pub struct TextEdit<'t> {Show 20 fields
text: &'t mut dyn TextBuffer,
hint_text: WidgetText,
id: Option<Id>,
id_source: Option<Id>,
font_selection: FontSelection,
text_color: Option<Color32>,
layouter: Option<&'t mut dyn FnMut(&Ui, &str, f32) -> Arc<Galley>>,
password: bool,
frame: bool,
margin: Vec2,
multiline: bool,
interactive: bool,
desired_width: Option<f32>,
desired_height_rows: usize,
event_filter: EventFilter,
cursor_at_end: bool,
min_size: Vec2,
align: Align2,
clip_text: bool,
char_limit: usize,
}
Expand description
A text region that the user can edit the contents of.
See also Ui::text_edit_singleline
and Ui::text_edit_multiline
.
Example:
let response = ui.add(egui::TextEdit::singleline(&mut my_string));
if response.changed() {
// …
}
if response.lost_focus() && ui.input(|i| i.key_pressed(egui::Key::Enter)) {
// …
}
To fill an Ui
with a TextEdit
use Ui::add_sized
:
ui.add_sized(ui.available_size(), egui::TextEdit::multiline(&mut my_string));
You can also use TextEdit
to show text that can be selected, but not edited.
To do so, pass in a &mut
reference to a &str
, for instance:
fn selectable_text(ui: &mut egui::Ui, mut text: &str) {
ui.add(egui::TextEdit::multiline(&mut text));
}
§Advanced usage
See TextEdit::show
.
§Other
The background color of a TextEdit
is Visuals::extreme_bg_color
.
Fields§
§text: &'t mut dyn TextBuffer
§hint_text: WidgetText
§id: Option<Id>
§id_source: Option<Id>
§font_selection: FontSelection
§text_color: Option<Color32>
§layouter: Option<&'t mut dyn FnMut(&Ui, &str, f32) -> Arc<Galley>>
§password: bool
§frame: bool
§margin: Vec2
§multiline: bool
§interactive: bool
§desired_width: Option<f32>
§desired_height_rows: usize
§event_filter: EventFilter
§cursor_at_end: bool
§min_size: Vec2
§align: Align2
§clip_text: bool
§char_limit: usize
Implementations§
§impl<'t> TextEdit<'t>
impl<'t> TextEdit<'t>
pub fn load_state(ctx: &Context, id: Id) -> Option<TextEditState>
pub fn store_state(ctx: &Context, id: Id, state: TextEditState)
§impl<'t> TextEdit<'t>
impl<'t> TextEdit<'t>
pub fn singleline(text: &'t mut dyn TextBuffer) -> TextEdit<'t>
pub fn singleline(text: &'t mut dyn TextBuffer) -> TextEdit<'t>
No newlines (\n
) allowed. Pressing enter key will result in the TextEdit
losing focus (response.lost_focus
).
pub fn multiline(text: &'t mut dyn TextBuffer) -> TextEdit<'t>
pub fn multiline(text: &'t mut dyn TextBuffer) -> TextEdit<'t>
A TextEdit
for multiple lines. Pressing enter key will create a new line.
pub fn code_editor(self) -> TextEdit<'t>
pub fn code_editor(self) -> TextEdit<'t>
Build a TextEdit
focused on code editing.
By default it comes with:
- monospaced font
- focus lock (tab will insert a tab character instead of moving focus)
pub fn id_source(self, id_source: impl Hash) -> TextEdit<'t>
pub fn id_source(self, id_source: impl Hash) -> TextEdit<'t>
A source for the unique Id
, e.g. .id_source("second_text_edit_field")
or .id_source(loop_index)
.
pub fn hint_text(self, hint_text: impl Into<WidgetText>) -> TextEdit<'t>
pub fn hint_text(self, hint_text: impl Into<WidgetText>) -> TextEdit<'t>
Show a faint hint text when the text field is empty.
