Enum jumpy::prelude::SyncingInfo
pub enum SyncingInfo {
Online {
current_frame: i32,
last_confirmed_frame: i32,
socket: Socket,
players_network_stats: SVec<PlayerNetworkStats>,
local_player_idx: usize,
local_frame_delay: usize,
disconnected_players: SVec<usize>,
random_seed: u64,
},
Offline {
current_frame: i32,
random_seed: u64,
},
}
Expand description
Resource updated each frame exposing syncing/networking information in the current session.
Variants§
Online
Holds data for an online session
Fields
last_confirmed_frame: i32
Last confirmed frame by all clients. Anything that occurred on this frame is agreed upon by all clients.
socket: Socket
Socket
Offline
Holds data for an offline session
Implementations§
§impl SyncingInfo
impl SyncingInfo
pub fn is_offline(&self) -> bool
pub fn is_offline(&self) -> bool
Checks if the session is offline.
pub fn current_frame(&self) -> i32
pub fn current_frame(&self) -> i32
Getter for the current frame (number).
pub fn last_confirmed_frame(&self) -> i32
pub fn last_confirmed_frame(&self) -> i32
Getter for the last confirmed frame (number).
pub fn socket_mut(&mut self) -> Option<&mut Socket>
pub fn socket_mut(&mut self) -> Option<&mut Socket>
Mutable getter for socket.
pub fn player_network_stats(
&self,
player_idx: usize,
) -> Option<PlayerNetworkStats>
pub fn player_network_stats( &self, player_idx: usize, ) -> Option<PlayerNetworkStats>
Getter for a single player’s network stats using their player_idx
pub fn players_network_stats(&self) -> SVec<PlayerNetworkStats>
pub fn players_network_stats(&self) -> SVec<PlayerNetworkStats>
Getter for all players’ network stats, including local player (set to default). This maintains index == player_idx.
pub fn remote_players_network_stats(&self) -> SVec<PlayerNetworkStats>
pub fn remote_players_network_stats(&self) -> SVec<PlayerNetworkStats>
Getter for remote player network stats (filtering out local player). This does not maintain index == player_idx.
pub fn total_kbps_sent(&self) -> usize
pub fn total_kbps_sent(&self) -> usize
Calculates the total kilobits per second sent across all remote players.
pub fn averaged_kbps_sent(&self) -> f32
pub fn averaged_kbps_sent(&self) -> f32
Calculates the average kilobits per second sent across all remote players.
pub fn highest_local_frames_behind(&self) -> i32
pub fn highest_local_frames_behind(&self) -> i32
Returns the highest number of local frames behind across all remote players.
pub fn highest_remote_frames_behind(&self) -> i32
pub fn highest_remote_frames_behind(&self) -> i32
Returns the highest number of remote frames behind across all remote players.
pub fn averaged_ping(&self) -> u128
pub fn averaged_ping(&self) -> u128
Calculates the average ping across all remote players.
pub fn lowest_ping(&self) -> u128
pub fn lowest_ping(&self) -> u128
Returns the lowest ping across all remote players.
pub fn highest_ping(&self) -> u128
pub fn highest_ping(&self) -> u128
Returns the highest ping across all remote players.
pub fn local_player_idx_checked(&self) -> Option<usize>
pub fn local_player_idx_checked(&self) -> Option<usize>
Getter for the local player index, if offline defaults to None.
pub fn local_player_idx(&self) -> usize
pub fn local_player_idx(&self) -> usize
Getter for the local player index, if offline defaults to 0.
pub fn local_frame_delay(&self) -> usize
pub fn local_frame_delay(&self) -> usize
Getter for the local frame delay.
pub fn players_count(&self) -> usize
pub fn players_count(&self) -> usize
Getter for the number of players, if offline defaults to 0.
pub fn players_count_checked(&self) -> Option<usize>
pub fn players_count_checked(&self) -> Option<usize>
Getter for the number of players, if offline defaults to None.
pub fn active_players(&self) -> SVec<usize>
pub fn active_players(&self) -> SVec<usize>
Getter for the list of active players (idx) which are connected. Offline returns empty list.
pub fn active_players_checked(&self) -> Option<SVec<usize>>
pub fn active_players_checked(&self) -> Option<SVec<usize>>
Getter for the list of active players (idx) which are connected. Offline returns None.
pub fn disconnected_players(&self) -> SVec<usize>
pub fn disconnected_players(&self) -> SVec<usize>
Getter for the list of players which have been disconnected (their idx). Offline returns empty list.
pub fn disconnected_players_checked(&self) -> Option<SVec<usize>>
pub fn disconnected_players_checked(&self) -> Option<SVec<usize>>
Getter for the list of players which have been disconnected (their idx). Offline returns None.
pub fn random_seed(&self) -> u64
pub fn random_seed(&self) -> u64
Getter for the random seed.
Trait Implementations§
§impl Clone for SyncingInfo
impl Clone for SyncingInfo
§fn clone(&self) -> SyncingInfo
fn clone(&self) -> SyncingInfo
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl HasSchema for SyncingInfo
impl HasSchema for SyncingInfo
§fn register_schema()
fn register_schema()
§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
§fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
§fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
§fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
T: HasSchema,
fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
T: HasSchema,
§fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
T
to a SchemaRef
§fn as_schema_mut(&mut self) -> SchemaRefMut<'_>where
Self: Sized,
fn as_schema_mut(&mut self) -> SchemaRefMut<'_>where
Self: Sized,
T
to a SchemaRefMut
Auto Trait Implementations§
impl Freeze for SyncingInfo
impl !RefUnwindSafe for SyncingInfo
impl Send for SyncingInfo
impl Sync for SyncingInfo
impl Unpin for SyncingInfo
impl !UnwindSafe for SyncingInfo
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