pub fn update(
entities: Res<'_, Entities>,
slippery_seaweeds: CompMut<'_, SlipperySeaweed>,
collision_world: CollisionWorld<'_>,
player_states: CompMut<'_, PlayerState>,
)
pub fn update(
entities: Res<'_, Entities>,
slippery_seaweeds: CompMut<'_, SlipperySeaweed>,
collision_world: CollisionWorld<'_>,
player_states: CompMut<'_, PlayerState>,
)