Struct jumpy::prelude::kira::manager::AudioManager
pub struct AudioManager<B = CpalBackend>where
B: Backend,{
backend: B,
renderer_shared: Arc<RendererShared>,
resource_controllers: ResourceControllers,
}
Expand description
Controls audio from gameplay code.
Fields§
§backend: B
§resource_controllers: ResourceControllers
Implementations§
§impl<B> AudioManager<B>where
B: Backend,
impl<B> AudioManager<B>where
B: Backend,
pub fn new(
settings: AudioManagerSettings<B>,
) -> Result<AudioManager<B>, <B as Backend>::Error>
pub fn new( settings: AudioManagerSettings<B>, ) -> Result<AudioManager<B>, <B as Backend>::Error>
Creates a new AudioManager
.
§Examples
Create an AudioManager
using the DefaultBackend
and the
default settings:
use kira::manager::{AudioManager, AudioManagerSettings, backend::DefaultBackend};
let audio_manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
Create an AudioManager
with a reverb effect on the main mixer track:
use kira::{
manager::{AudioManager, AudioManagerSettings, backend::DefaultBackend},
track::TrackBuilder,
effect::reverb::ReverbBuilder,
};
let audio_manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings {
main_track_builder: TrackBuilder::new().with_effect(ReverbBuilder::new()),
..Default::default()
})?;
pub fn play<D>(
&mut self,
sound_data: D,
) -> Result<<D as SoundData>::Handle, PlaySoundError<<D as SoundData>::Error>>where
D: SoundData,
pub fn play<D>(
&mut self,
sound_data: D,
) -> Result<<D as SoundData>::Handle, PlaySoundError<<D as SoundData>::Error>>where
D: SoundData,
Plays a sound.
§Examples
use kira::sound::static_sound::{StaticSoundData, StaticSoundSettings};
let sound_data = StaticSoundData::from_file("sound.ogg")?;
manager.play(sound_data)?;
pub fn add_sub_track(
&mut self,
builder: TrackBuilder,
) -> Result<TrackHandle, ResourceLimitReached>
pub fn add_sub_track( &mut self, builder: TrackBuilder, ) -> Result<TrackHandle, ResourceLimitReached>
Creates a mixer sub-track.
pub fn add_clock(
&mut self,
speed: impl Into<Value<ClockSpeed>>,
) -> Result<ClockHandle, ResourceLimitReached>
pub fn add_clock( &mut self, speed: impl Into<Value<ClockSpeed>>, ) -> Result<ClockHandle, ResourceLimitReached>
pub fn add_spatial_scene(
&mut self,
settings: SpatialSceneSettings,
) -> Result<SpatialSceneHandle, ResourceLimitReached>
pub fn add_spatial_scene( &mut self, settings: SpatialSceneSettings, ) -> Result<SpatialSceneHandle, ResourceLimitReached>
Creates a spatial scene.
pub fn add_modulator<Builder>(
&mut self,
builder: Builder,
) -> Result<<Builder as ModulatorBuilder>::Handle, ResourceLimitReached>where
Builder: ModulatorBuilder,
pub fn add_modulator<Builder>(
&mut self,
builder: Builder,
) -> Result<<Builder as ModulatorBuilder>::Handle, ResourceLimitReached>where
Builder: ModulatorBuilder,
Creates a modulator.
§Examples
use kira::modulator::lfo::LfoBuilder;
let modulator = manager.add_modulator(LfoBuilder::new())?;
pub fn main_track(&mut self) -> &mut TrackHandle
pub fn main_track(&mut self) -> &mut TrackHandle
Returns a handle to the main mixer track.
§Examples
Use the main track handle to adjust the volume of all audio:
use kira::tween::Tween;
manager.main_track().set_volume(0.5, Tween::default());
pub fn sound_capacity(&self) -> u16
pub fn sound_capacity(&self) -> u16
Returns the number of sounds that can be loaded at a time.
pub fn sub_track_capacity(&self) -> u16
pub fn sub_track_capacity(&self) -> u16
Returns the number of mixer sub-tracks that can exist at a time.
pub fn clock_capacity(&self) -> u16
pub fn clock_capacity(&self) -> u16
Returns the number of clocks that can exist at a time.
pub fn spatial_scene_capacity(&self) -> u16
pub fn spatial_scene_capacity(&self) -> u16
Returns the number of spatial scenes that can exist at a time.
pub fn modulator_capacity(&self) -> u16
pub fn modulator_capacity(&self) -> u16
Returns the number of modulators that can exist at a time.
pub fn num_sounds(&self) -> u16
pub fn num_sounds(&self) -> u16
Returns the number of sounds that are currently loaded.
pub fn num_sub_tracks(&self) -> u16
pub fn num_sub_tracks(&self) -> u16
Returns the number of mixer sub-tracks that currently exist.
pub fn num_clocks(&self) -> u16
pub fn num_clocks(&self) -> u16
Returns the number of clocks that currently exist.
pub fn num_spatial_scenes(&self) -> u16
pub fn num_spatial_scenes(&self) -> u16
Returns the number of spatial scenes that currently exist.
pub fn num_modulators(&self) -> u16
pub fn num_modulators(&self) -> u16
Returns the number of modulators that currently exist.
pub fn backend_mut(&mut self) -> &mut B
pub fn backend_mut(&mut self) -> &mut B
Returns a mutable reference to this manager’s backend.
Auto Trait Implementations§
impl<B = CpalBackend> !Freeze for AudioManager<B>
impl<B = CpalBackend> !RefUnwindSafe for AudioManager<B>
impl<B> Send for AudioManager<B>where
B: Send,
impl<B> Sync for AudioManager<B>where
B: Sync,
impl<B> Unpin for AudioManager<B>where
B: Unpin,
impl<B = CpalBackend> !UnwindSafe for AudioManager<B>
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