Function jumpy::core::player::update_player_layers
source ยท fn update_player_layers(
entities: Res<'_, Entities>,
player_inputs: ResMutInit<'_, MatchInputs>,
animation_bank_sprites: CompMut<'_, AnimationBankSprite>,
player_body_attachments: CompMut<'_, PlayerBodyAttachment>,
player_layers: Comp<'_, PlayerLayers>,
player_indexes: Comp<'_, PlayerIdx>,
assets: Res<'_, AssetServer>,
)
Expand description
System that reads the PlayerLayers
component and updates the animated sprite banks to match
the animations specified.