Struct bones_framework::prelude::AssetStore

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pub struct AssetStore {
    pub asset_ids: DashMap<UntypedHandle, Cid>,
    pub asset_data: DashMap<Cid, Vec<u8>>,
    pub assets: DashMap<Cid, LoadedAsset>,
    pub path_handles: DashMap<AssetLoc, UntypedHandle>,
    pub reverse_dependencies: DashMap<UntypedHandle, HashSet<UntypedHandle, BuildHasherDefault<FxHasher>>>,
    pub incompabile_packs: DashMap<String, PackfileMeta>,
    pub core_pack: Arc<Mutex<RawMutex, Option<AssetPack>>>,
    pub packs: DashMap<AssetPackSpec, AssetPack>,
    pub pack_dirs: DashMap<String, AssetPackSpec>,
}
Expand description

Stores assets for later retrieval.

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§asset_ids: DashMap<UntypedHandle, Cid>

Maps the handle of the asset to it’s content ID.

§asset_data: DashMap<Cid, Vec<u8>>

Content addressed cache of raw bytes for asset data.

Storing asset data in this ways allows you to easily replicate assets to other players over the network by comparing available Cids.

§assets: DashMap<Cid, LoadedAsset>

Maps asset content IDs, to assets that have been loaded by an asset loader from the raw bytes.

§path_handles: DashMap<AssetLoc, UntypedHandle>

Maps the asset AssetLoc to it’s handle.

§reverse_dependencies: DashMap<UntypedHandle, HashSet<UntypedHandle, BuildHasherDefault<FxHasher>>>

List of assets that depend on the given assets.

§incompabile_packs: DashMap<String, PackfileMeta>

Lists the packs that have not been loaded due to an incompatible game version.

§core_pack: Arc<Mutex<RawMutex, Option<AssetPack>>>

The core asset pack, if it’s been loaded.

§packs: DashMap<AssetPackSpec, AssetPack>

The asset packs that have been loaded.

§pack_dirs: DashMap<String, AssetPackSpec>

Maps the directory names of asset packs to their AssetPackSpec.

Trait Implementations§

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impl Clone for AssetStore

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fn clone(&self) -> AssetStore

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AssetStore

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for AssetStore

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fn default() -> AssetStore

Returns the “default value” for a type. Read more

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