Struct jumpy::prelude::egui::ProgressBar
pub struct ProgressBar {
progress: f32,
desired_width: Option<f32>,
desired_height: Option<f32>,
text: Option<ProgressBarText>,
fill: Option<Color32>,
animate: bool,
}
Expand description
A simple progress bar.
See also: crate::Spinner
.
Fields§
§progress: f32
§desired_width: Option<f32>
§desired_height: Option<f32>
§text: Option<ProgressBarText>
§fill: Option<Color32>
§animate: bool
Implementations§
§impl ProgressBar
impl ProgressBar
pub fn new(progress: f32) -> ProgressBar
pub fn new(progress: f32) -> ProgressBar
Progress in the [0, 1]
range, where 1
means “completed”.
pub fn desired_width(self, desired_width: f32) -> ProgressBar
pub fn desired_width(self, desired_width: f32) -> ProgressBar
The desired width of the bar. Will use all horizontal space if not set.
pub fn desired_height(self, desired_height: f32) -> ProgressBar
pub fn desired_height(self, desired_height: f32) -> ProgressBar
The desired height of the bar. Will use the default interaction size if not set.
pub fn fill(self, color: Color32) -> ProgressBar
pub fn fill(self, color: Color32) -> ProgressBar
The fill color of the bar.
pub fn text(self, text: impl Into<WidgetText>) -> ProgressBar
pub fn text(self, text: impl Into<WidgetText>) -> ProgressBar
A custom text to display on the progress bar.
pub fn show_percentage(self) -> ProgressBar
pub fn show_percentage(self) -> ProgressBar
Show the progress in percent on the progress bar.
pub fn animate(self, animate: bool) -> ProgressBar
pub fn animate(self, animate: bool) -> ProgressBar
Whether to display a loading animation when progress < 1
.
Note that this will cause the UI to be redrawn.
Defaults to false
.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ProgressBar
impl RefUnwindSafe for ProgressBar
impl Send for ProgressBar
impl Sync for ProgressBar
impl Unpin for ProgressBar
impl UnwindSafe for ProgressBar
Blanket Implementations§
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