If the hint text needs to be persisted even when the text field has input, the following workaround can be used:
let text_edit = egui::TextEdit::multiline(&mut my_string)
.desired_width(f32::INFINITY);
let output = text_edit.show(ui);
let painter = ui.painter_at(output.response.rect);
let galley = painter.layout(
String::from("Enter text"),
FontId::default(),
Color32::from_rgba_premultiplied(100, 100, 100, 100),
f32::INFINITY
);
painter.galley(output.text_draw_pos, galley);
pub fn password(self, password: bool) -> TextEdit<'t>
pub fn password(self, password: bool) -> TextEdit<'t>
If true, hide the letters from view and prevent copying from the field.
pub fn font(self, font_selection: impl Into<FontSelection>) -> TextEdit<'t>
pub fn font(self, font_selection: impl Into<FontSelection>) -> TextEdit<'t>
pub fn text_style(self, text_style: TextStyle) -> TextEdit<'t>
pub fn text_color(self, text_color: Color32) -> TextEdit<'t>
pub fn text_color_opt(self, text_color: Option<Color32>) -> TextEdit<'t>
pub fn layouter(
self,
layouter: &'t mut dyn FnMut(&Ui, &str, f32) -> Arc<Galley>,
) -> TextEdit<'t>
pub fn layouter( self, layouter: &'t mut dyn FnMut(&Ui, &str, f32) -> Arc<Galley>, ) -> TextEdit<'t>
Override how text is being shown inside the TextEdit
.
This can be used to implement things like syntax highlighting.
This function will be called at least once per frame, so it is strongly suggested that you cache the results of any syntax highlighter so as not to waste CPU highlighting the same string every frame.
The arguments is the enclosing Ui
(so you can access e.g. Ui::fonts
),
the text and the wrap width.
let mut layouter = |ui: &egui::Ui, string: &str, wrap_width: f32| {
let mut layout_job: egui::text::LayoutJob = my_memoized_highlighter(string);
layout_job.wrap.max_width = wrap_width;
ui.fonts(|f| f.layout_job(layout_job))
};
ui.add(egui::TextEdit::multiline(&mut my_code).layouter(&mut layouter));
pub fn interactive(self, interactive: bool) -> TextEdit<'t>
pub fn interactive(self, interactive: bool) -> TextEdit<'t>
Default is true
. If set to false
then you cannot interact with the text (neither edit or select it).
Consider using Ui::add_enabled
instead to also give the TextEdit
a greyed out look.
pub fn frame(self, frame: bool) -> TextEdit<'t>
pub fn frame(self, frame: bool) -> TextEdit<'t>
Default is true
. If set to false
there will be no frame showing that this is editable text!
pub fn desired_width(self, desired_width: f32) -> TextEdit<'t>
pub fn desired_width(self, desired_width: f32) -> TextEdit<'t>
Set to 0.0 to keep as small as possible.
Set to f32::INFINITY
to take up all available space (i.e. disable automatic word wrap).
pub fn desired_rows(self, desired_height_rows: usize) -> TextEdit<'t>
pub fn desired_rows(self, desired_height_rows: usize) -> TextEdit<'t>
Set the number of rows to show by default.
The default for singleline text is 1
.
The default for multiline text is 4
.
pub fn lock_focus(self, tab_will_indent: bool) -> TextEdit<'t>
pub fn lock_focus(self, tab_will_indent: bool) -> TextEdit<'t>
When false
(default), pressing TAB will move focus
to the next widget.
When true
, the widget will keep the focus and pressing TAB
will insert the '\t'
character.
pub fn cursor_at_end(self, b: bool) -> TextEdit<'t>
pub fn cursor_at_end(self, b: bool) -> TextEdit<'t>
When true
(default), the cursor will initially be placed at the end of the text.
When false
, the cursor will initially be placed at the beginning of the text.
pub fn clip_text(self, b: bool) -> TextEdit<'t>
pub fn clip_text(self, b: bool) -> TextEdit<'t>
When true
(default), overflowing text will be clipped.
When false
, widget width will expand to make all text visible.
