Function jumpy::core::player::state::states::idle::handle_player_state

source ยท
pub fn handle_player_state(
    entities: Res<'_, Entities>,
    player_inputs: Res<'_, MatchInputs>,
    player_indexes: Comp<'_, PlayerIdx>,
    player_states: Comp<'_, PlayerState>,
    assets: Res<'_, AssetServer>,
    sprites: CompMut<'_, AnimationBankSprite>,
    bodies: CompMut<'_, KinematicBody>,
    audio_center: ResMut<'_, AudioCenter>,
    collision_world: CollisionWorld<'_>,
    slippery: CompMut<'_, Slippery>,
)