Struct bones_framework::networking::PlayerNetworkStats
source · pub struct PlayerNetworkStats {
pub player_idx: usize,
pub send_queue_len: usize,
pub ping: u128,
pub kbps_sent: usize,
pub local_frames_behind: i32,
pub remote_frames_behind: i32,
}Expand description
A schema-compatible wrapper for ggrs NetworkStats struct contains networking stats.
Fields§
§player_idx: usizeThe idx of the player these stats are for. Included here for self-attesting/ease-of-access.
send_queue_len: usizeThe length of the queue containing UDP packets which have not yet been acknowledged by the end client. The length of the send queue is a rough indication of the quality of the connection. The longer the send queue, the higher the round-trip time between the clients. The send queue will also be longer than usual during high packet loss situations.
ping: u128The roundtrip packet transmission time as calculated by GGRS.
kbps_sent: usizeThe estimated bandwidth used between the two clients, in kilobits per second.
local_frames_behind: i32The number of frames GGRS calculates that the local client is behind the remote client at this instant in time. For example, if at this instant the current game client is running frame 1002 and the remote game client is running frame 1009, this value will mostly likely roughly equal 7.
remote_frames_behind: i32The same as local_frames_behind, but calculated from the perspective of the remote player.
Implementations§
source§impl PlayerNetworkStats
impl PlayerNetworkStats
sourcepub fn from_ggrs_network_stats(player_idx: usize, stats: NetworkStats) -> Self
pub fn from_ggrs_network_stats(player_idx: usize, stats: NetworkStats) -> Self
Creates a new PlayerNetworkStats from a player index and a ggrs NetworkStats.
Trait Implementations§
source§impl Clone for PlayerNetworkStats
impl Clone for PlayerNetworkStats
source§fn clone(&self) -> PlayerNetworkStats
fn clone(&self) -> PlayerNetworkStats
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for PlayerNetworkStats
impl Debug for PlayerNetworkStats
source§impl Default for PlayerNetworkStats
impl Default for PlayerNetworkStats
source§fn default() -> PlayerNetworkStats
fn default() -> PlayerNetworkStats
source§impl HasSchema for PlayerNetworkStats
impl HasSchema for PlayerNetworkStats
source§fn register_schema()
fn register_schema()
source§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
source§fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
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fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
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fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
source§fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
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fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
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source§fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
fn as_schema_ref(&self) -> SchemaRef<'_>where
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fn as_schema_mut(&mut self) -> SchemaRefMut<'_>where
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T to a SchemaRefMutimpl Copy for PlayerNetworkStats
Auto Trait Implementations§
impl Freeze for PlayerNetworkStats
impl RefUnwindSafe for PlayerNetworkStats
impl Send for PlayerNetworkStats
impl Sync for PlayerNetworkStats
impl Unpin for PlayerNetworkStats
impl UnwindSafe for PlayerNetworkStats
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