Struct bones_framework::networking::DisconnectedPlayers

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pub struct DisconnectedPlayers {
    pub disconnected_players: Vec<usize>,
}
Expand description

Resource tracking which players have been disconnected. May not be in world if no disconnects.

If rollback to frame before disconnect, player handle is still included here.

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§disconnected_players: Vec<usize>

Handles of players that have been disconnected.

Trait Implementations§

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impl Clone for DisconnectedPlayers

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fn clone(&self) -> DisconnectedPlayers

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for DisconnectedPlayers

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fn default() -> DisconnectedPlayers

Returns the “default value” for a type. Read more
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impl HasSchema for DisconnectedPlayers

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fn schema() -> &'static Schema

Get this type’s [Schema].
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fn register_schema()

Register this schema with the global schema registry. Read more
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fn cast<T>(this: &Self) -> &T
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn cast_mut<T>(this: &mut Self) -> &mut T
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
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fn as_schema_ref(&self) -> SchemaRef<'_>
where Self: Sized,

Converts a reference of T to a SchemaRef
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fn as_schema_mut(&mut self) -> SchemaRefMut<'_>
where Self: Sized,

Converts a reference of T to a SchemaRefMut

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