Struct bones_framework::prelude::f32::Vec4
source · pub struct Vec4(/* private fields */);
Expand description
A 4-dimensional vector.
SIMD vector types are used for storage on supported platforms.
This type is 16 byte aligned.
Implementations§
source§impl Vec4
impl Vec4
sourcepub const NEG_INFINITY: Vec4 = _
pub const NEG_INFINITY: Vec4 = _
All f32::NEG_INFINITY
.
sourcepub fn select(mask: BVec4A, if_true: Vec4, if_false: Vec4) -> Vec4
pub fn select(mask: BVec4A, if_true: Vec4, if_false: Vec4) -> Vec4
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub const fn from_array(a: [f32; 4]) -> Vec4
pub const fn from_array(a: [f32; 4]) -> Vec4
Creates a new vector from an array.
sourcepub const fn from_slice(slice: &[f32]) -> Vec4
pub const fn from_slice(slice: &[f32]) -> Vec4
Creates a vector from the first 4 values in slice
.
§Panics
Panics if slice
is less than 4 elements long.
sourcepub fn write_to_slice(self, slice: &mut [f32])
pub fn write_to_slice(self, slice: &mut [f32])
Writes the elements of self
to the first 4 elements in slice
.
§Panics
Panics if slice
is less than 4 elements long.
sourcepub fn truncate(self) -> Vec3
pub fn truncate(self) -> Vec3
Creates a 3D vector from the x
, y
and z
elements of self
, discarding w
.
Truncation to Vec3
may also be performed by using self.xyz()
.
To truncate to Vec3A
use Vec3A::from()
.
sourcepub fn dot_into_vec(self, rhs: Vec4) -> Vec4
pub fn dot_into_vec(self, rhs: Vec4) -> Vec4
Returns a vector where every component is the dot product of self
and rhs
.
sourcepub fn min(self, rhs: Vec4) -> Vec4
pub fn min(self, rhs: Vec4) -> Vec4
Returns a vector containing the minimum values for each element of self
and rhs
.
In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..]
.
sourcepub fn max(self, rhs: Vec4) -> Vec4
pub fn max(self, rhs: Vec4) -> Vec4
Returns a vector containing the maximum values for each element of self
and rhs
.
In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..]
.
sourcepub fn clamp(self, min: Vec4, max: Vec4) -> Vec4
pub fn clamp(self, min: Vec4, max: Vec4) -> Vec4
Component-wise clamping of values, similar to f32::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
§Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> f32
pub fn min_element(self) -> f32
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> f32
pub fn max_element(self) -> f32
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn cmpeq(self, rhs: Vec4) -> BVec4A
pub fn cmpeq(self, rhs: Vec4) -> BVec4A
Returns a vector mask containing the result of a ==
comparison for each element of
self
and rhs
.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..]
for all
elements.
sourcepub fn cmpne(self, rhs: Vec4) -> BVec4A
pub fn cmpne(self, rhs: Vec4) -> BVec4A
Returns a vector mask containing the result of a !=
comparison for each element of
self
and rhs
.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..]
for all
elements.
sourcepub fn cmpge(self, rhs: Vec4) -> BVec4A
pub fn cmpge(self, rhs: Vec4) -> BVec4A
Returns a vector mask containing the result of a >=
comparison for each element of
self
and rhs
.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..]
for all
elements.
sourcepub fn cmpgt(self, rhs: Vec4) -> BVec4A
pub fn cmpgt(self, rhs: Vec4) -> BVec4A
Returns a vector mask containing the result of a >
comparison for each element of
self
and rhs
.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..]
for all
elements.
sourcepub fn cmple(self, rhs: Vec4) -> BVec4A
pub fn cmple(self, rhs: Vec4) -> BVec4A
Returns a vector mask containing the result of a <=
comparison for each element of
self
and rhs
.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..]
for all
elements.
sourcepub fn cmplt(self, rhs: Vec4) -> BVec4A
pub fn cmplt(self, rhs: Vec4) -> BVec4A
Returns a vector mask containing the result of a <
comparison for each element of
self
and rhs
.
