. Read more
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