Struct bones_framework::prelude::f32::Vec4

source ·
pub struct Vec4(/* private fields */);
Expand description

A 4-dimensional vector.

SIMD vector types are used for storage on supported platforms.

This type is 16 byte aligned.

Implementations§

source§

impl Vec4

source

pub const ZERO: Vec4 = _

All zeroes.

source

pub const ONE: Vec4 = _

All ones.

source

pub const NEG_ONE: Vec4 = _

All negative ones.

source

pub const MIN: Vec4 = _

All f32::MIN.

source

pub const MAX: Vec4 = _

All f32::MAX.

source

pub const NAN: Vec4 = _

All f32::NAN.

source

pub const INFINITY: Vec4 = _

All f32::INFINITY.

source

pub const NEG_INFINITY: Vec4 = _

All f32::NEG_INFINITY.

source

pub const X: Vec4 = _

A unit vector pointing along the positive X axis.

source

pub const Y: Vec4 = _

A unit vector pointing along the positive Y axis.

source

pub const Z: Vec4 = _

A unit vector pointing along the positive Z axis.

source

pub const W: Vec4 = _

A unit vector pointing along the positive W axis.

source

pub const NEG_X: Vec4 = _

A unit vector pointing along the negative X axis.

source

pub const NEG_Y: Vec4 = _

A unit vector pointing along the negative Y axis.

source

pub const NEG_Z: Vec4 = _

A unit vector pointing along the negative Z axis.

source

pub const NEG_W: Vec4 = _

A unit vector pointing along the negative W axis.

source

pub const AXES: [Vec4; 4] = _

The unit axes.

source

pub const fn new(x: f32, y: f32, z: f32, w: f32) -> Vec4

Creates a new vector.

source

pub const fn splat(v: f32) -> Vec4

Creates a vector with all elements set to v.

source

pub fn select(mask: BVec4A, if_true: Vec4, if_false: Vec4) -> Vec4

Creates a vector from the elements in if_true and if_false, selecting which to use for each element of self.

A true element in the mask uses the corresponding element from if_true, and false uses the element from if_false.

source

pub const fn from_array(a: [f32; 4]) -> Vec4

Creates a new vector from an array.

source

pub const fn to_array(&self) -> [f32; 4]

[x, y, z, w]

source

pub const fn from_slice(slice: &[f32]) -> Vec4

Creates a vector from the first 4 values in slice.

§Panics

Panics if slice is less than 4 elements long.

source

pub fn write_to_slice(self, slice: &mut [f32])

Writes the elements of self to the first 4 elements in slice.

§Panics

Panics if slice is less than 4 elements long.

source

pub fn truncate(self) -> Vec3

Creates a 3D vector from the x, y and z elements of self, discarding w.

Truncation to Vec3 may also be performed by using self.xyz().

To truncate to Vec3A use Vec3A::from().

source

pub fn dot(self, rhs: Vec4) -> f32

Computes the dot product of self and rhs.

source

pub fn dot_into_vec(self, rhs: Vec4) -> Vec4

Returns a vector where every component is the dot product of self and rhs.

source

pub fn min(self, rhs: Vec4) -> Vec4

Returns a vector containing the minimum values for each element of self and rhs.

In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..].

source

pub fn max(self, rhs: Vec4) -> Vec4

Returns a vector containing the maximum values for each element of self and rhs.

In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..].

source

pub fn clamp(self, min: Vec4, max: Vec4) -> Vec4

Component-wise clamping of values, similar to f32::clamp.

Each element in min must be less-or-equal to the corresponding element in max.

§Panics

Will panic if min is greater than max when glam_assert is enabled.

source

pub fn min_element(self) -> f32

Returns the horizontal minimum of self.

In other words this computes min(x, y, ..).

source

pub fn max_element(self) -> f32

Returns the horizontal maximum of self.

In other words this computes max(x, y, ..).

source

pub fn cmpeq(self, rhs: Vec4) -> BVec4A

Returns a vector mask containing the result of a == comparison for each element of self and rhs.

In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..] for all elements.

source

pub fn cmpne(self, rhs: Vec4) -> BVec4A

Returns a vector mask containing the result of a != comparison for each element of self and rhs.

In other words this computes [self.x != rhs.x, self.y != rhs.y, ..] for all elements.

source

pub fn cmpge(self, rhs: Vec4) -> BVec4A

Returns a vector mask containing the result of a >= comparison for each element of self and rhs.

In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..] for all elements.

source

pub fn cmpgt(self, rhs: Vec4) -> BVec4A

Returns a vector mask containing the result of a > comparison for each element of self and rhs.

In other words this computes [self.x > rhs.x, self.y > rhs.y, ..] for all elements.

source

pub fn cmple(self, rhs: Vec4) -> BVec4A

Returns a vector mask containing the result of a <= comparison for each element of self and rhs.

In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..] for all elements.

source

pub fn cmplt(self, rhs: Vec4) -> BVec4A

Returns a vector mask containing the result of a < comparison for each element of self and rhs.