In other words this computes [self.x < rhs.x, self.y < rhs.y, ..]
for all
elements.
sourcepub fn abs(self) -> Vec4
pub fn abs(self) -> Vec4
Returns a vector containing the absolute value of each element of self
.
sourcepub fn signum(self) -> Vec4
pub fn signum(self) -> Vec4
Returns a vector with elements representing the sign of self
.
1.0
if the number is positive,+0.0
orINFINITY
-1.0
if the number is negative,-0.0
orNEG_INFINITY
NAN
if the number isNAN
sourcepub fn copysign(self, rhs: Vec4) -> Vec4
pub fn copysign(self, rhs: Vec4) -> Vec4
Returns a vector with signs of rhs
and the magnitudes of self
.
sourcepub fn is_negative_bitmask(self) -> u32
pub fn is_negative_bitmask(self) -> u32
Returns a bitmask with the lowest 4 bits set to the sign bits from the elements of self
.
A negative element results in a 1
bit and a positive element in a 0
bit. Element x
goes
into the first lowest bit, element y
into the second, etc.
sourcepub fn is_finite(self) -> bool
pub fn is_finite(self) -> bool
Returns true
if, and only if, all elements are finite. If any element is either
NaN
, positive or negative infinity, this will return false
.
sourcepub fn is_nan_mask(self) -> BVec4A
pub fn is_nan_mask(self) -> BVec4A
Performs is_nan
on each element of self, returning a vector mask of the results.
In other words, this computes [x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()]
.
sourcepub fn length_squared(self) -> f32
pub fn length_squared(self) -> f32
Computes the squared length of self
.
This is faster than length()
as it avoids a square root operation.
sourcepub fn length_recip(self) -> f32
pub fn length_recip(self) -> f32
Computes 1.0 / length()
.
For valid results, self
must not be of length zero.
sourcepub fn distance(self, rhs: Vec4) -> f32
pub fn distance(self, rhs: Vec4) -> f32
Computes the Euclidean distance between two points in space.
sourcepub fn distance_squared(self, rhs: Vec4) -> f32
pub fn distance_squared(self, rhs: Vec4) -> f32
Compute the squared euclidean distance between two points in space.
sourcepub fn div_euclid(self, rhs: Vec4) -> Vec4
pub fn div_euclid(self, rhs: Vec4) -> Vec4
Returns the element-wise quotient of [Euclidean division] of self
by rhs
.
sourcepub fn rem_euclid(self, rhs: Vec4) -> Vec4
pub fn rem_euclid(self, rhs: Vec4) -> Vec4
Returns the element-wise remainder of Euclidean division of self
by rhs
.
sourcepub fn normalize(self) -> Vec4
pub fn normalize(self) -> Vec4
Returns self
normalized to length 1.0.
For valid results, self
must not be of length zero, nor very close to zero.
See also Self::try_normalize()
and Self::normalize_or_zero()
.
Panics
Will panic if self
is zero length when glam_assert
is enabled.
sourcepub fn try_normalize(self) -> Option<Vec4>
pub fn try_normalize(self) -> Option<Vec4>
Returns self
normalized to length 1.0 if possible, else returns None
.
In particular, if the input is zero (or very close to zero), or non-finite,
the result of this operation will be None
.
See also Self::normalize_or_zero()
.
sourcepub fn normalize_or_zero(self) -> Vec4
pub fn normalize_or_zero(self) -> Vec4
Returns self
normalized to length 1.0 if possible, else returns zero.
In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.
See also Self::try_normalize()
.
sourcepub fn is_normalized(self) -> bool
pub fn is_normalized(self) -> bool
Returns whether self
is length 1.0
or not.
Uses a precision threshold of 1e-6
.
sourcepub fn project_onto(self, rhs: Vec4) -> Vec4
pub fn project_onto(self, rhs: Vec4) -> Vec4
Returns the vector projection of self
onto rhs
.
rhs
must be of non-zero length.
§Panics
Will panic if rhs
is zero length when glam_assert
is enabled.
sourcepub fn reject_from(self, rhs: Vec4) -> Vec4
pub fn reject_from(self, rhs: Vec4) -> Vec4
Returns the vector rejection of self
from rhs
.
