Function jumpy::core::elements::urchin::hydrate

source ยท
fn hydrate(
    entities: ResMutInit<'_, Entities>,
    hydrated: CompMut<'_, MapElementHydrated>,
    dehrydate_bounds: CompMut<'_, DehydrateOutOfBounds>,
    element_handles: CompMut<'_, ElementHandle>,
    assets: Res<'_, AssetServer>,
    urchins: CompMut<'_, Urchin>,
    sprites: CompMut<'_, Sprite>,
    bodies: CompMut<'_, KinematicBody>,
    transforms: CompMut<'_, Transform>,
    spawner_manager: SpawnerManager<'_>,
)