Function jumpy::core::player::player_ai_system
source ยท fn player_ai_system(
entities: Res<'_, Entities>,
nav_graph: ResMutInit<'_, NavGraph>,
player_inputs: ResMutInit<'_, MatchInputs>,
ai_players: CompMut<'_, AiPlayer>,
player_indexes: Comp<'_, PlayerIdx>,
map: Res<'_, LoadedMap>,
transforms: Comp<'_, Transform>,
pathfinding_debug_line: ResMutInit<'_, PathfindingDebugLines>,
paths: CompMut<'_, Path2d>,
bodies: Comp<'_, KinematicBody>,
debug_settings: ResInit<'_, DebugSettings>,
rng: Res<'_, GlobalRng>,
time: Res<'_, Time>,
)