Struct jumpy::core::physics::collisions::rapier::RigidBodyActivation
pub struct RigidBodyActivation {
pub linear_threshold: f32,
pub angular_threshold: f32,
pub time_until_sleep: f32,
pub time_since_can_sleep: f32,
pub sleeping: bool,
}
Expand description
The rb_activation status of a body.
This controls whether a body is sleeping or not. If the threshold is negative, the body never sleeps.
Fields§
§linear_threshold: f32
The threshold linear velocity bellow which the body can fall asleep.
angular_threshold: f32
The angular linear velocity bellow which the body can fall asleep.
time_until_sleep: f32
The amount of time the rigid-body must remain below the thresholds to be put to sleep.
time_since_can_sleep: f32
Since how much time can this body sleep?
sleeping: bool
Is this body sleeping?
Implementations§
§impl RigidBodyActivation
impl RigidBodyActivation
pub fn default_linear_threshold() -> f32
pub fn default_linear_threshold() -> f32
The default linear velocity bellow which a body can be put to sleep.
pub fn default_angular_threshold() -> f32
pub fn default_angular_threshold() -> f32
The default angular velocity bellow which a body can be put to sleep.
pub fn default_time_until_sleep() -> f32
pub fn default_time_until_sleep() -> f32
The amount of time the rigid-body must remain bellow it’s linear and angular velocity threshold before falling to sleep.
pub fn active() -> RigidBodyActivation
pub fn active() -> RigidBodyActivation
Create a new rb_activation status initialised with the default rb_activation threshold and is active.
pub fn inactive() -> RigidBodyActivation
pub fn inactive() -> RigidBodyActivation
Create a new rb_activation status initialised with the default rb_activation threshold and is inactive.
pub fn cannot_sleep() -> RigidBodyActivation
pub fn cannot_sleep() -> RigidBodyActivation
Create a new activation status that prevents the rigid-body from sleeping.
pub fn sleep(&mut self)
pub fn sleep(&mut self)
Put this rigid-body to sleep.
Trait Implementations§
§impl Clone for RigidBodyActivation
impl Clone for RigidBodyActivation
§fn clone(&self) -> RigidBodyActivation
fn clone(&self) -> RigidBodyActivation
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for RigidBodyActivation
impl Debug for RigidBodyActivation
§impl Default for RigidBodyActivation
impl Default for RigidBodyActivation
§fn default() -> RigidBodyActivation
fn default() -> RigidBodyActivation
§impl PartialEq for RigidBodyActivation
impl PartialEq for RigidBodyActivation
§fn eq(&self, other: &RigidBodyActivation) -> bool
fn eq(&self, other: &RigidBodyActivation) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for RigidBodyActivation
impl StructuralPartialEq for RigidBodyActivation
Auto Trait Implementations§
impl Freeze for RigidBodyActivation
impl RefUnwindSafe for RigidBodyActivation
impl Send for RigidBodyActivation
impl Sync for RigidBodyActivation
impl Unpin for RigidBodyActivation
impl UnwindSafe for RigidBodyActivation
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