Function jumpy::core::elements::spike::update

source ยท
fn update(
    entities: Res<'_, Entities>,
    spikes: CompMut<'_, Spike>,
    collision_world: CollisionWorld<'_>,
    player_indexes: Comp<'_, PlayerIdx>,
    invincibles: CompMut<'_, Invincibility>,
    commands: Commands<'_>,
    transforms: Comp<'_, Transform>,
)