Function jumpy::core::player::player_ai_system

source ยท
fn player_ai_system(
    entities: Res<'_, Entities>,
    nav_graph: ResMutInit<'_, NavGraph>,
    player_inputs: ResMutInit<'_, MatchInputs>,
    ai_players: CompMut<'_, AiPlayer>,
    player_indexes: Comp<'_, PlayerIdx>,
    map: Res<'_, LoadedMap>,
    transforms: Comp<'_, Transform>,
    pathfinding_debug_line: ResMutInit<'_, PathfindingDebugLines>,
    paths: CompMut<'_, Path2d>,
    bodies: Comp<'_, KinematicBody>,
    debug_settings: ResInit<'_, DebugSettings>,
    rng: Res<'_, GlobalRng>,
    time: Res<'_, Time>,
)