Function jumpy::core::elements::fish_school::hydrate

source ยท
pub fn hydrate(
    rng: Res<'_, GlobalRng>,
    entities: ResMutInit<'_, Entities>,
    hydrated: CompMut<'_, MapElementHydrated>,
    element_handles: CompMut<'_, ElementHandle>,
    assets: Res<'_, AssetServer>,
    fish_schools: CompMut<'_, FishSchool>,
    fishes: CompMut<'_, Fish>,
    transforms: CompMut<'_, Transform>,
    actors: CompMut<'_, Actor>,
    colliders: CompMut<'_, Collider>,
    atlas_sprites: CompMut<'_, AtlasSprite>,
    animated_sprites: CompMut<'_, AnimatedSprite>,
    spawner_manager: SpawnerManager<'_>,
)