Struct bones_lib::prelude::SystemStages

pub struct SystemStages {
    pub stages: Vec<Box<dyn SystemStage>>,
    pub has_started: bool,
    pub startup_systems: Vec<StaticSystem<(), ()>>,
    pub single_success_systems: Vec<StaticSystem<(), Option<()>>>,
}
Expand description

An ordered collection of SystemStages.

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§stages: Vec<Box<dyn SystemStage>>

The stages in the collection, in the order that they will be run.

§has_started: bool

Whether or not the startup systems have been run yet.

§startup_systems: Vec<StaticSystem<(), ()>>

The systems that should run at startup.

§single_success_systems: Vec<StaticSystem<(), Option<()>>>

Systems that are continously run until they succeed(return Some). These run before all stages. Uses Option to allow for easy usage of ?.

Implementations§

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impl SystemStages

pub fn run(&mut self, world: &mut World)

Execute the systems on the given world.

pub fn with_core_stages() -> SystemStages

Create a SystemStages collection, initialized with a stage for each CoreStage.

pub fn add_startup_system<Args, S>(&mut self, system: S) -> &mut SystemStages
where S: IntoSystem<Args, (), (), Sys = StaticSystem<(), ()>>,

Add a system that will run only once, before all of the other non-startup systems.

pub fn add_single_success_system<Args, S>( &mut self, system: S, ) -> &mut SystemStages
where S: IntoSystem<Args, (), Option<()>, Sys = StaticSystem<(), Option<()>>>,

Add a system that will run each frame until it succeeds (returns Some). Runs before all stages. Uses Option to allow for easy usage of ?.

pub fn add_system_to_stage<Args, S>( &mut self, label: impl StageLabel, system: S, ) -> &mut SystemStages
where S: IntoSystem<Args, (), (), Sys = StaticSystem<(), ()>>,

Add a System to the stage with the given label.

pub fn insert_stage_before<L, S>( &mut self, label: L, stage: S, ) -> &mut SystemStages
where L: StageLabel, S: SystemStage + 'static,

Insert a new stage, before another existing stage

pub fn insert_stage_after<L, S>( &mut self, label: L, stage: S, ) -> &mut SystemStages
where L: StageLabel, S: SystemStage + 'static,

Insert a new stage, after another existing stage

pub fn reset_remove_all_systems(&mut self)

Remove all systems from all stages, including startup and single success systems. Resets has_started as well, allowing for startup systems to run once again.

pub fn remove_all_systems(&mut self)

Remove all systems from all stages, including startup and single success systems. Does not reset has_started.

Trait Implementations§

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impl Debug for SystemStages

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for SystemStages

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fn default() -> SystemStages

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &World) -> T

Creates Self using data from the given World.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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unsafe fn raw_default(dst: *mut c_void)

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fn raw_default_cb() -> Unsafe<&'static (dyn Fn(*mut c_void) + Send + Sync)>

Get a callback suitable for [SchemaData].
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impl<T> RawDrop for T

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unsafe fn raw_drop(ptr: *mut c_void)

Write the default value of the type to the pointer. Read more
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fn raw_drop_cb() -> Unsafe<&'static (dyn Fn(*mut c_void) + Send + Sync)>

Get a callback suitable for [SchemaData].
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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fn vzip(self) -> V