Function jumpy::core::player::midair::player_state_transition

source ยท
pub fn player_state_transition(
    entities: Res<'_, Entities>,
    player_inputs: Res<'_, MatchInputs>,
    player_indexes: Comp<'_, PlayerIdx>,
    assets: Res<'_, AssetServer>,
    player_states: CompMut<'_, PlayerState>,
    bodies: Comp<'_, KinematicBody>,
    audio_center: ResMut<'_, AudioCenter>,
)