Struct jumpy::prelude::AllPacksData
pub struct AllPacksData<'a, Core, Pack>{
core_root: Root<'a, Core>,
pack_roots: Packs<'a, Pack>,
}
Expand description
A helper system param that allows for iteration over data contained in the
core game asset pack (the one in the assets/
directory) and the supplementary asset
packs (the sub-directories of the packs/
directory).
This is intended for use with lists contained in the asset packs. For example, the core and supplementary asset packs may contain lists of characters that users can choose to play as. This system param may be used to iterate all of the characters available in all of the asset packs.
§Example
use bones_framework::prelude::*;
use tracing::info;
#[derive(Clone, Default, HasSchema)]
#[type_data(metadata_asset("root"))]
#[repr(C)]
struct GameMeta {
maps: SVec<Handle<MapMeta>>,
}
#[derive(Clone, Default, HasSchema)]
#[type_data(metadata_asset("pack"))]
#[repr(C)]
struct PackMeta {
maps: SVec<Handle<MapMeta>>,
}
#[derive(Clone, Default, HasSchema)]
#[type_data(metadata_asset("root"))]
struct MapMeta {
name: String,
}
// Log the names of all maps in the core and other asset packs.
fn test(asset_server: Res<AssetServer>, packs: AllPacksData<GameMeta, PackMeta>) {
for handle in packs.iter_with(
|game: &GameMeta| game.maps.iter().copied(),
|pack: &PackMeta| pack.maps.iter().copied()
) {
let map_meta = asset_server.get(handle);
info!(name = map_meta.name, "map");
}
}
// Make sure that `AllPacksData` is a valid system param.
IntoSystem::system(test);
Fields§
§core_root: Root<'a, Core>
§pack_roots: Packs<'a, Pack>
Implementations§
§impl<'a, Core, Pack> AllPacksData<'a, Core, Pack>
impl<'a, Core, Pack> AllPacksData<'a, Core, Pack>
pub fn iter_with<T, CoreItemIt, PackItemIt>(
&'a self,
core_accessor: impl FnMut(&'a Core) -> CoreItemIt,
pack_accessor: impl FnMut(&'a Pack) -> PackItemIt + 'static,
) -> AllPacksDataIter<'a, T, CoreItemIt, Pack, PacksIter<'a, Pack>, PackItemIt> ⓘ
pub fn iter_with<T, CoreItemIt, PackItemIt>( &'a self, core_accessor: impl FnMut(&'a Core) -> CoreItemIt, pack_accessor: impl FnMut(&'a Pack) -> PackItemIt + 'static, ) -> AllPacksDataIter<'a, T, CoreItemIt, Pack, PacksIter<'a, Pack>, PackItemIt> ⓘ
Get the iterator over the core and supplementary asset packs.
The first argument core_accessor
is a function that must produce an iterator of T
from
the core asset metadata. This is only called once, prior to iteration.
Similarly, the second argument pack_accessor
is a function that must produce an iterator
of T
from a pack asset metadata. This is called once per pack, during iteration.
Trait Implementations§
§impl<'a, Core, Pack> SystemParam for AllPacksData<'a, Core, Pack>
impl<'a, Core, Pack> SystemParam for AllPacksData<'a, Core, Pack>
§type State = (<Root<'a, Core> as SystemParam>::State, <Packs<'a, Pack> as SystemParam>::State)
type State = (<Root<'a, Core> as SystemParam>::State, <Packs<'a, Pack> as SystemParam>::State)
§type Param<'s> = AllPacksData<'s, Core, Pack>
type Param<'s> = AllPacksData<'s, Core, Pack>
§fn get_state(
world: &World,
) -> <AllPacksData<'a, Core, Pack> as SystemParam>::State
fn get_state( world: &World, ) -> <AllPacksData<'a, Core, Pack> as SystemParam>::State
§fn borrow<'s>(
world: &'s World,
state: &'s mut <AllPacksData<'a, Core, Pack> as SystemParam>::State,
) -> <AllPacksData<'a, Core, Pack> as SystemParam>::Param<'s>
fn borrow<'s>( world: &'s World, state: &'s mut <AllPacksData<'a, Core, Pack> as SystemParam>::State, ) -> <AllPacksData<'a, Core, Pack> as SystemParam>::Param<'s>
Auto Trait Implementations§
impl<'a, Core, Pack> Freeze for AllPacksData<'a, Core, Pack>
impl<'a, Core, Pack> !RefUnwindSafe for AllPacksData<'a, Core, Pack>
impl<'a, Core, Pack> !Send for AllPacksData<'a, Core, Pack>
impl<'a, Core, Pack> !Sync for AllPacksData<'a, Core, Pack>
impl<'a, Core, Pack> Unpin for AllPacksData<'a, Core, Pack>
impl<'a, Core, Pack> !UnwindSafe for AllPacksData<'a, Core, Pack>
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