In other words this computes [self.x < rhs.x, self.y < rhs.y, ..] for all elements.

source

pub fn abs(self) -> Vec4

Returns a vector containing the absolute value of each element of self.

source

pub fn signum(self) -> Vec4

Returns a vector with elements representing the sign of self.

  • 1.0 if the number is positive, +0.0 or INFINITY
  • -1.0 if the number is negative, -0.0 or NEG_INFINITY
  • NAN if the number is NAN
source

pub fn copysign(self, rhs: Vec4) -> Vec4

Returns a vector with signs of rhs and the magnitudes of self.

source

pub fn is_negative_bitmask(self) -> u32

Returns a bitmask with the lowest 4 bits set to the sign bits from the elements of self.

A negative element results in a 1 bit and a positive element in a 0 bit. Element x goes into the first lowest bit, element y into the second, etc.

source

pub fn is_finite(self) -> bool

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

source

pub fn is_nan(self) -> bool

Returns true if any elements are NaN.

source

pub fn is_nan_mask(self) -> BVec4A

Performs is_nan on each element of self, returning a vector mask of the results.

In other words, this computes [x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()].

source

pub fn length(self) -> f32

Computes the length of self.

source

pub fn length_squared(self) -> f32

Computes the squared length of self.

This is faster than length() as it avoids a square root operation.

source

pub fn length_recip(self) -> f32

Computes 1.0 / length().

For valid results, self must not be of length zero.

source

pub fn distance(self, rhs: Vec4) -> f32

Computes the Euclidean distance between two points in space.

source

pub fn distance_squared(self, rhs: Vec4) -> f32

Compute the squared euclidean distance between two points in space.

source

pub fn div_euclid(self, rhs: Vec4) -> Vec4

Returns the element-wise quotient of [Euclidean division] of self by rhs.

source

pub fn rem_euclid(self, rhs: Vec4) -> Vec4

Returns the element-wise remainder of Euclidean division of self by rhs.

source

pub fn normalize(self) -> Vec4

Returns self normalized to length 1.0.

For valid results, self must not be of length zero, nor very close to zero.

See also Self::try_normalize() and Self::normalize_or_zero().

Panics

Will panic if self is zero length when glam_assert is enabled.

source

pub fn try_normalize(self) -> Option<Vec4>

Returns self normalized to length 1.0 if possible, else returns None.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be None.

See also Self::normalize_or_zero().

source

pub fn normalize_or_zero(self) -> Vec4

Returns self normalized to length 1.0 if possible, else returns zero.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.

See also Self::try_normalize().

source

pub fn is_normalized(self) -> bool

Returns whether self is length 1.0 or not.

Uses a precision threshold of 1e-6.

source

pub fn project_onto(self, rhs: Vec4) -> Vec4

Returns the vector projection of self onto rhs.

rhs must be of non-zero length.

§Panics

Will panic if rhs is zero length when glam_assert is enabled.

source

pub fn reject_from(self, rhs: Vec4) -> Vec4

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be of non-zero length.

§Panics

Will panic if rhs has a length of zero when glam_assert is enabled.

source

pub fn project_onto_normalized(self, rhs: Vec4) -> Vec4

Returns the vector projection of self onto rhs.

rhs must be normalized.

§Panics

Will panic if rhs is not normalized when glam_assert is enabled.

source

pub fn reject_from_normalized(self, rhs: Vec4) -> Vec4

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be normalized.

§Panics

Will panic if rhs is not normalized when glam_assert is enabled.

source

pub fn round(self) -> Vec4

Returns a vector containing the nearest integer to a number for each element of self. Round half-way cases away from 0.0.

source

pub fn floor(self) -> Vec4

Returns a vector containing the largest integer less than or equal to a number for each element of self.

source

pub fn ceil(self) -> Vec4

Returns a vector containing the smallest integer greater than or equal to a number for each element of self.

source

pub fn trunc(self) -> Vec4

Returns a vector containing the integer part each element of self. This means numbers are always truncated towards zero.

source

pub fn fract(self) -> Vec4

Returns a vector containing the fractional part of the vector, e.g. self - self.floor().

Note that this is fast but not precise for large numbers.

source

pub fn exp(self) -> Vec4

Returns a vector containing e^self (the exponential function) for each element of self.

source

pub fn powf(self, n: f32) -> Vec4

Returns a vector containing each element of self raised to the power of n.

source

pub fn recip(self) -> Vec4

Returns a vector containing the reciprocal 1.0/n of each element of self.

source

pub fn lerp(self, rhs: Vec4, s: f32) -> Vec4

Performs a linear interpolation between self and rhs based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to rhs. When s is outside of range [0, 1], the result is linearly extrapolated.

source

pub fn abs_diff_eq(self, rhs: Vec4, max_abs_diff: f32) -> bool

Returns true if the absolute difference of all elements between self and rhs is less than or equal to max_abs_diff.

