Struct bones_framework::prelude::AssetServerInner
source · pub struct AssetServerInner {
pub game_version: Mutex<Version>,
pub store: AssetStore,
pub asset_change_send: Sender<ChangedAsset>,
pub asset_change_recv: Receiver<ChangedAsset>,
pub load_progress: AssetLoadProgress,
}
Expand description
The inner state of the asset server.
Fields§
§game_version: Mutex<Version>
The version of the game. This is used to evaluate whether asset packs are compatible with the game.
store: AssetStore
The asset store.
asset_change_send: Sender<ChangedAsset>
Sender for asset changes, used by the AssetIo
implementation or other tasks to trigger
hot reloads.
asset_change_recv: Receiver<ChangedAsset>
Receiver for asset changes, used to implement hot reloads.
load_progress: AssetLoadProgress
The asset load progress.
Trait Implementations§
source§impl Default for AssetServerInner
impl Default for AssetServerInner
source§fn default() -> AssetServerInner
fn default() -> AssetServerInner
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !Freeze for AssetServerInner
impl !RefUnwindSafe for AssetServerInner
impl Send for AssetServerInner
impl Sync for AssetServerInner
impl Unpin for AssetServerInner
impl !UnwindSafe for AssetServerInner
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