fn hydrate(
entities: Res<'_, Entities>,
actors: CompMut<'_, Actor>,
colliders: CompMut<'_, Collider>,
lifetimes: CompMut<'_, Lifetime>,
atlas_sprites: CompMut<'_, AtlasSprite>,
bullet_handles: Comp<'_, BulletHandle>,
assets: Res<'_, AssetServer>,
)
Expand description
Hydrate bullets.