The vector rejection is the vector perpendicular to the projection of self
onto
rhs
, in rhs words the result of self - self.project_onto(rhs)
.
rhs
must be of non-zero length.
§Panics
Will panic if rhs
has a length of zero when glam_assert
is enabled.
sourcepub fn project_onto_normalized(self, rhs: Vec4) -> Vec4
pub fn project_onto_normalized(self, rhs: Vec4) -> Vec4
Returns the vector projection of self
onto rhs
.
rhs
must be normalized.
§Panics
Will panic if rhs
is not normalized when glam_assert
is enabled.
sourcepub fn reject_from_normalized(self, rhs: Vec4) -> Vec4
pub fn reject_from_normalized(self, rhs: Vec4) -> Vec4
Returns the vector rejection of self
from rhs
.
The vector rejection is the vector perpendicular to the projection of self
onto
rhs
, in rhs words the result of self - self.project_onto(rhs)
.
rhs
must be normalized.
§Panics
Will panic if rhs
is not normalized when glam_assert
is enabled.
sourcepub fn round(self) -> Vec4
pub fn round(self) -> Vec4
Returns a vector containing the nearest integer to a number for each element of self
.
Round half-way cases away from 0.0.
sourcepub fn floor(self) -> Vec4
pub fn floor(self) -> Vec4
Returns a vector containing the largest integer less than or equal to a number for each
element of self
.
sourcepub fn ceil(self) -> Vec4
pub fn ceil(self) -> Vec4
Returns a vector containing the smallest integer greater than or equal to a number for
each element of self
.
sourcepub fn trunc(self) -> Vec4
pub fn trunc(self) -> Vec4
Returns a vector containing the integer part each element of self
. This means numbers are
always truncated towards zero.
sourcepub fn fract(self) -> Vec4
pub fn fract(self) -> Vec4
Returns a vector containing the fractional part of the vector, e.g. self - self.floor()
.
Note that this is fast but not precise for large numbers.
sourcepub fn exp(self) -> Vec4
pub fn exp(self) -> Vec4
Returns a vector containing e^self
(the exponential function) for each element of
self
.
sourcepub fn powf(self, n: f32) -> Vec4
pub fn powf(self, n: f32) -> Vec4
Returns a vector containing each element of self
raised to the power of n
.
sourcepub fn recip(self) -> Vec4
pub fn recip(self) -> Vec4
Returns a vector containing the reciprocal 1.0/n
of each element of self
.
sourcepub fn lerp(self, rhs: Vec4, s: f32) -> Vec4
pub fn lerp(self, rhs: Vec4, s: f32) -> Vec4
Performs a linear interpolation between self
and rhs
based on the value s
.
When s
is 0.0
, the result will be equal to self
. When s
is 1.0
, the result
will be equal to rhs
. When s
is outside of range [0, 1]
, the result is linearly
extrapolated.
sourcepub fn abs_diff_eq(self, rhs: Vec4, max_abs_diff: f32) -> bool
pub fn abs_diff_eq(self, rhs: Vec4, max_abs_diff: f32) -> bool
Returns true if the absolute difference of all elements between self
and rhs
is
less than or equal to max_abs_diff
.
This can be used to compare if two vectors contain similar elements. It works best when
comparing with a known value. The max_abs_diff
that should be used used depends on
the values being compared against.
For more see comparing floating point numbers.
sourcepub fn clamp_length(self, min: f32, max: f32) -> Vec4
pub fn clamp_length(self, min: f32, max: f32) -> Vec4
Returns a vector with a length no less than min
and no more than max
§Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn clamp_length_max(self, max: f32) -> Vec4
pub fn clamp_length_max(self, max: f32) -> Vec4
Returns a vector with a length no more than max
sourcepub fn clamp_length_min(self, min: f32) -> Vec4
pub fn clamp_length_min(self, min: f32) -> Vec4
Returns a vector with a length no less than min
sourcepub fn mul_add(self, a: Vec4, b: Vec4) -> Vec4
pub fn mul_add(self, a: Vec4, b: Vec4) -> Vec4
Fused multiply-add. Computes (self * a) + b
element-wise with only one rounding
error, yielding a more accurate result than an unfused multiply-add.
