Struct jumpy::prelude::Sessions

pub struct Sessions {
    pub(crate) map: HashMap<Ustr, Session, BuildHasherDefault<IdentityHasher>>,
    pub(crate) commands: VecDeque<Box<dyn FnOnce(&mut Sessions) + Send + Sync>>,
}
Expand description

Container for multiple game sessions.

Each session shares the same Entities.

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§map: HashMap<Ustr, Session, BuildHasherDefault<IdentityHasher>>§commands: VecDeque<Box<dyn FnOnce(&mut Sessions) + Send + Sync>>

Implementations§

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impl Sessions

pub fn create(&mut self, builder: SessionBuilder) -> &mut Session

Create a new session from SessionBuilder, insert into Sessions, and borrow it mutably so it can be modified. If session with same name already exists, it will be replaced.

pub fn create_with<N>( &mut self, name: N, build_function: impl FnOnce(&mut SessionBuilder), ) -> &mut Session
where N: TryInto<Ustr>, <N as TryInto<Ustr>>::Error: Debug,

Create a new session from default SessionBuilder, and modify in closure before it is added to Sessions. Then borrow it mutably so it can be modified.

If session with same name already exists, it will be replaced.

pub fn modify_and_replace_existing_session<N>( &mut self, name: N, build_function: impl FnOnce(&mut SessionBuilder), ) -> Option<&mut Session>
where N: TryInto<Ustr>, <N as TryInto<Ustr>>::Error: Debug,

Replaces an existing session after converting it into a SessionBuilder with same systems, stages, etc. It then is given to build_function to extend or modify it.

WARNING - this is intended to allow a GamePlugin to extend a session created by another plugin during setup. It destroys and re-creates session, and if used during gameplay, could break assumptions around determinism and cause desyncs in network play. The sessions World is not preserved. This is a utility for constructing session, not for runtime mutation.

None is returned if the session with name was not found.

pub fn delete<K>(&mut self, name: K)
where K: TryInto<Ustr>, <K as TryInto<Ustr>>::Error: Debug,

Delete a session.

pub fn get<K>(&self, name: K) -> Option<&Session>
where K: TryInto<Ustr>, <K as TryInto<Ustr>>::Error: Debug,

Borrow a session from the sessions list.

pub fn get_mut<K>(&mut self, name: K) -> Option<&mut Session>
where K: TryInto<Ustr>, <K as TryInto<Ustr>>::Error: Debug,

Borrow a session from the sessions list.

pub fn iter_mut(&mut self) -> IterMut<'_, Ustr, Session>

Mutably iterate over sessions.

pub fn iter(&self) -> Iter<'_, Ustr, Session>

Iterate over sessions.

pub fn add_command( &mut self, command: Box<dyn FnOnce(&mut Sessions) + Send + Sync>, )

Add a SessionCommand to queue.

Trait Implementations§

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impl Default for Sessions

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fn default() -> Sessions

Returns the “default value” for a type. Read more
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impl HasSchema for Sessions

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fn schema() -> &'static Schema

Get this type’s [Schema].
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fn register_schema()

Register this schema with the global schema registry. Read more
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fn cast<T>(this: &Self) -> &T
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn cast_mut<T>(this: &mut Self) -> &mut T
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
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fn as_schema_ref(&self) -> SchemaRef<'_>
where Self: Sized,

Converts a reference of T to a SchemaRef
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fn as_schema_mut(&mut self) -> SchemaRefMut<'_>
where Self: Sized,

Converts a reference of T to a SchemaRefMut
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impl SessionExt for Sessions

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fn start_menu(&mut self)

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fn end_game(&mut self)

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fn restart_game(&mut self, map_pool: Option<MapPool>, reset_score: bool)

Optionally provide map_pool to restart game with. If not provided, current game’s MapPool will be used.
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fn start_game(&mut self, match_plugin: MatchPlugin)

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