pub struct EmitterSettings {
pub distances: EmitterDistances,
pub attenuation_function: Option<Easing>,
pub enable_spatialization: bool,
pub persist_until_sounds_finish: bool,
}
Expand description
Settings for an emitter.
Fields§
§distances: EmitterDistances
The distances from a listener at which the emitter is loudest and quietest.
attenuation_function: Option<Easing>
How the emitter’s volume will change with distance.
If None
, the emitter will output at a constant volume.
enable_spatialization: bool
Whether the emitter’s output should be panned left or right depending on its direction from the listener.
persist_until_sounds_finish: bool
Whether the emitter should be kept alive until all sounds are finished playing on it even if the handle is dropped.
Implementations§
§impl EmitterSettings
impl EmitterSettings
pub fn new() -> EmitterSettings
pub fn new() -> EmitterSettings
Creates a new EmitterSettings
with the default settings.
pub fn distances(
self,
distances: impl Into<EmitterDistances>,
) -> EmitterSettings
pub fn distances( self, distances: impl Into<EmitterDistances>, ) -> EmitterSettings
Sets the distances from a listener at which the emitter is loudest and quietest.
pub fn attenuation_function(
self,
attenuation_function: impl Into<Option<Easing>>,
) -> EmitterSettings
pub fn attenuation_function( self, attenuation_function: impl Into<Option<Easing>>, ) -> EmitterSettings
Sets how the emitter’s volume will change with distance.
If None
, the emitter will output at a constant volume.
pub fn enable_spatialization(
self,
enable_spatialization: bool,
) -> EmitterSettings
pub fn enable_spatialization( self, enable_spatialization: bool, ) -> EmitterSettings
Sets whether the emitter’s output should be panned left or right depending on its direction from the listener.
pub fn persist_until_sounds_finish(
self,
persist_until_sounds_finish: bool,
) -> EmitterSettings
pub fn persist_until_sounds_finish( self, persist_until_sounds_finish: bool, ) -> EmitterSettings
Sets whether the emitter should be kept alive until all sounds are finished playing on it even if the handle is dropped.
Trait Implementations§
§impl Clone for EmitterSettings
impl Clone for EmitterSettings
§fn clone(&self) -> EmitterSettings
fn clone(&self) -> EmitterSettings
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for EmitterSettings
impl Debug for EmitterSettings
§impl Default for EmitterSettings
impl Default for EmitterSettings
§fn default() -> EmitterSettings
fn default() -> EmitterSettings
§impl PartialEq for EmitterSettings
impl PartialEq for EmitterSettings
§fn eq(&self, other: &EmitterSettings) -> bool
fn eq(&self, other: &EmitterSettings) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for EmitterSettings
impl StructuralPartialEq for EmitterSettings
Auto Trait Implementations§
impl Freeze for EmitterSettings
impl RefUnwindSafe for EmitterSettings
impl Send for EmitterSettings
impl Sync for EmitterSettings
impl Unpin for EmitterSettings
impl UnwindSafe for EmitterSettings
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