Using mul_add
may be more performant than an unfused multiply-add if the target
architecture has a dedicated fma CPU instruction. However, this is not always true,
and will be heavily dependant on designing algorithms with specific target hardware in
mind.
sourcepub fn as_i64vec4(&self) -> I64Vec4
pub fn as_i64vec4(&self) -> I64Vec4
Casts all elements of self
to i64
.
sourcepub fn as_u64vec4(&self) -> U64Vec4
pub fn as_u64vec4(&self) -> U64Vec4
Casts all elements of self
to u64
.
Trait Implementations§
source§impl AddAssign<f32> for Vec4
impl AddAssign<f32> for Vec4
source§fn add_assign(&mut self, rhs: f32)
fn add_assign(&mut self, rhs: f32)
+=
operation. Read moresource§impl AddAssign for Vec4
impl AddAssign for Vec4
source§fn add_assign(&mut self, rhs: Vec4)
fn add_assign(&mut self, rhs: Vec4)
+=
operation. Read moresource§impl<'de> Deserialize<'de> for Vec4
impl<'de> Deserialize<'de> for Vec4
source§fn deserialize<D>(
deserializer: D,
) -> Result<Vec4, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D,
) -> Result<Vec4, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
source§impl DivAssign<f32> for Vec4
impl DivAssign<f32> for Vec4
source§fn div_assign(&mut self, rhs: f32)
fn div_assign(&mut self, rhs: f32)
/=
operation. Read moresource§impl DivAssign for Vec4
impl DivAssign for Vec4
source§fn div_assign(&mut self, rhs: Vec4)
fn div_assign(&mut self, rhs: Vec4)
/=
operation. Read moresource§impl HasSchema for Vec4
impl HasSchema for Vec4
source§fn register_schema()
fn register_schema()
source§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
source§fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
source§fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
source§fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
T: HasSchema,
fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
T: HasSchema,
source§fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
T
to a SchemaRef
source§fn as_schema_mut(&mut self) -> SchemaRefMut<'_>where
Self: Sized,
fn as_schema_mut(&mut self) -> SchemaRefMut<'_>where
Self: Sized,
T
to a SchemaRefMut
source§impl MulAssign<Vec4> for Color
impl MulAssign<Vec4> for Color
source§fn mul_assign(&mut self, rhs: Vec4)
fn mul_assign(&mut self, rhs: Vec4)
*=
operation. Read moresource§impl MulAssign<f32> for Vec4
impl MulAssign<f32> for Vec4
source§fn mul_assign(&mut self, rhs: f32)
fn mul_assign(&mut self, rhs: f32)
*=
operation. Read moresource§impl MulAssign for Vec4
impl MulAssign for Vec4
source§fn mul_assign(&mut self, rhs: Vec4)
fn mul_assign(&mut self, rhs: Vec4)
*=
operation. Read moresource§impl RemAssign<f32> for Vec4
impl RemAssign<f32> for Vec4
source§fn rem_assign(&mut self, rhs: f32)