This can be used to compare if two vectors contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

source

pub fn clamp_length(self, min: f32, max: f32) -> Vec4

Returns a vector with a length no less than min and no more than max

§Panics

Will panic if min is greater than max when glam_assert is enabled.

source

pub fn clamp_length_max(self, max: f32) -> Vec4

Returns a vector with a length no more than max

source

pub fn clamp_length_min(self, min: f32) -> Vec4

Returns a vector with a length no less than min

source

pub fn mul_add(self, a: Vec4, b: Vec4) -> Vec4

Fused multiply-add. Computes (self * a) + b element-wise with only one rounding error, yielding a more accurate result than an unfused multiply-add.

Using mul_add may be more performant than an unfused multiply-add if the target architecture has a dedicated fma CPU instruction. However, this is not always true, and will be heavily dependant on designing algorithms with specific target hardware in mind.

source

pub fn as_dvec4(&self) -> DVec4

Casts all elements of self to f64.

source

pub fn as_ivec4(&self) -> IVec4

Casts all elements of self to i32.

source

pub fn as_uvec4(&self) -> UVec4

Casts all elements of self to u32.

source

pub fn as_i64vec4(&self) -> I64Vec4

Casts all elements of self to i64.

source

pub fn as_u64vec4(&self) -> U64Vec4

Casts all elements of self to u64.

Trait Implementations§

source§

impl Add<f32> for Vec4

§

type Output = Vec4

The resulting type after applying the + operator.
source§

fn add(self, rhs: f32) -> Vec4

Performs the + operation. Read more
source§

impl Add for Vec4

§

type Output = Vec4

The resulting type after applying the + operator.
source§

fn add(self, rhs: Vec4) -> Vec4

Performs the + operation. Read more
source§

impl AddAssign<f32> for Vec4

source§

fn add_assign(&mut self, rhs: f32)

Performs the += operation. Read more
source§

impl AddAssign for Vec4

source§

fn add_assign(&mut self, rhs: Vec4)

Performs the += operation. Read more
source§

impl AsMut<[f32; 4]> for Vec4

source§

fn as_mut(&mut self) -> &mut [f32; 4]

Converts this type into a mutable reference of the (usually inferred) input type.
source§

impl AsRef<[f32; 4]> for Vec4

source§

fn as_ref(&self) -> &[f32; 4]

Converts this type into a shared reference of the (usually inferred) input type.
source§

impl Clone for Vec4

source§

fn clone(&self) -> Vec4

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Vec4

source§

fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Default for Vec4

source§

fn default() -> Vec4

Returns the “default value” for a type. Read more
source§

impl Deref for Vec4

§

type Target = Vec4<f32>

The resulting type after dereferencing.
source§

fn deref(&self) -> &<Vec4 as Deref>::Target

Dereferences the value.
source§

impl DerefMut for Vec4

source§

fn deref_mut(&mut self) -> &mut <Vec4 as Deref>::Target

Mutably dereferences the value.
source§

impl<'de> Deserialize<'de> for Vec4

source§

fn deserialize<D>( deserializer: D, ) -> Result<Vec4, <D as Deserializer<'de>>::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Display for Vec4

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Div<f32> for Vec4

§

type Output = Vec4

The resulting type after applying the / operator.
source§

fn div(self, rhs: f32) -> Vec4

Performs the / operation. Read more
source§

impl Div for Vec4

§

type Output = Vec4

The resulting type after applying the / operator.
source§

fn div(self, rhs: Vec4) -> Vec4

Performs the / operation. Read more
source§

impl DivAssign<f32> for Vec4

source§

fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
source§

impl DivAssign for Vec4

source§

fn div_assign(&mut self, rhs: Vec4)

Performs the /= operation. Read more
source§

impl From<[f32; 4]> for Vec4

source§

fn from(a: [f32; 4]) -> Vec4

Converts to this type from the input type.
source§

impl From<(Vec2, Vec2)> for Vec4

source§

fn from(_: (Vec2, Vec2)) -> Vec4

Converts to this type from the input type.
source§

impl From<(Vec2, f32, f32)> for Vec4

source§

fn from(_: (Vec2, f32, f32)) -> Vec4

Converts to this type from the input type.
source§

impl From<(Vec3, f32)> for Vec4

source§

fn from(_: (Vec3, f32)) -> Vec4

Converts to this type from the input type.
source§

impl From<(Vec3A, f32)> for Vec4

source§

fn from(_: (Vec3A, f32)) -> Vec4

Converts to this type from the input type.
source§

impl From<(f32, Vec3)> for Vec4

source§

fn from(_: (f32, Vec3)) -> Vec4

Converts to this type from the input type.
source§

impl From<(f32, Vec3A)> for Vec4

source§

fn from(_: (f32, Vec3A)) -> Vec4

Converts to this type from the input type.
source§

impl From<(f32, f32, f32, f32)> for Vec4

source§

fn from(t: (f32, f32, f32, f32)) -> Vec4

Converts to this type from the input type.
source§

impl From<Color> for Vec4

source§

fn from(color: Color) -> Self

Converts to this type from the input type.
source§

impl From<Quat> for Vec4

source§

fn from(q: Quat) -> Vec4

Converts to this type from the input type.
source§

impl From<Vec4> for [f32; 4]

source§

fn from(v: Vec4) -> [f32; 4]

Converts to this type from the input type.
source§

impl From<Vec4> for Color

source§

fn from(vec4: Vec4) -> Self

Converts to this type from the input type.
source§

impl From<Vec4> for DVec4

source§

fn from(v: Vec4) -> DVec4

Converts to this type from the input type.
source§

impl From<Vec4> for Vec3A

source§

fn from(v: Vec4) -> Vec3A

Creates a Vec3A from the x, y and z elements of self discarding w.

