Struct jumpy::prelude::kira::effect::compressor::CompressorBuilder
pub struct CompressorBuilder {
pub threshold: Value<f64>,
pub ratio: Value<f64>,
pub attack_duration: Value<Duration>,
pub release_duration: Value<Duration>,
pub makeup_gain: Value<f64>,
pub mix: Value<f64>,
}
Expand description
Configures a compressor.
Fields§
§threshold: Value<f64>
The volume above which volume will start to be decreased (in dBFS).
ratio: Value<f64>
How much the signal will be compressed.
A ratio of 2.0
(or 2 to 1) means an increase of 3dB will
become an increase of 1.5dB. Ratios between 0.0
and 1.0
will actually expand the audio.
attack_duration: Value<Duration>
How much time it takes for the volume attenuation to ramp up once the input volume exceeds the threshold.
release_duration: Value<Duration>
How much time it takes for the volume attenuation to relax once the input volume dips below the threshold.
makeup_gain: Value<f64>
The amount to change the volume after processing (in dB).
This can be used to compensate for the decrease in volume resulting from compression. This is only applied to the wet signal, nto the dry signal.
mix: Value<f64>
How much dry (unprocessed) signal should be blended
with the wet (processed) signal. 0.0
means
only the dry signal will be heard. 1.0
means
only the wet signal will be heard.
Implementations§
§impl CompressorBuilder
impl CompressorBuilder
pub fn new() -> CompressorBuilder
pub fn new() -> CompressorBuilder
Creates a new CompressorBuilder
with the default settings.
pub fn threshold(self, threshold: impl Into<Value<f64>>) -> CompressorBuilder
pub fn threshold(self, threshold: impl Into<Value<f64>>) -> CompressorBuilder
Sets the volume above which volume will start to be decreased (in dBFS).
pub fn ratio(self, ratio: impl Into<Value<f64>>) -> CompressorBuilder
pub fn ratio(self, ratio: impl Into<Value<f64>>) -> CompressorBuilder
Sets how much the signal will be compressed.
A ratio of 2.0
(or 2 to 1) means an increase of 3dB will
become an increase of 1.5dB. Ratios between 0.0
and 1.0
will actually expand the audio.
pub fn attack_duration(
self,
attack_duration: impl Into<Value<Duration>>,
) -> CompressorBuilder
pub fn attack_duration( self, attack_duration: impl Into<Value<Duration>>, ) -> CompressorBuilder
Sets how much time it takes for the volume attenuation to ramp up once the input volume exceeds the threshold.
pub fn release_duration(
self,
release_duration: impl Into<Value<Duration>>,
) -> CompressorBuilder
pub fn release_duration( self, release_duration: impl Into<Value<Duration>>, ) -> CompressorBuilder
Sets how much time it takes for the volume attenuation to relax once the input volume dips below the threshold.
pub fn makeup_gain(
self,
makeup_gain: impl Into<Value<f64>>,
) -> CompressorBuilder
pub fn makeup_gain( self, makeup_gain: impl Into<Value<f64>>, ) -> CompressorBuilder
Sets the amount to change the volume after processing (in dB).
This can be used to compensate for the decrease in volume resulting from compression. This is only applied to the wet signal, nto the dry signal.
pub fn mix(self, mix: impl Into<Value<f64>>) -> CompressorBuilder
pub fn mix(self, mix: impl Into<Value<f64>>) -> CompressorBuilder
Sets how much dry (unprocessed) signal should be blended
with the wet (processed) signal. 0.0
means
only the dry signal will be heard. 1.0
means
only the wet signal will be heard.
Trait Implementations§
§impl Default for CompressorBuilder
impl Default for CompressorBuilder
§fn default() -> CompressorBuilder
fn default() -> CompressorBuilder
§impl EffectBuilder for CompressorBuilder
impl EffectBuilder for CompressorBuilder
§type Handle = CompressorHandle
type Handle = CompressorHandle
§fn build(
self,
) -> (Box<dyn Effect>, <CompressorBuilder as EffectBuilder>::Handle)
fn build( self, ) -> (Box<dyn Effect>, <CompressorBuilder as EffectBuilder>::Handle)
Auto Trait Implementations§
impl Freeze for CompressorBuilder
impl RefUnwindSafe for CompressorBuilder
impl Send for CompressorBuilder
impl Sync for CompressorBuilder
impl Unpin for CompressorBuilder
impl UnwindSafe for CompressorBuilder
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