pub struct Slider<'a> {Show 17 fields
get_set_value: Box<dyn FnMut(Option<f64>) -> f64 + 'a>,
range: RangeInclusive<f64>,
spec: SliderSpec,
clamp_to_range: bool,
smart_aim: bool,
show_value: bool,
orientation: SliderOrientation,
prefix: String,
suffix: String,
text: WidgetText,
step: Option<f64>,
drag_value_speed: Option<f64>,
min_decimals: usize,
max_decimals: Option<usize>,
custom_formatter: Option<Box<dyn Fn(f64, RangeInclusive<usize>) -> String + 'a>>,
custom_parser: Option<Box<dyn Fn(&str) -> Option<f64> + 'a>>,
trailing_fill: Option<bool>,
}
Expand description
Control a number with a slider.
The slider range defines the values you get when pulling the slider to the far edges.
By default, the slider can still show values outside this range,
and still allows users to enter values outside the range by clicking the slider value and editing it.
If you want to clamp incoming and outgoing values, use Slider::clamp_to_range
.
The range can include any numbers, and go from low-to-high or from high-to-low.
The slider consists of three parts: a slider, a value display, and an optional text.
The user can click the value display to edit its value. It can be turned off with .show_value(false)
.
ui.add(egui::Slider::new(&mut my_f32, 0.0..=100.0).text("My value"));
The default Slider
size is set by crate::style::Spacing::slider_width
.
Fields§
§get_set_value: Box<dyn FnMut(Option<f64>) -> f64 + 'a>
§range: RangeInclusive<f64>
§spec: SliderSpec
§clamp_to_range: bool
§smart_aim: bool
§show_value: bool
§orientation: SliderOrientation
§prefix: String
§suffix: String
§text: WidgetText
§step: Option<f64>
§drag_value_speed: Option<f64>
§min_decimals: usize
§max_decimals: Option<usize>
§custom_formatter: Option<Box<dyn Fn(f64, RangeInclusive<usize>) -> String + 'a>>
§custom_parser: Option<Box<dyn Fn(&str) -> Option<f64> + 'a>>
§trailing_fill: Option<bool>
Implementations§
§impl<'a> Slider<'a>
impl<'a> Slider<'a>
pub fn new<Num>(value: &'a mut Num, range: RangeInclusive<Num>) -> Slider<'a>where
Num: Numeric,
pub fn new<Num>(value: &'a mut Num, range: RangeInclusive<Num>) -> Slider<'a>where
Num: Numeric,
Creates a new horizontal slider.
pub fn from_get_set( range: RangeInclusive<f64>, get_set_value: impl FnMut(Option<f64>) -> f64 + 'a, ) -> Slider<'a>
pub fn show_value(self, show_value: bool) -> Slider<'a>
pub fn show_value(self, show_value: bool) -> Slider<'a>
Control whether or not the slider shows the current value.
Default: true
.
pub fn suffix(self, suffix: impl ToString) -> Slider<'a>
pub fn suffix(self, suffix: impl ToString) -> Slider<'a>
Add a suffix to the number, this can be e.g. a unit (“°” or “ m“)
pub fn text(self, text: impl Into<WidgetText>) -> Slider<'a>
pub fn text(self, text: impl Into<WidgetText>) -> Slider<'a>
Show a text next to the slider (e.g. explaining what the slider controls).
pub fn text_color(self, text_color: Color32) -> Slider<'a>
pub fn orientation(self, orientation: SliderOrientation) -> Slider<'a>
pub fn orientation(self, orientation: SliderOrientation) -> Slider<'a>
Vertical or horizontal slider? The default is horizontal.
pub fn logarithmic(self, logarithmic: bool) -> Slider<'a>
pub fn logarithmic(self, logarithmic: bool) -> Slider<'a>
Make this a logarithmic slider. This is great for when the slider spans a huge range, e.g. from one to a million. The default is OFF.
pub fn smallest_positive(self, smallest_positive: f64) -> Slider<'a>
pub fn smallest_positive(self, smallest_positive: f64) -> Slider<'a>
For logarithmic sliders that includes zero:
what is the smallest positive value you want to be able to select?