fn rem_assign(&mut self, rhs: f32)
%=
operation. Read moresource§impl RemAssign for Vec4
impl RemAssign for Vec4
source§fn rem_assign(&mut self, rhs: Vec4)
fn rem_assign(&mut self, rhs: Vec4)
%=
operation. Read moresource§impl Serialize for Vec4
impl Serialize for Vec4
source§fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
source§impl SubAssign<f32> for Vec4
impl SubAssign<f32> for Vec4
source§fn sub_assign(&mut self, rhs: f32)
fn sub_assign(&mut self, rhs: f32)
-=
operation. Read moresource§impl SubAssign for Vec4
impl SubAssign for Vec4
source§fn sub_assign(&mut self, rhs: Vec4)
fn sub_assign(&mut self, rhs: Vec4)
-=
operation. Read moresource§impl Vec4Swizzles for Vec4
impl Vec4Swizzles for Vec4
type Vec2 = Vec2
type Vec3 = Vec3
fn xx(self) -> Vec2
fn xy(self) -> Vec2
fn xz(self) -> Vec2
fn xw(self) -> Vec2
fn yx(self) -> Vec2
fn yy(self) -> Vec2
fn yz(self) -> Vec2
fn yw(self) -> Vec2
fn zx(self) -> Vec2
fn zy(self) -> Vec2
fn zz(self) -> Vec2
fn zw(self) -> Vec2
fn wx(self) -> Vec2
fn wy(self) -> Vec2
fn wz(self) -> Vec2
fn ww(self) -> Vec2
fn xxx(self) -> Vec3
fn xxy(self) -> Vec3
fn xxz(self) -> Vec3
fn xxw(self) -> Vec3
fn xyx(self) -> Vec3
fn xyy(self) -> Vec3
fn xyz(self) -> Vec3
fn xyw(self) -> Vec3
fn xzx(self) -> Vec3
fn xzy(self) -> Vec3
fn xzz(self) -> Vec3
fn xzw(self) -> Vec3
fn xwx(self) -> Vec3
fn xwy(self) -> Vec3
fn xwz(self) -> Vec3
fn xww(self) -> Vec3
fn yxx(self) -> Vec3
fn yxy(self) -> Vec3
fn yxz(self) -> Vec3
fn yxw(self) -> Vec3
fn yyx(self) -> Vec3
fn yyy(self) -> Vec3
fn yyz(self) -> Vec3
fn yyw(self) -> Vec3
fn yzx(self) -> Vec3
fn yzy(self) -> Vec3
fn yzz(self) -> Vec3
fn yzw(self) -> Vec3
fn ywx(self) -> Vec3
fn ywy(self) -> Vec3
fn ywz(self) -> Vec3
fn yww(self) -> Vec3
fn zxx(self) -> Vec3
fn zxy(self) -> Vec3
fn zxz(self) -> Vec3
fn zxw(self) -> Vec3
fn zyx(self) -> Vec3
fn zyy(self) -> Vec3
fn zyz(self) -> Vec3
fn zyw(self) -> Vec3
fn zzx(self) -> Vec3
fn zzy(self) -> Vec3
fn zzz(self) -> Vec3
fn zzw(self) -> Vec3
fn zwx(self) -> Vec3
fn zwy(self) -> Vec3
fn zwz(self) -> Vec3
fn zww(self) -> Vec3
fn wxx(self) -> Vec3
fn wxy(self) -> Vec3
fn wxz(self) -> Vec3
fn wxw(self) -> Vec3
fn wyx(self) -> Vec3
fn wyy(self) -> Vec3
fn wyz(self) -> Vec3
fn wyw(self) -> Vec3
fn wzx(self) -> Vec3
fn wzy(self) -> Vec3
fn wzz(self) -> Vec3
fn wzw(self) -> Vec3
fn wwx(self) -> Vec3
fn wwy(self) -> Vec3
fn wwz(self) -> Vec3
fn www(self) -> Vec3
fn xxxx(self) -> Vec4
fn xxxy(self) -> Vec4
fn xxxz(self) -> Vec4
fn xxxw(self) -> Vec4
fn xxyx(self) -> Vec4
fn xxyy(self) -> Vec4
fn xxyz(self) -> Vec4
fn xxyw(self) -> Vec4
fn xxzx(self) -> Vec4
fn xxzy(self) -> Vec4
fn xxzz(self) -> Vec4
fn xxzw(self) -> Vec4
fn xxwx(self) -> Vec4
