Function jumpy::core::elements::kick_bomb::hydrate

source ยท
fn hydrate(
    assets: Res<'_, AssetServer>,
    entities: ResMutInit<'_, Entities>,
    transforms: Comp<'_, Transform>,
    hydrated: CompMut<'_, MapElementHydrated>,
    element_handles: CompMut<'_, ElementHandle>,
    respawn_points: CompMut<'_, DehydrateOutOfBounds>,
    spawner_manager: SpawnerManager<'_>,
    commands: Commands<'_>,
)