Function jumpy::core::elements::slippery::hydrate

source ยท
fn hydrate(
    entities: Res<'_, Entities>,
    hydrated: CompMut<'_, MapElementHydrated>,
    element_handles: Comp<'_, ElementHandle>,
    assets: Res<'_, AssetServer>,
    slippery: CompMut<'_, Slippery>,
    atlas_sprites: CompMut<'_, AtlasSprite>,
    bodies: CompMut<'_, KinematicBody>,
)