fn xxwy(self) -> Vec4
fn xxwz(self) -> Vec4
fn xxww(self) -> Vec4
fn xyxx(self) -> Vec4
fn xyxy(self) -> Vec4
fn xyxz(self) -> Vec4
fn xyxw(self) -> Vec4
fn xyyx(self) -> Vec4
fn xyyy(self) -> Vec4
fn xyyz(self) -> Vec4
fn xyyw(self) -> Vec4
fn xyzx(self) -> Vec4
fn xyzy(self) -> Vec4
fn xyzz(self) -> Vec4
fn xyzw(self) -> Vec4
fn xywx(self) -> Vec4
fn xywy(self) -> Vec4
fn xywz(self) -> Vec4
fn xyww(self) -> Vec4
fn xzxx(self) -> Vec4
fn xzxy(self) -> Vec4
fn xzxz(self) -> Vec4
fn xzxw(self) -> Vec4
fn xzyx(self) -> Vec4
fn xzyy(self) -> Vec4
fn xzyz(self) -> Vec4
fn xzyw(self) -> Vec4
fn xzzx(self) -> Vec4
fn xzzy(self) -> Vec4
fn xzzz(self) -> Vec4
fn xzzw(self) -> Vec4
fn xzwx(self) -> Vec4
fn xzwy(self) -> Vec4
fn xzwz(self) -> Vec4
fn xzww(self) -> Vec4
fn xwxx(self) -> Vec4
fn xwxy(self) -> Vec4
fn xwxz(self) -> Vec4
fn xwxw(self) -> Vec4
fn xwyx(self) -> Vec4
fn xwyy(self) -> Vec4
fn xwyz(self) -> Vec4
fn xwyw(self) -> Vec4
fn xwzx(self) -> Vec4
fn xwzy(self) -> Vec4
fn xwzz(self) -> Vec4
fn xwzw(self) -> Vec4
fn xwwx(self) -> Vec4
fn xwwy(self) -> Vec4
fn xwwz(self) -> Vec4
fn xwww(self) -> Vec4
fn yxxx(self) -> Vec4
fn yxxy(self) -> Vec4
fn yxxz(self) -> Vec4
fn yxxw(self) -> Vec4
fn yxyx(self) -> Vec4
fn yxyy(self) -> Vec4
fn yxyz(self) -> Vec4
fn yxyw(self) -> Vec4
fn yxzx(self) -> Vec4
fn yxzy(self) -> Vec4
fn yxzz(self) -> Vec4
fn yxzw(self) -> Vec4
fn yxwx(self) -> Vec4
fn yxwy(self) -> Vec4
fn yxwz(self) -> Vec4
fn yxww(self) -> Vec4
fn yyxx(self) -> Vec4
fn yyxy(self) -> Vec4
fn yyxz(self) -> Vec4
fn yyxw(self) -> Vec4
fn yyyx(self) -> Vec4
fn yyyy(self) -> Vec4
fn yyyz(self) -> Vec4
fn yyyw(self) -> Vec4
fn yyzx(self) -> Vec4
fn yyzy(self) -> Vec4
fn yyzz(self) -> Vec4
fn yyzw(self) -> Vec4
fn yywx(self) -> Vec4
fn yywy(self) -> Vec4
fn yywz(self) -> Vec4
fn yyww(self) -> Vec4
fn yzxx(self) -> Vec4
fn yzxy(self) -> Vec4
fn yzxz(self) -> Vec4
fn yzxw(self) -> Vec4
fn yzyx(self) -> Vec4
fn yzyy(self) -> Vec4
fn yzyz(self) -> Vec4
fn yzyw(self) -> Vec4
fn yzzx(self) -> Vec4
fn yzzy(self) -> Vec4
fn yzzz(self) -> Vec4
fn yzzw(self) -> Vec4
fn yzwx(self) -> Vec4
fn yzwy(self) -> Vec4
fn yzwz(self) -> Vec4
fn yzww(self) -> Vec4
fn ywxx(self) -> Vec4
fn ywxy(self) -> Vec4
fn ywxz(self) -> Vec4
fn ywxw(self) -> Vec4
fn ywyx(self) -> Vec4
fn ywyy(self) -> Vec4
fn ywyz(self) -> Vec4
fn ywyw(self) -> Vec4
fn ywzx(self) -> Vec4
fn ywzy(self) -> Vec4
fn ywzz(self) -> Vec4
fn ywzw(self) -> Vec4
fn ywwx(self) -> Vec4
fn ywwy(self) -> Vec4
fn ywwz(self) -> Vec4
fn ywww(self) -> Vec4
fn zxxx(self) -> Vec4
fn zxxy(self) -> Vec4
fn zxxz(self) -> Vec4
fn zxxw(self) -> Vec4
fn zxyx(self) -> Vec4
fn zxyy(self) -> Vec4
fn zxyz(self) -> Vec4