On architectures where SIMD is supported such as SSE2 on x86_64 this conversion is a noop.

source§

impl From<__m128> for Vec4

source§

fn from(t: __m128) -> Vec4

Converts to this type from the input type.
source§

impl HasSchema for Vec4

source§

fn schema() -> &'static Schema

Get this type’s [Schema].
source§

fn register_schema()

Register this schema with the global schema registry. Read more
source§

fn cast<T>(this: &Self) -> &T
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
source§

fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
source§

fn cast_mut<T>(this: &mut Self) -> &mut T
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
source§

fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
source§

fn as_schema_ref(&self) -> SchemaRef<'_>
where Self: Sized,

Converts a reference of T to a SchemaRef
source§

fn as_schema_mut(&mut self) -> SchemaRefMut<'_>
where Self: Sized,

Converts a reference of T to a SchemaRefMut
source§

impl Index<usize> for Vec4

§

type Output = f32

The returned type after indexing.
source§

fn index(&self, index: usize) -> &<Vec4 as Index<usize>>::Output

Performs the indexing (container[index]) operation. Read more
source§

impl IndexMut<usize> for Vec4

source§

fn index_mut(&mut self, index: usize) -> &mut <Vec4 as Index<usize>>::Output

Performs the mutable indexing (container[index]) operation. Read more
source§

impl Mul<Vec4> for Color

§

type Output = Color

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec4) -> Self::Output

Performs the * operation. Read more
source§

impl Mul<Vec4> for Mat4

§

type Output = Vec4

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec4) -> <Mat4 as Mul<Vec4>>::Output

Performs the * operation. Read more
source§

impl Mul<f32> for Vec4

§

type Output = Vec4

The resulting type after applying the * operator.
source§

fn mul(self, rhs: f32) -> Vec4

Performs the * operation. Read more
source§

impl Mul for Vec4

§

type Output = Vec4

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec4) -> Vec4

Performs the * operation. Read more
source§

impl MulAssign<Vec4> for Color

source§

fn mul_assign(&mut self, rhs: Vec4)

Performs the *= operation. Read more
source§

impl MulAssign<f32> for Vec4

source§

fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
source§

impl MulAssign for Vec4

source§

fn mul_assign(&mut self, rhs: Vec4)

Performs the *= operation. Read more
source§

impl Neg for Vec4

§

type Output = Vec4

The resulting type after applying the - operator.
source§

fn neg(self) -> Vec4

Performs the unary - operation. Read more
source§

impl PartialEq for Vec4

source§

fn eq(&self, rhs: &Vec4) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl<'a> Product<&'a Vec4> for Vec4

source§

fn product<I>(iter: I) -> Vec4
where I: Iterator<Item = &'a Vec4>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
source§

impl Product for Vec4

source§

fn product<I>(iter: I) -> Vec4
where I: Iterator<Item = Vec4>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
source§

impl Rem<f32> for Vec4

§

type Output = Vec4

The resulting type after applying the % operator.
source§

fn rem(self, rhs: f32) -> Vec4

Performs the % operation. Read more
source§

impl Rem for Vec4

§

type Output = Vec4

The resulting type after applying the % operator.
source§

fn rem(self, rhs: Vec4) -> Vec4

Performs the % operation. Read more
source§

impl RemAssign<f32> for Vec4

source§

fn rem_assign(&mut self, rhs: f32)

Performs the %= operation. Read more
source§

impl RemAssign for Vec4

source§

fn rem_assign(&mut self, rhs: Vec4)

Performs the %= operation. Read more
source§

impl Serialize for Vec4

source§

fn serialize<S>( &self, serializer: S, ) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl Sub<f32> for Vec4

§

type Output = Vec4

The resulting type after applying the - operator.
source§

fn sub(self, rhs: f32) -> Vec4

Performs the - operation. Read more
source§

impl Sub for Vec4

§

type Output = Vec4

The resulting type after applying the - operator.
source§

fn sub(self, rhs: Vec4) -> Vec4

Performs the - operation. Read more
source§

impl SubAssign<f32> for Vec4

source§

fn sub_assign(&mut self, rhs: f32)

Performs the -= operation. Read more
source§

impl SubAssign for Vec4

source§

fn sub_assign(&mut self, rhs: Vec4)

