Function jumpy::core::bullet::hydrate

source ยท
fn hydrate(
    entities: Res<'_, Entities>,
    actors: CompMut<'_, Actor>,
    colliders: CompMut<'_, Collider>,
    lifetimes: CompMut<'_, Lifetime>,
    atlas_sprites: CompMut<'_, AtlasSprite>,
    bullet_handles: Comp<'_, BulletHandle>,
    assets: Res<'_, AssetServer>,
)
Expand description

Hydrate bullets.