fn zxyw(self) -> Vec4
fn zxzx(self) -> Vec4
fn zxzy(self) -> Vec4
fn zxzz(self) -> Vec4
fn zxzw(self) -> Vec4
fn zxwx(self) -> Vec4
fn zxwy(self) -> Vec4
fn zxwz(self) -> Vec4
fn zxww(self) -> Vec4
fn zyxx(self) -> Vec4
fn zyxy(self) -> Vec4
fn zyxz(self) -> Vec4
fn zyxw(self) -> Vec4
fn zyyx(self) -> Vec4
fn zyyy(self) -> Vec4
fn zyyz(self) -> Vec4
fn zyyw(self) -> Vec4
fn zyzx(self) -> Vec4
fn zyzy(self) -> Vec4
fn zyzz(self) -> Vec4
fn zyzw(self) -> Vec4
fn zywx(self) -> Vec4
fn zywy(self) -> Vec4
fn zywz(self) -> Vec4
fn zyww(self) -> Vec4
fn zzxx(self) -> Vec4
fn zzxy(self) -> Vec4
fn zzxz(self) -> Vec4
fn zzxw(self) -> Vec4
fn zzyx(self) -> Vec4
fn zzyy(self) -> Vec4
fn zzyz(self) -> Vec4
fn zzyw(self) -> Vec4
fn zzzx(self) -> Vec4
fn zzzy(self) -> Vec4
fn zzzz(self) -> Vec4
fn zzzw(self) -> Vec4
fn zzwx(self) -> Vec4
fn zzwy(self) -> Vec4
fn zzwz(self) -> Vec4
fn zzww(self) -> Vec4
fn zwxx(self) -> Vec4
fn zwxy(self) -> Vec4
fn zwxz(self) -> Vec4
fn zwxw(self) -> Vec4
fn zwyx(self) -> Vec4
fn zwyy(self) -> Vec4
fn zwyz(self) -> Vec4
fn zwyw(self) -> Vec4
fn zwzx(self) -> Vec4
fn zwzy(self) -> Vec4
fn zwzz(self) -> Vec4
fn zwzw(self) -> Vec4
fn zwwx(self) -> Vec4
fn zwwy(self) -> Vec4
fn zwwz(self) -> Vec4
fn zwww(self) -> Vec4
fn wxxx(self) -> Vec4
fn wxxy(self) -> Vec4
fn wxxz(self) -> Vec4
fn wxxw(self) -> Vec4
fn wxyx(self) -> Vec4
fn wxyy(self) -> Vec4
fn wxyz(self) -> Vec4
fn wxyw(self) -> Vec4
fn wxzx(self) -> Vec4
fn wxzy(self) -> Vec4
fn wxzz(self) -> Vec4
fn wxzw(self) -> Vec4
fn wxwx(self) -> Vec4
fn wxwy(self) -> Vec4
fn wxwz(self) -> Vec4
fn wxww(self) -> Vec4
fn wyxx(self) -> Vec4
fn wyxy(self) -> Vec4
fn wyxz(self) -> Vec4
fn wyxw(self) -> Vec4
fn wyyx(self) -> Vec4
fn wyyy(self) -> Vec4
fn wyyz(self) -> Vec4
fn wyyw(self) -> Vec4
fn wyzx(self) -> Vec4
fn wyzy(self) -> Vec4
fn wyzz(self) -> Vec4
fn wyzw(self) -> Vec4
fn wywx(self) -> Vec4
fn wywy(self) -> Vec4
fn wywz(self) -> Vec4
fn wyww(self) -> Vec4
fn wzxx(self) -> Vec4
fn wzxy(self) -> Vec4
fn wzxz(self) -> Vec4
fn wzxw(self) -> Vec4
fn wzyx(self) -> Vec4
fn wzyy(self) -> Vec4
fn wzyz(self) -> Vec4
fn wzyw(self) -> Vec4
fn wzzx(self) -> Vec4
fn wzzy(self) -> Vec4
fn wzzz(self) -> Vec4
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fn wwyy(self) -> Vec4
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fn wwzw(self) -> Vec4
fn wwwx(self) -> Vec4
fn wwwy(self) -> Vec4
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impl Copy for Vec4
impl Pod for Vec4
Auto Trait Implementations§
impl Freeze for Vec4
impl RefUnwindSafe for Vec4
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impl Unpin for Vec4
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