This only works for singleline TextEdit
.
pub fn char_limit(self, limit: usize) -> TextEdit<'t>
pub fn char_limit(self, limit: usize) -> TextEdit<'t>
Sets the limit for the amount of characters can be entered
This only works for singleline TextEdit
pub fn horizontal_align(self, align: Align) -> TextEdit<'t>
pub fn horizontal_align(self, align: Align) -> TextEdit<'t>
Set the horizontal align of the inner text.
pub fn vertical_align(self, align: Align) -> TextEdit<'t>
pub fn vertical_align(self, align: Align) -> TextEdit<'t>
Set the vertical align of the inner text.
§impl<'t> TextEdit<'t>
impl<'t> TextEdit<'t>
pub fn show(self, ui: &mut Ui) -> TextEditOutput
pub fn show(self, ui: &mut Ui) -> TextEditOutput
Show the TextEdit
, returning a rich TextEditOutput
.
let output = egui::TextEdit::singleline(&mut my_string).show(ui);
if let Some(text_cursor_range) = output.cursor_range {
use egui::TextBuffer as _;
let selected_chars = text_cursor_range.as_sorted_char_range();
let selected_text = my_string.char_range(selected_chars);
ui.label("Selected text: ");
ui.monospace(selected_text);
}
Trait Implementations§
§impl<'t> WidgetWithState for TextEdit<'t>
impl<'t> WidgetWithState for TextEdit<'t>
type State = TextEditState
Auto Trait Implementations§
impl<'t> Freeze for TextEdit<'t>
impl<'t> !RefUnwindSafe for TextEdit<'t>
impl<'t> !Send for TextEdit<'t>
impl<'t> !Sync for TextEdit<'t>
impl<'t> Unpin for TextEdit<'t>
impl<'t> !UnwindSafe for TextEdit<'t>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
§impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Conv for T
impl<T> Conv for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> FmtForward for T
impl<T> FmtForward for T
§fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
self
to use its Binary
implementation when Debug
-formatted.§fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
self
to use its Display
implementation when
Debug
-formatted.§fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
self
to use its LowerExp
implementation when
Debug
-formatted.§fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
self
to use its LowerHex
implementation when
Debug
-formatted.§fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
self
to use its Octal
implementation when Debug
-formatted.§fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
self
to use its Pointer
implementation when
Debug
-formatted.§fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
self
to use its UpperExp
implementation when
Debug
-formatted.§fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
self
to use its UpperHex
implementation when
Debug
-formatted.§fn fmt_list(self) -> FmtList<Self>where
&'a Self: for<'a> IntoIterator,
fn fmt_list(self) -> FmtList<Self>where
&'a Self: for<'a> IntoIterator,
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
fn into_sample(self) -> T
§impl<T> Pipe for Twhere
T: ?Sized,
impl<T> Pipe for Twhere
T: ?Sized,
§fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
§fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
self
and passes that borrow into the pipe function. Read more§fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
self
and passes that borrow into the pipe function. Read more§fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
§fn pipe_borrow_mut<'a, B, R>(
&'a mut self,
func: impl FnOnce(&'a mut B) -> R,
) -> R
fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
§fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
self
, then passes self.as_ref()
into the pipe function.§fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
self
, then passes self.as_mut()
into the pipe
function.§fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
self
, then passes self.deref()
into the pipe function.§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.§impl<T> Tap for T
impl<T> Tap for T
§fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
Borrow<B>
of a value. Read more§fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
BorrowMut<B>
of a value. Read more§fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
AsRef<R>
view of a value. Read more§fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
AsMut<R>
view of a value. Read more§fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
Deref::Target
of a value. Read more§fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Deref::Target
of a value. Read more§fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
.tap()
only in debug builds, and is erased in release builds.§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
.tap_mut()
only in debug builds, and is erased in release
builds.§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
.tap_borrow()
only in debug builds, and is erased in release
builds.§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
.tap_borrow_mut()
only in debug builds, and is erased in release
builds.§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref()
only in debug builds, and is erased in release
builds.§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut()
only in debug builds, and is erased in release
builds.§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref()
only in debug builds, and is erased in release
builds.