The default is 1
for integer sliders and 1e-6
for real sliders.
pub fn largest_finite(self, largest_finite: f64) -> Slider<'a>
pub fn largest_finite(self, largest_finite: f64) -> Slider<'a>
For logarithmic sliders, the largest positive value we are interested in
before the slider switches to INFINITY
, if that is the higher end.
Default: INFINITY.
pub fn clamp_to_range(self, clamp_to_range: bool) -> Slider<'a>
pub fn clamp_to_range(self, clamp_to_range: bool) -> Slider<'a>
If set to true
, all incoming and outgoing values will be clamped to the slider range.
Default: true
.
pub fn smart_aim(self, smart_aim: bool) -> Slider<'a>
pub fn smart_aim(self, smart_aim: bool) -> Slider<'a>
Turn smart aim on/off. Default is ON. There is almost no point in turning this off.
pub fn step_by(self, step: f64) -> Slider<'a>
pub fn step_by(self, step: f64) -> Slider<'a>
Sets the minimal change of the value.
Value 0.0
effectively disables the feature. If the new value is out of range
and clamp_to_range
is enabled, you would not have the ability to change the value.
Default: 0.0
(disabled).
pub fn drag_value_speed(self, drag_value_speed: f64) -> Slider<'a>
pub fn drag_value_speed(self, drag_value_speed: f64) -> Slider<'a>
When dragging the value, how fast does it move?
Unit: values per point (logical pixel).
See also DragValue::speed
.
By default this is the same speed as when dragging the slider, but you can change it here to for instance have a much finer control by dragging the slider value rather than the slider itself.
pub fn min_decimals(self, min_decimals: usize) -> Slider<'a>
pub fn min_decimals(self, min_decimals: usize) -> Slider<'a>
Set a minimum number of decimals to display.
Normally you don’t need to pick a precision, as the slider will intelligently pick a precision for you. Regardless of precision the slider will use “smart aim” to help the user select nice, round values.
pub fn max_decimals(self, max_decimals: usize) -> Slider<'a>
pub fn max_decimals(self, max_decimals: usize) -> Slider<'a>
Set a maximum number of decimals to display.
Values will also be rounded to this number of decimals. Normally you don’t need to pick a precision, as the slider will intelligently pick a precision for you. Regardless of precision the slider will use “smart aim” to help the user select nice, round values.
pub fn fixed_decimals(self, num_decimals: usize) -> Slider<'a>
pub fn fixed_decimals(self, num_decimals: usize) -> Slider<'a>
Set an exact number of decimals to display.
Values will also be rounded to this number of decimals. Normally you don’t need to pick a precision, as the slider will intelligently pick a precision for you. Regardless of precision the slider will use “smart aim” to help the user select nice, round values.
pub fn trailing_fill(self, trailing_fill: bool) -> Slider<'a>
pub fn trailing_fill(self, trailing_fill: bool) -> Slider<'a>
Display trailing color behind the slider’s circle. Default is OFF.
This setting can be enabled globally for all sliders with Visuals::slider_trailing_fill
.
Toggling it here will override the above setting ONLY for this individual slider.
The fill color will be taken from selection.bg_fill
in your Visuals
, the same as a ProgressBar
.
pub fn custom_formatter(
self,
formatter: impl Fn(f64, RangeInclusive<usize>) -> String + 'a,
) -> Slider<'a>
pub fn custom_formatter( self, formatter: impl Fn(f64, RangeInclusive<usize>) -> String + 'a, ) -> Slider<'a>
Set custom formatter defining how numbers are converted into text.
A custom formatter takes a f64
for the numeric value and a RangeInclusive<usize>
representing
the decimal range i.e. minimum and maximum number of decimal places shown.
