pub fn player_state_transition(
entities: Res<'_, Entities>,
killed_players: Comp<'_, PlayerKilled>,
player_states: CompMut<'_, PlayerState>,
)
pub fn player_state_transition(
entities: Res<'_, Entities>,
killed_players: Comp<'_, PlayerKilled>,
player_states: CompMut<'_, PlayerState>,
)