Struct bones_framework::prelude::LuaPlugin

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pub struct LuaPlugin {
    pub source: String,
    pub systems: Arc<AtomicCell<LuaPluginSystemsState>>,
}
Expand description

A lua plugin asset.

This differs from LuaScript in that loaded LuaPlugins will be automatically registered and run by the bones framework and LuaScript must be manually triggered by your systems.

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§source: String

The lua source of the script.

§systems: Arc<AtomicCell<LuaPluginSystemsState>>

The lua closures, registered by the script, to run in different system stages.

Implementations§

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impl LuaPlugin

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pub fn has_loaded(&self) -> bool

Whether or not the plugin has loaded it’s systems.

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pub fn load( &self, executor: Arc<ThreadExecutor<'static>>, lua: &mut Lua, ) -> Result<(), Error>

Load the lua plugin’s systems.

Trait Implementations§

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impl Drop for LuaPlugin

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl HasSchema for LuaPlugin

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fn schema() -> &'static Schema

Get this type’s [Schema].
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fn register_schema()

Register this schema with the global schema registry. Read more
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fn cast<T>(this: &Self) -> &T
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn cast_mut<T>(this: &mut Self) -> &mut T
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
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fn as_schema_ref(&self) -> SchemaRef<'_>
where Self: Sized,

Converts a reference of T to a SchemaRef
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fn as_schema_mut(&mut self) -> SchemaRefMut<'_>
where Self: Sized,

Converts a reference of T to a SchemaRefMut

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