Performs the -= operation. Read more
source§

impl<'a> Sum<&'a Vec4> for Vec4

source§

fn sum<I>(iter: I) -> Vec4
where I: Iterator<Item = &'a Vec4>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
source§

impl Sum for Vec4

source§

fn sum<I>(iter: I) -> Vec4
where I: Iterator<Item = Vec4>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
source§

impl Vec4Swizzles for Vec4

§

type Vec2 = Vec2

§

type Vec3 = Vec3

source§

fn xx(self) -> Vec2

source§

fn xy(self) -> Vec2

source§

fn xz(self) -> Vec2

source§

fn xw(self) -> Vec2

source§

fn yx(self) -> Vec2

source§

fn yy(self) -> Vec2

source§

fn yz(self) -> Vec2

source§

fn yw(self) -> Vec2

source§

fn zx(self) -> Vec2

source§

fn zy(self) -> Vec2

source§

fn zz(self) -> Vec2

source§

fn zw(self) -> Vec2

source§

fn wx(self) -> Vec2

source§

fn wy(self) -> Vec2

source§

fn wz(self) -> Vec2

source§

fn ww(self) -> Vec2

source§

fn xxx(self) -> Vec3

source§

fn xxy(self) -> Vec3

source§

fn xxz(self) -> Vec3

source§

fn xxw(self) -> Vec3

source§

fn xyx(self) -> Vec3

source§

fn xyy(self) -> Vec3

source§

fn xyz(self) -> Vec3

source§

fn xyw(self) -> Vec3

source§

fn xzx(self) -> Vec3

source§

fn xzy(self) -> Vec3

source§

fn xzz(self) -> Vec3

source§

fn xzw(self) -> Vec3

source§

fn xwx(self) -> Vec3

source§

fn xwy(self) -> Vec3

source§

fn xwz(self) -> Vec3

source§

fn xww(self) -> Vec3

source§

fn yxx(self) -> Vec3

source§

fn yxy(self) -> Vec3

source§

fn yxz(self) -> Vec3

source§

fn yxw(self) -> Vec3

source§

fn yyx(self) -> Vec3

source§

fn yyy(self) -> Vec3

source§

fn yyz(self) -> Vec3

source§

fn yyw(self) -> Vec3

source§

fn yzx(self) -> Vec3

source§

fn yzy(self) -> Vec3

source§

fn yzz(self) -> Vec3

source§

fn yzw(self) -> Vec3

source§

fn ywx(self) -> Vec3

source§

fn ywy(self) -> Vec3

source§

fn ywz(self) -> Vec3

source§

fn yww(self) -> Vec3

source§

fn zxx(self) -> Vec3

source§

fn zxy(self) -> Vec3

source§

fn zxz(self) -> Vec3

source§

fn zxw(self) -> Vec3

source§

fn zyx(self) -> Vec3

source§

fn zyy(self) -> Vec3

source§

fn zyz(self) -> Vec3

source§

fn zyw(self) -> Vec3

source§

fn zzx(self) -> Vec3

source§

fn zzy(self) -> Vec3

source§

fn zzz(self) -> Vec3

source§

fn zzw(self) -> Vec3

source§

fn zwx(self) -> Vec3

source§

fn zwy(self) -> Vec3

source§

fn zwz(self) -> Vec3

source§

fn zww(self) -> Vec3

source§

fn wxx(self) -> Vec3

source§

fn wxy(self) -> Vec3

source§

fn wxz(self) -> Vec3

source§

fn wxw(self) -> Vec3

source§

fn wyx(self) -> Vec3

source§

fn wyy(self) -> Vec3

source§

fn wyz(self) -> Vec3

source§

fn wyw(self) -> Vec3

source§

fn wzx(self) -> Vec3

source§

fn wzy(self) -> Vec3

source§

fn wzz(self) -> Vec3

source§

fn wzw(self) -> Vec3

source§

fn wwx(self) -> Vec3

source§

fn wwy(self) -> Vec3

source§

fn wwz(self) -> Vec3

source§

fn www(self) -> Vec3

source§

fn xxxx(self) -> Vec4

source§

fn xxxy(self) -> Vec4

source§

fn xxxz(self) -> Vec4

source§

fn xxxw(self) -> Vec4

source§

fn xxyx(self) -> Vec4

source§

fn xxyy(self) -> Vec4

source§

fn xxyz(self) -> Vec4

source§

fn xxyw(self) -> Vec4

source§

fn xxzx(self) -> Vec4

source§

fn xxzy(self) -> Vec4

source§

fn xxzz(self) -> Vec4

source§

fn xxzw(self) -> Vec4

source§

fn xxwx(self) -> Vec4

source§

fn xxwy(self) -> Vec4

source§

fn xxwz(self) -> Vec4

source§

fn xxww(self) -> Vec4

source§

fn xyxx(self) -> Vec4

source§

fn xyxy(self) -> Vec4

source§

fn xyxz(self) -> Vec4

source§

fn xyxw(self) -> Vec4

source§

fn xyyx(self) -> Vec4

source§

fn xyyy(self) -> Vec4

source§

fn xyyz(self) -> Vec4

source§

fn xyyw(self) -> Vec4

source§

fn xyzx(self) -> Vec4

source§

fn xyzy(self) -> Vec4

source§

fn xyzz(self) -> Vec4

source§

fn xyzw(self) -> Vec4

source§

fn xywx(self) -> Vec4

source§

fn xywy(self) -> Vec4

source§

fn xywz(self) -> Vec4

source§

fn xyww(self) -> Vec4

source§

fn xzxx(self) -> Vec4

source§

fn xzxy(self) -> Vec4

source§

fn xzxz(self) -> Vec4

source§

fn xzxw(self) -> Vec4

source§

fn xzyx(self) -> Vec4

source§

fn xzyy(self) -> Vec4

source§

fn xzyz(self) -> Vec4

source§

fn xzyw(self) -> Vec4

source§

fn xzzx(self) -> Vec4

source§

fn xzzy(self) -> Vec4

source§

fn xzzz(self) -> Vec4

source§

