pub struct Multibody {Show 16 fields
links: MultibodyLinkVec,
pub(crate) velocities: Matrix<f32, Dyn, Const<1>, VecStorage<f32, Dyn, Const<1>>>,
pub(crate) damping: Matrix<f32, Dyn, Const<1>, VecStorage<f32, Dyn, Const<1>>>,
pub(crate) accelerations: Matrix<f32, Dyn, Const<1>, VecStorage<f32, Dyn, Const<1>>>,
body_jacobians: Vec<Matrix<f32, Const<3>, Dyn, VecStorage<f32, Const<3>, Dyn>>>,
augmented_mass: Matrix<f32, Dyn, Dyn, VecStorage<f32, Dyn, Dyn>>,
inv_augmented_mass: LU<f32, Dyn, Dyn>,
acc_augmented_mass: Matrix<f32, Dyn, Dyn, VecStorage<f32, Dyn, Dyn>>,
acc_inv_augmented_mass: LU<f32, Dyn, Dyn>,
ndofs: usize,
pub(crate) root_is_dynamic: bool,
pub(crate) solver_id: usize,
workspace: MultibodyWorkspace,
coriolis_v: Vec<Matrix<f32, Const<2>, Dyn, <DefaultAllocator as Allocator<f32, Const<2>, Dyn>>::Buffer>>,
coriolis_w: Vec<Matrix<f32, Const<1>, Dyn, <DefaultAllocator as Allocator<f32, Const<1>, Dyn>>::Buffer>>,
i_coriolis_dt: Matrix<f32, Const<3>, Dyn, VecStorage<f32, Const<3>, Dyn>>,
}
Expand description
An articulated body simulated using the reduced-coordinates approach.
Fields§
§links: MultibodyLinkVec
§velocities: Matrix<f32, Dyn, Const<1>, VecStorage<f32, Dyn, Const<1>>>
§damping: Matrix<f32, Dyn, Const<1>, VecStorage<f32, Dyn, Const<1>>>
§accelerations: Matrix<f32, Dyn, Const<1>, VecStorage<f32, Dyn, Const<1>>>
§body_jacobians: Vec<Matrix<f32, Const<3>, Dyn, VecStorage<f32, Const<3>, Dyn>>>
§augmented_mass: Matrix<f32, Dyn, Dyn, VecStorage<f32, Dyn, Dyn>>
§inv_augmented_mass: LU<f32, Dyn, Dyn>
§acc_augmented_mass: Matrix<f32, Dyn, Dyn, VecStorage<f32, Dyn, Dyn>>
§acc_inv_augmented_mass: LU<f32, Dyn, Dyn>
§ndofs: usize
§root_is_dynamic: bool
§solver_id: usize
§workspace: MultibodyWorkspace
§coriolis_v: Vec<Matrix<f32, Const<2>, Dyn, <DefaultAllocator as Allocator<f32, Const<2>, Dyn>>::Buffer>>
§coriolis_w: Vec<Matrix<f32, Const<1>, Dyn, <DefaultAllocator as Allocator<f32, Const<1>, Dyn>>::Buffer>>
§i_coriolis_dt: Matrix<f32, Const<3>, Dyn, VecStorage<f32, Const<3>, Dyn>>
Implementations§
§impl Multibody
impl Multibody
pub fn inv_augmented_mass(&self) -> &LU<f32, Dyn, Dyn>
pub fn inv_augmented_mass(&self) -> &LU<f32, Dyn, Dyn>
The inverse augmented mass matrix of this multibody.
pub fn root(&self) -> &MultibodyLink
pub fn root(&self) -> &MultibodyLink
The first link of this multibody.
pub fn root_mut(&mut self) -> &mut MultibodyLink
pub fn root_mut(&mut self) -> &mut MultibodyLink
Mutable reference to the first link of this multibody.
pub fn link(&self, id: usize) -> Option<&MultibodyLink>
pub fn link(&self, id: usize) -> Option<&MultibodyLink>
Reference i
-th multibody link of this multibody.
