pub fn player_state_transition(
entities: Res<'_, Entities>,
player_inputs: Res<'_, MatchInputs>,
player_indexes: Comp<'_, PlayerIdx>,
player_states: CompMut<'_, PlayerState>,
bodies: Comp<'_, KinematicBody>,
)
pub fn player_state_transition(
entities: Res<'_, Entities>,
player_inputs: Res<'_, MatchInputs>,
player_indexes: Comp<'_, PlayerIdx>,
player_states: CompMut<'_, PlayerState>,
bodies: Comp<'_, KinematicBody>,
)