Struct jumpy::core::physics::collisions::rapier::ImpulseJointSet
pub struct ImpulseJointSet {
rb_graph_ids: Coarena<NodeIndex>,
joint_ids: Arena<EdgeIndex>,
joint_graph: InteractionGraph<RigidBodyHandle, ImpulseJoint>,
pub(crate) to_wake_up: Vec<RigidBodyHandle>,
}
Expand description
A set of impulse_joints that can be handled by a physics World
.
Fields§
§rb_graph_ids: Coarena<NodeIndex>
§joint_ids: Arena<EdgeIndex>
§joint_graph: InteractionGraph<RigidBodyHandle, ImpulseJoint>
§to_wake_up: Vec<RigidBodyHandle>
Implementations§
§impl ImpulseJointSet
impl ImpulseJointSet
pub fn new() -> ImpulseJointSet
pub fn new() -> ImpulseJointSet
Creates a new empty set of impulse_joints.
pub fn joint_graph(&self) -> &InteractionGraph<RigidBodyHandle, ImpulseJoint>
pub fn joint_graph(&self) -> &InteractionGraph<RigidBodyHandle, ImpulseJoint>
Retrieve the joint graph where edges are impulse_joints and nodes are rigid body handles.
pub fn joints_between(
&self,
body1: RigidBodyHandle,
body2: RigidBodyHandle,
) -> impl Iterator<Item = (ImpulseJointHandle, &ImpulseJoint)>
pub fn joints_between( &self, body1: RigidBodyHandle, body2: RigidBodyHandle, ) -> impl Iterator<Item = (ImpulseJointHandle, &ImpulseJoint)>
Iterates through all the joints between two rigid-bodies.
pub fn attached_joints(
&self,
body: RigidBodyHandle,
) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyHandle, ImpulseJointHandle, &ImpulseJoint)>
pub fn attached_joints( &self, body: RigidBodyHandle, ) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyHandle, ImpulseJointHandle, &ImpulseJoint)>
Iterates through all the impulse joints attached to the given rigid-body.
pub fn map_attached_joints_mut(
&mut self,
body: RigidBodyHandle,
f: impl FnMut(RigidBodyHandle, RigidBodyHandle, ImpulseJointHandle, &mut ImpulseJoint),
)
pub fn map_attached_joints_mut( &mut self, body: RigidBodyHandle, f: impl FnMut(RigidBodyHandle, RigidBodyHandle, ImpulseJointHandle, &mut ImpulseJoint), )
Iterates through all the impulse joints attached to the given rigid-body.
pub fn attached_enabled_joints(
&self,
body: RigidBodyHandle,
) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyHandle, ImpulseJointHandle, &ImpulseJoint)>
pub fn attached_enabled_joints( &self, body: RigidBodyHandle, ) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyHandle, ImpulseJointHandle, &ImpulseJoint)>
Iterates through all the enabled impulse joints attached to the given rigid-body.
pub fn contains(&self, handle: ImpulseJointHandle) -> bool
pub fn contains(&self, handle: ImpulseJointHandle) -> bool
Is the given joint handle valid?
pub fn get(&self, handle: ImpulseJointHandle) -> Option<&ImpulseJoint>
pub fn get(&self, handle: ImpulseJointHandle) -> Option<&ImpulseJoint>
Gets the joint with the given handle.
pub fn get_mut(
&mut self,
handle: ImpulseJointHandle,
) -> Option<&mut ImpulseJoint>
pub fn get_mut( &mut self, handle: ImpulseJointHandle, ) -> Option<&mut ImpulseJoint>
Gets a mutable reference to the joint with the given handle.
pub fn get_unknown_gen(
&self,
i: u32,
) -> Option<(&ImpulseJoint, ImpulseJointHandle)>
pub fn get_unknown_gen( &self, i: u32, ) -> Option<(&ImpulseJoint, ImpulseJointHandle)>
Gets the joint with the given handle without a known generation.
This is useful when you know you want the joint at index i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the joint position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get(handle)
which does not
suffer form the ABA problem.
pub fn get_unknown_gen_mut(
&mut self,
i: u32,
) -> Option<(&mut ImpulseJoint, ImpulseJointHandle)>
pub fn get_unknown_gen_mut( &mut self, i: u32, ) -> Option<(&mut ImpulseJoint, ImpulseJointHandle)>
Gets a mutable reference to the joint with the given handle without a known generation.
This is useful when you know you want the joint at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the joint position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get_mut(handle)
which does not
suffer form the ABA problem.
pub fn iter(&self) -> impl Iterator<Item = (ImpulseJointHandle, &ImpulseJoint)>
pub fn iter(&self) -> impl Iterator<Item = (ImpulseJointHandle, &ImpulseJoint)>
Iterates through all the joint on this set.
pub fn iter_mut(
&mut self,
) -> impl Iterator<Item = (ImpulseJointHandle, &mut ImpulseJoint)>
pub fn iter_mut( &mut self, ) -> impl Iterator<Item = (ImpulseJointHandle, &mut ImpulseJoint)>
Iterates mutably through all the joint on this set.
pub fn insert(
&mut self,
body1: RigidBodyHandle,
body2: RigidBodyHandle,
data: impl Into<GenericJoint>,
wake_up: bool,
) -> ImpulseJointHandle
pub fn insert( &mut self, body1: RigidBodyHandle, body2: RigidBodyHandle, data: impl Into<GenericJoint>, wake_up: bool, ) -> ImpulseJointHandle
Inserts a new joint into this set and retrieve its handle.
If wake_up
is set to true
, then the bodies attached to this joint will be
automatically woken up during the next timestep.
pub fn remove(
&mut self,
handle: ImpulseJointHandle,
wake_up: bool,
) -> Option<ImpulseJoint>
pub fn remove( &mut self, handle: ImpulseJointHandle, wake_up: bool, ) -> Option<ImpulseJoint>
Removes a joint from this set.
If wake_up
is set to true
, then the bodies attached to this joint will be
automatically woken up.
pub fn remove_joints_attached_to_rigid_body(
&mut self,
handle: RigidBodyHandle,
) -> Vec<ImpulseJointHandle>
pub fn remove_joints_attached_to_rigid_body( &mut self, handle: RigidBodyHandle, ) -> Vec<ImpulseJointHandle>
Deletes all the impulse_joints attached to the given rigid-body.
The provided rigid-body handle is not required to identify a rigid-body that
is still contained by the bodies
component set.
Returns the (now invalid) handles of the removed impulse_joints.
Trait Implementations§
§impl Clone for ImpulseJointSet
impl Clone for ImpulseJointSet
§fn clone(&self) -> ImpulseJointSet
fn clone(&self) -> ImpulseJointSet
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Default for ImpulseJointSet
impl Default for ImpulseJointSet
§fn default() -> ImpulseJointSet
fn default() -> ImpulseJointSet
Auto Trait Implementations§
impl Freeze for ImpulseJointSet
impl RefUnwindSafe for ImpulseJointSet
impl Send for ImpulseJointSet
impl Sync for ImpulseJointSet
impl Unpin for ImpulseJointSet
impl UnwindSafe for ImpulseJointSet
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