See also: DragValue::custom_parser
ui.add(egui::Slider::new(&mut my_i32, 0..=((60 * 60 * 24) - 1))
.custom_formatter(|n, _| {
let n = n as i32;
let hours = n / (60 * 60);
let mins = (n / 60) % 60;
let secs = n % 60;
format!("{hours:02}:{mins:02}:{secs:02}")
})
.custom_parser(|s| {
let parts: Vec<&str> = s.split(':').collect();
if parts.len() == 3 {
parts[0].parse::<i32>().and_then(|h| {
parts[1].parse::<i32>().and_then(|m| {
parts[2].parse::<i32>().map(|s| {
((h * 60 * 60) + (m * 60) + s) as f64
})
})
})
.ok()
} else {
None
}
}));
pub fn custom_parser(
self,
parser: impl Fn(&str) -> Option<f64> + 'a,
) -> Slider<'a>
pub fn custom_parser( self, parser: impl Fn(&str) -> Option<f64> + 'a, ) -> Slider<'a>
Set custom parser defining how the text input is parsed into a number.
A custom parser takes an &str
to parse into a number and returns Some
if it was successfully parsed
or None
otherwise.
See also: DragValue::custom_formatter
ui.add(egui::Slider::new(&mut my_i32, 0..=((60 * 60 * 24) - 1))
.custom_formatter(|n, _| {
let n = n as i32;
let hours = n / (60 * 60);
let mins = (n / 60) % 60;
let secs = n % 60;
format!("{hours:02}:{mins:02}:{secs:02}")
})
.custom_parser(|s| {
let parts: Vec<&str> = s.split(':').collect();
if parts.len() == 3 {
parts[0].parse::<i32>().and_then(|h| {
parts[1].parse::<i32>().and_then(|m| {
parts[2].parse::<i32>().map(|s| {
((h * 60 * 60) + (m * 60) + s) as f64
})
})
})
.ok()
} else {
None
}
}));
pub fn binary(self, min_width: usize, twos_complement: bool) -> Slider<'a>
pub fn binary(self, min_width: usize, twos_complement: bool) -> Slider<'a>
Set custom_formatter
and custom_parser
to display and parse numbers as binary integers. Floating point
numbers are not supported.
min_width
specifies the minimum number of displayed digits; if the number is shorter than this, it will be
prefixed with additional 0s to match min_width
.
If twos_complement
is true, negative values will be displayed as the 2’s complement representation. Otherwise
they will be prefixed with a ‘-’ sign.
§Panics
Panics if min_width
is 0.
ui.add(egui::Slider::new(&mut my_i32, -100..=100).binary(64, false));
pub fn octal(self, min_width: usize, twos_complement: bool) -> Slider<'a>
pub fn octal(self, min_width: usize, twos_complement: bool) -> Slider<'a>
Set custom_formatter
and custom_parser
to display and parse numbers as octal integers. Floating point
numbers are not supported.
min_width
specifies the minimum number of displayed digits; if the number is shorter than this, it will be
prefixed with additional 0s to match min_width
.
If twos_complement
is true, negative values will be displayed as the 2’s complement representation. Otherwise
they will be prefixed with a ‘-’ sign.
§Panics
Panics if min_width
is 0.
ui.add(egui::Slider::new(&mut my_i32, -100..=100).octal(22, false));
pub fn hexadecimal(
self,
min_width: usize,
twos_complement: bool,
upper: bool,
) -> Slider<'a>
pub fn hexadecimal( self, min_width: usize, twos_complement: bool, upper: bool, ) -> Slider<'a>
Set custom_formatter
and custom_parser
to display and parse numbers as hexadecimal integers. Floating point
numbers are not supported.
min_width
specifies the minimum number of displayed digits; if the number is shorter than this, it will be
prefixed with additional 0s to match min_width
.
If twos_complement
is true, negative values will be displayed as the 2’s complement representation. Otherwise
they will be prefixed with a ‘-’ sign.
§Panics
Panics if min_width
is 0.
ui.add(egui::Slider::new(&mut my_i32, -100..=100).hexadecimal(16, false, true));
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Slider<'a>
impl<'a> !RefUnwindSafe for Slider<'a>
impl<'a> !Send for Slider<'a>
impl<'a> !Sync for Slider<'a>
impl<'a> Unpin for Slider<'a>
impl<'a> !UnwindSafe for Slider<'a>
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