fn xzzw(self) -> Vec4

source§

fn xzwx(self) -> Vec4

source§

fn xzwy(self) -> Vec4

source§

fn xzwz(self) -> Vec4

source§

fn xzww(self) -> Vec4

source§

fn xwxx(self) -> Vec4

source§

fn xwxy(self) -> Vec4

source§

fn xwxz(self) -> Vec4

source§

fn xwxw(self) -> Vec4

source§

fn xwyx(self) -> Vec4

source§

fn xwyy(self) -> Vec4

source§

fn xwyz(self) -> Vec4

source§

fn xwyw(self) -> Vec4

source§

fn xwzx(self) -> Vec4

source§

fn xwzy(self) -> Vec4

source§

fn xwzz(self) -> Vec4

source§

fn xwzw(self) -> Vec4

source§

fn xwwx(self) -> Vec4

source§

fn xwwy(self) -> Vec4

source§

fn xwwz(self) -> Vec4

source§

fn xwww(self) -> Vec4

source§

fn yxxx(self) -> Vec4

source§

fn yxxy(self) -> Vec4

source§

fn yxxz(self) -> Vec4

source§

fn yxxw(self) -> Vec4

source§

fn yxyx(self) -> Vec4

source§

fn yxyy(self) -> Vec4

source§

fn yxyz(self) -> Vec4

source§

fn yxyw(self) -> Vec4

source§

fn yxzx(self) -> Vec4

source§

fn yxzy(self) -> Vec4

source§

fn yxzz(self) -> Vec4

source§

fn yxzw(self) -> Vec4

source§

fn yxwx(self) -> Vec4

source§

fn yxwy(self) -> Vec4

source§

fn yxwz(self) -> Vec4

source§

fn yxww(self) -> Vec4

source§

fn yyxx(self) -> Vec4

source§

fn yyxy(self) -> Vec4

source§

fn yyxz(self) -> Vec4

source§

fn yyxw(self) -> Vec4

source§

fn yyyx(self) -> Vec4

source§

fn yyyy(self) -> Vec4

source§

fn yyyz(self) -> Vec4

source§

fn yyyw(self) -> Vec4

source§

fn yyzx(self) -> Vec4

source§

fn yyzy(self) -> Vec4

source§

fn yyzz(self) -> Vec4

source§

fn yyzw(self) -> Vec4

source§

fn yywx(self) -> Vec4

source§

fn yywy(self) -> Vec4

source§

fn yywz(self) -> Vec4

source§

fn yyww(self) -> Vec4

source§

fn yzxx(self) -> Vec4

source§

fn yzxy(self) -> Vec4

source§

fn yzxz(self) -> Vec4

source§

fn yzxw(self) -> Vec4

source§

fn yzyx(self) -> Vec4

source§

fn yzyy(self) -> Vec4

source§

fn yzyz(self) -> Vec4

source§

fn yzyw(self) -> Vec4

source§

fn yzzx(self) -> Vec4

source§

fn yzzy(self) -> Vec4

source§

fn yzzz(self) -> Vec4

source§

fn yzzw(self) -> Vec4

source§

fn yzwx(self) -> Vec4

source§

fn yzwy(self) -> Vec4

source§

fn yzwz(self) -> Vec4

source§

fn yzww(self) -> Vec4

source§

fn ywxx(self) -> Vec4

source§

fn ywxy(self) -> Vec4

source§

fn ywxz(self) -> Vec4

source§

fn ywxw(self) -> Vec4

source§

fn ywyx(self) -> Vec4

source§

fn ywyy(self) -> Vec4

source§

fn ywyz(self) -> Vec4

source§

fn ywyw(self) -> Vec4

source§

fn ywzx(self) -> Vec4

source§

fn ywzy(self) -> Vec4

source§

fn ywzz(self) -> Vec4

source§

fn ywzw(self) -> Vec4

source§

fn ywwx(self) -> Vec4

source§

fn ywwy(self) -> Vec4

source§

fn ywwz(self) -> Vec4

source§

fn ywww(self) -> Vec4

source§

fn zxxx(self) -> Vec4

source§

fn zxxy(self) -> Vec4

source§

fn zxxz(self) -> Vec4

source§

fn zxxw(self) -> Vec4

source§

fn zxyx(self) -> Vec4

source§

fn zxyy(self) -> Vec4

source§

fn zxyz(self) -> Vec4

source§

fn zxyw(self) -> Vec4

source§

fn zxzx(self) -> Vec4

source§

fn zxzy(self) -> Vec4

source§

fn zxzz(self) -> Vec4

source§

fn zxzw(self) -> Vec4

source§

fn zxwx(self) -> Vec4

source§

fn zxwy(self) -> Vec4

source§

fn zxwz(self) -> Vec4

source§

fn zxww(self) -> Vec4

source§

fn zyxx(self) -> Vec4

source§

fn zyxy(self) -> Vec4

source§

fn zyxz(self) -> Vec4

source§

fn zyxw(self) -> Vec4

source§

fn zyyx(self) -> Vec4

source§

fn zyyy(self) -> Vec4

source§

fn zyyz(self) -> Vec4

source§

fn zyyw(self) -> Vec4

source§

fn zyzx(self) -> Vec4

source§

fn zyzy(self) -> Vec4

source§

fn zyzz(self) -> Vec4

source§

fn zyzw(self) -> Vec4

source§

fn zywx(self) -> Vec4

source§

fn zywy(self) -> Vec4

source§

fn zywz(self) -> Vec4

source§

fn zyww(self) -> Vec4

source§

fn zzxx(self) -> Vec4

source§

fn zzxy(self) -> Vec4

source§

fn zzxz(self) -> Vec4

source§

fn zzxw(self) -> Vec4

source§

fn zzyx(self) -> Vec4

source§

fn zzyy(self) -> Vec4

source§

fn zzyz(self) -> Vec4

source§

fn zzyw(self) -> Vec4

source§

fn zzzx(self) -> Vec4

source§

fn zzzy(self) -> Vec4

source§

fn zzzz(self) -> Vec4

source§

fn zzzw(self) -> Vec4

source§

fn zzwx(self) -> Vec4

source§

fn zzwy(self) -> Vec4

source§

fn zzwz(self) -> Vec4

source§

fn zzww(self) -> Vec4

source§

fn zwxx(self) -> Vec4

source§