Return None
if there is less than i + 1
multibody links.
pub fn link_mut(&mut self, id: usize) -> Option<&mut MultibodyLink>
pub fn link_mut(&mut self, id: usize) -> Option<&mut MultibodyLink>
Mutable reference to the multibody link with the given id.
Return None
if the given id does not identifies a multibody link part of self
.
pub fn links(&self) -> impl Iterator<Item = &MultibodyLink>
pub fn links(&self) -> impl Iterator<Item = &MultibodyLink>
Iterator through all the links of this multibody.
All link are guaranteed to be yielded before its descendant.
pub fn links_mut(&mut self) -> impl Iterator<Item = &mut MultibodyLink>
pub fn links_mut(&mut self) -> impl Iterator<Item = &mut MultibodyLink>
Mutable iterator through all the links of this multibody.
All link are guaranteed to be yielded before its descendant.
pub fn damping(
&self,
) -> &Matrix<f32, Dyn, Const<1>, VecStorage<f32, Dyn, Const<1>>>
pub fn damping( &self, ) -> &Matrix<f32, Dyn, Const<1>, VecStorage<f32, Dyn, Const<1>>>
The vector of damping applied to this multibody.
pub fn damping_mut(
&mut self,
) -> &mut Matrix<f32, Dyn, Const<1>, VecStorage<f32, Dyn, Const<1>>>
pub fn damping_mut( &mut self, ) -> &mut Matrix<f32, Dyn, Const<1>, VecStorage<f32, Dyn, Const<1>>>
Mutable vector of damping applied to this multibody.
pub fn joint_velocity(
&self,
link: &MultibodyLink,
) -> Matrix<f32, Dyn, Const<1>, ViewStorage<'_, f32, Dyn, Const<1>, Const<1>, Dyn>>
pub fn joint_velocity( &self, link: &MultibodyLink, ) -> Matrix<f32, Dyn, Const<1>, ViewStorage<'_, f32, Dyn, Const<1>, Const<1>, Dyn>>
The generalized velocity at the multibody_joint of the given link.
pub fn generalized_acceleration(
&self,
) -> Matrix<f32, Dyn, Const<1>, ViewStorage<'_, f32, Dyn, Const<1>, Const<1>, Dyn>>
pub fn generalized_acceleration( &self, ) -> Matrix<f32, Dyn, Const<1>, ViewStorage<'_, f32, Dyn, Const<1>, Const<1>, Dyn>>
The generalized accelerations of this multibodies.
pub fn generalized_velocity(
&self,
) -> Matrix<f32, Dyn, Const<1>, ViewStorage<'_, f32, Dyn, Const<1>, Const<1>, Dyn>>
pub fn generalized_velocity( &self, ) -> Matrix<f32, Dyn, Const<1>, ViewStorage<'_, f32, Dyn, Const<1>, Const<1>, Dyn>>
The generalized velocities of this multibodies.
pub fn generalized_velocity_mut(
&mut self,
) -> Matrix<f32, Dyn, Const<1>, ViewStorageMut<'_, f32, Dyn, Const<1>, Const<1>, Dyn>>
pub fn generalized_velocity_mut( &mut self, ) -> Matrix<f32, Dyn, Const<1>, ViewStorageMut<'_, f32, Dyn, Const<1>, Const<1>, Dyn>>
The mutable generalized velocities of this multibodies.
pub fn apply_displacements(&mut self, disp: &[f32])
pub fn apply_displacements(&mut self, disp: &[f32])
Apply displacements, in generalized coordinates, to this multibody.
pub fn forward_kinematics(
&mut self,
bodies: &mut RigidBodySet,
update_rb_mass_props: bool,
)
pub fn forward_kinematics( &mut self, bodies: &mut RigidBodySet, update_rb_mass_props: bool, )
Apply forward-kinematics to this multibody and its related rigid-bodies.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Multibody
impl RefUnwindSafe for Multibody
impl Send for Multibody
impl Sync for Multibody
impl Unpin for Multibody
impl UnwindSafe for Multibody
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