pub struct Painter {
ctx: Context,
layer_id: LayerId,
clip_rect: Rect,
fade_to_color: Option<Color32>,
}
Expand description
Helper to paint shapes and text to a specific region on a specific layer.
All coordinates are screen coordinates in the unit points (one point can consist of many physical pixels).
Fields§
§ctx: Context
§layer_id: LayerId
§clip_rect: Rect
§fade_to_color: Option<Color32>
Implementations§
§impl Painter
impl Painter
pub fn new(ctx: Context, layer_id: LayerId, clip_rect: Rect) -> Painter
pub fn new(ctx: Context, layer_id: LayerId, clip_rect: Rect) -> Painter
Create a painter to a specific layer within a certain clip rectangle.
pub fn with_layer_id(self, layer_id: LayerId) -> Painter
pub fn with_layer_id(self, layer_id: LayerId) -> Painter
Redirect where you are painting.
pub fn with_clip_rect(&self, rect: Rect) -> Painter
pub fn with_clip_rect(&self, rect: Rect) -> Painter
pub fn set_layer_id(&mut self, layer_id: LayerId)
pub fn set_layer_id(&mut self, layer_id: LayerId)
Redirect where you are painting.
pub fn sub_region(&self, rect: Rect) -> Painter
§impl Painter
impl Painter
§Accessors etc
pub fn clip_rect(&self) -> Rect
pub fn clip_rect(&self) -> Rect
Everything painted in this Painter
will be clipped against this.
This means nothing outside of this rectangle will be visible on screen.
pub fn set_clip_rect(&mut self, clip_rect: Rect)
pub fn set_clip_rect(&mut self, clip_rect: Rect)
Everything painted in this Painter
will be clipped against this.
This means nothing outside of this rectangle will be visible on screen.
pub fn round_to_pixel(&self, point: f32) -> f32
pub fn round_to_pixel(&self, point: f32) -> f32
Useful for pixel-perfect rendering.
pub fn round_vec_to_pixels(&self, vec: Vec2) -> Vec2
pub fn round_vec_to_pixels(&self, vec: Vec2) -> Vec2
Useful for pixel-perfect rendering.
pub fn round_pos_to_pixels(&self, pos: Pos2) -> Pos2
pub fn round_pos_to_pixels(&self, pos: Pos2) -> Pos2
Useful for pixel-perfect rendering.
§impl Painter
impl Painter
§Low level
pub fn add(&self, shape: impl Into<Shape>) -> ShapeIdx
pub fn add(&self, shape: impl Into<Shape>) -> ShapeIdx
It is up to the caller to make sure there is room for this. Can be used for free painting. NOTE: all coordinates are screen coordinates!
pub fn extend<I>(&self, shapes: I)where
I: IntoIterator<Item = Shape>,
pub fn extend<I>(&self, shapes: I)where
I: IntoIterator<Item = Shape>,
Add many shapes at once.
Calling this once is generally faster than calling Self::add
multiple times.
§impl Painter
impl Painter
§Paint different primitives
pub fn line_segment(&self, points: [Pos2; 2], stroke: impl Into<Stroke>)
pub fn line_segment(&self, points: [Pos2; 2], stroke: impl Into<Stroke>)
Paints a line from the first point to the second.
pub fn hline(&self, x: impl Into<Rangef>, y: f32, stroke: impl Into<Stroke>)
pub fn hline(&self, x: impl Into<Rangef>, y: f32, stroke: impl Into<Stroke>)
Paints a horizontal line.
pub fn circle( &self, center: Pos2, radius: f32, fill_color: impl Into<Color32>, stroke: impl Into<Stroke>, )
pub fn circle_filled( &self, center: Pos2, radius: f32, fill_color: impl Into<Color32>, )
pub fn circle_stroke( &self, center: Pos2, radius: f32, stroke: impl Into<Stroke>, )
pub fn rect( &self, rect: Rect, rounding: impl Into<Rounding>, fill_color: impl Into<Color32>, stroke: impl Into<Stroke>, )
pub fn rect_filled( &self, rect: Rect, rounding: impl Into<Rounding>, fill_color: impl Into<Color32>, )
pub fn rect_stroke( &self, rect: Rect, rounding: impl Into<Rounding>, stroke: impl Into<Stroke>, )
pub fn arrow(&self, origin: Pos2, vec: Vec2, stroke: Stroke)
pub fn arrow(&self, origin: Pos2, vec: Vec2, stroke: Stroke)
Show an arrow starting at origin
and going in the direction of vec
, with the length vec.length()
.
pub fn image(&self, texture_id: TextureId, rect: Rect, uv: Rect, tint: Color32)
pub fn image(&self, texture_id: TextureId, rect: Rect, uv: Rect, tint: Color32)
An image at the given position.
uv
should normally be Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0))
unless you want to crop or flip the image.
tint
is a color multiplier. Use Color32::WHITE
if you don’t want to tint the image.
Usually it is easier to use crate::Image::paint_at
instead:
egui::Image::new(egui::include_image!("../assets/ferris.png"))
.rounding(5.0)
.tint(egui::Color32::LIGHT_BLUE)
.paint_at(ui, rect);
§impl Painter
impl Painter
§Text
pub fn text(
&self,
pos: Pos2,
anchor: Align2,
text: impl ToString,
font_id: FontId,
text_color: Color32,
) -> Rect
pub fn text( &self, pos: Pos2, anchor: Align2, text: impl ToString, font_id: FontId, text_color: Color32, ) -> Rect
Lay out and paint some text.
To center the text at the given position, use Align2::CENTER_CENTER
.
To find out the size of text before painting it, use
Self::layout
or Self::layout_no_wrap
.
Returns where the text ended up.
pub fn layout(
&self,
text: String,
font_id: FontId,
color: Color32,
wrap_width: f32,
) -> Arc<Galley>
pub fn layout( &self, text: String, font_id: FontId, color: Color32, wrap_width: f32, ) -> Arc<Galley>
Will wrap text at the given width and line break at \n
.
Paint the results with Self::galley
.
pub fn layout_no_wrap(
&self,
text: String,
font_id: FontId,
color: Color32,
) -> Arc<Galley>
pub fn layout_no_wrap( &self, text: String, font_id: FontId, color: Color32, ) -> Arc<Galley>
Will line break at \n
.
Paint the results with Self::galley
.
pub fn galley(&self, pos: Pos2, galley: Arc<Galley>)
pub fn galley(&self, pos: Pos2, galley: Arc<Galley>)
Paint text that has already been laid out in a Galley
.
You can create the Galley
with Self::layout
.
If you want to change the color of the text, use Self::galley_with_color
.
pub fn galley_with_color(
&self,
pos: Pos2,
galley: Arc<Galley>,
text_color: Color32,
)
pub fn galley_with_color( &self, pos: Pos2, galley: Arc<Galley>, text_color: Color32, )
Paint text that has already been laid out in a Galley
.
You can create the Galley
with Self::layout
.
The text color in the Galley
will be replaced with the given color.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Painter
impl !RefUnwindSafe for Painter
impl Send for Painter
impl Sync for Painter
impl Unpin for Painter
impl !UnwindSafe for Painter
Blanket Implementations§
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