fn zwxy(self) -> Vec4

source§

fn zwxz(self) -> Vec4

source§

fn zwxw(self) -> Vec4

source§

fn zwyx(self) -> Vec4

source§

fn zwyy(self) -> Vec4

source§

fn zwyz(self) -> Vec4

source§

fn zwyw(self) -> Vec4

source§

fn zwzx(self) -> Vec4

source§

fn zwzy(self) -> Vec4

source§

fn zwzz(self) -> Vec4

source§

fn zwzw(self) -> Vec4

source§

fn zwwx(self) -> Vec4

source§

fn zwwy(self) -> Vec4

source§

fn zwwz(self) -> Vec4

source§

fn zwww(self) -> Vec4

source§

fn wxxx(self) -> Vec4

source§

fn wxxy(self) -> Vec4

source§

fn wxxz(self) -> Vec4

source§

fn wxxw(self) -> Vec4

source§

fn wxyx(self) -> Vec4

source§

fn wxyy(self) -> Vec4

source§

fn wxyz(self) -> Vec4

source§

fn wxyw(self) -> Vec4

source§

fn wxzx(self) -> Vec4

source§

fn wxzy(self) -> Vec4

source§

fn wxzz(self) -> Vec4

source§

fn wxzw(self) -> Vec4

source§

fn wxwx(self) -> Vec4

source§

fn wxwy(self) -> Vec4

source§

fn wxwz(self) -> Vec4

source§

fn wxww(self) -> Vec4

source§

fn wyxx(self) -> Vec4

source§

fn wyxy(self) -> Vec4

source§

fn wyxz(self) -> Vec4

source§

fn wyxw(self) -> Vec4

source§

fn wyyx(self) -> Vec4

source§

fn wyyy(self) -> Vec4

source§

fn wyyz(self) -> Vec4

source§

fn wyyw(self) -> Vec4

source§

fn wyzx(self) -> Vec4

source§

fn wyzy(self) -> Vec4

source§

fn wyzz(self) -> Vec4

source§

fn wyzw(self) -> Vec4

source§

fn wywx(self) -> Vec4

source§

fn wywy(self) -> Vec4

source§

fn wywz(self) -> Vec4

source§

fn wyww(self) -> Vec4

source§

fn wzxx(self) -> Vec4

source§

fn wzxy(self) -> Vec4

source§

fn wzxz(self) -> Vec4

source§

fn wzxw(self) -> Vec4

source§

fn wzyx(self) -> Vec4

source§

fn wzyy(self) -> Vec4

source§

fn wzyz(self) -> Vec4

source§

fn wzyw(self) -> Vec4

source§

fn wzzx(self) -> Vec4

source§

fn wzzy(self) -> Vec4

source§

fn wzzz(self) -> Vec4

source§

fn wzzw(self) -> Vec4

source§

fn wzwx(self) -> Vec4

source§

fn wzwy(self) -> Vec4

source§

fn wzwz(self) -> Vec4

source§

fn wzww(self) -> Vec4

source§

fn wwxx(self) -> Vec4

source§

fn wwxy(self) -> Vec4

source§

fn wwxz(self) -> Vec4

source§

fn wwxw(self) -> Vec4

source§

fn wwyx(self) -> Vec4

source§

fn wwyy(self) -> Vec4

source§

fn wwyz(self) -> Vec4

source§

fn wwyw(self) -> Vec4

source§

fn wwzx(self) -> Vec4

source§

fn wwzy(self) -> Vec4

source§

fn wwzz(self) -> Vec4

source§

fn wwzw(self) -> Vec4

source§

fn wwwx(self) -> Vec4

source§

fn wwwy(self) -> Vec4

source§

fn wwwz(self) -> Vec4

source§

fn wwww(self) -> Vec4

source§

impl Zeroable for Vec4

§

fn zeroed() -> Self

source§

impl Copy for Vec4

source§

impl Pod for Vec4

Auto Trait Implementations§

§

impl Freeze for Vec4

§

impl RefUnwindSafe for Vec4

§

impl Send for Vec4

§

impl Sync for Vec4

§

impl Unpin for Vec4

§

impl UnwindSafe for Vec4

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T> AnyEq for T
where T: Any + PartialEq,

§

fn equals(&self, other: &(dyn Any + 'static)) -> bool

§

fn as_any(&self) -> &(dyn Any + 'static)

§

impl<'a, T, E> AsTaggedExplicit<'a, E> for T
where T: 'a,

§

fn explicit(self, class: Class, tag: u32) -> TaggedParser<'a, Explicit, Self, E>

§

impl<'a, T, E> AsTaggedImplicit<'a, E> for T
where T: 'a,

§

fn implicit( self, class: Class, constructed: bool, tag: u32, ) -> TaggedParser<'a, Implicit, Self, E>

source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

§

type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
§

fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
source§

impl<T> CloneToUninit for T
where T: Copy,

source§

unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
source§

impl<T> CloneToUninit for T
where T: Clone,

source§

default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
§

impl<T> Conv for T

§

fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
source§

impl<T> DynClone for T
where T: Clone,

source§

fn __clone_box(&self, _: Private) -> *mut ()

§

impl<T> FmtForward for T

§

fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
§

fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
§

fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
§

fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
§

fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
§

fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
§

fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
§

fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
§

fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<S> FromSample<S> for S

§

fn from_sample_(s: S) -> S

source§

impl<T> FromWorld for T
where T: Default,

source§

fn from_world(_world: &World) -> T

Creates Self using data from the given World.
§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> IntoArcAny for T
where T: Send + Sync + 'static,

§

fn into_arc_any(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Casts Arc<Self> into Arc<dyn Any + Send + Sync>.
§

impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

§

fn into_sample(self) -> T

§

impl<T> Pipe for T
where T: ?Sized,

§

fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
§

fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
§

fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
§

fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
§

fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
§

fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
§

fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
§

fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
§

fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
source§

impl<T> RawClone for T
where T: Clone,

source§

unsafe fn raw_clone(src: *const c_void, dst: *mut c_void)

Write the default value of the type to the pointer. Read more
source§

fn raw_clone_cb() -> Unsafe<&'static (dyn Fn(*const c_void, *mut c_void) + Send + Sync)>

Get a callback suitable for [SchemaData].
source§

impl<T> RawDefault for T
where T: Default,

source§

unsafe fn raw_default(dst: *mut c_void)

Write the default value of the type to the pointer. Read more
source§

fn raw_default_cb() -> Unsafe<&'static (dyn Fn(*mut c_void) + Send + Sync)>

Get a callback suitable for [SchemaData].
source§

impl<T> RawDrop for T

source§

unsafe fn raw_drop(ptr: *mut c_void)

Write the default value of the type to the pointer. Read more
source§

fn raw_drop_cb() -> Unsafe<&'static (dyn Fn(*mut c_void) + Send + Sync)>

Get a callback suitable for [SchemaData].
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T> Serialize for T
where T: Serialize + ?Sized,

source§

fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

source§

fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>

§

impl<'gc, T> Singleton<'gc> for T
where T: Default,

§

fn create(_: Context<'gc>) -> T

§

impl<T> Tap for T

§

fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
§

fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
§

fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
§

fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
§

fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
§

fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
§

fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
§

fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
§

fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
§

fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
§

fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
§

fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
§

fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
§

fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
§

fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
§

fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

§

fn to_sample_(self) -> U

source§

impl<T> ToString for T
where T: Display + ?Sized,

source§

default fn to_string(&self) -> String

Converts the given value to a String. Read more
§

impl<T> TryConv for T

§

fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

impl<T> AnyBitPattern for T
where T: Pod,

source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

§

impl<T> NoUninit for T
where T: Pod,

source§

impl<T, Rhs> NumAssignOps<Rhs> for T
where T: AddAssign<Rhs> + SubAssign<Rhs> + MulAssign<Rhs> + DivAssign<Rhs> + RemAssign<Rhs>,

source§

impl<T, Rhs, Output> NumOps<Rhs, Output> for T
where T: Sub<Rhs, Output = Output> + Mul<Rhs, Output = Output> + Div<Rhs, Output = Output> + Add<Rhs, Output = Output> + Rem<Rhs, Output = Output>,

§

impl<T> SerializableAny for T
where T: 'static + Any + Clone + for<'a> Send + Sync,