Struct bones_framework::prelude::AssetInfo

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pub struct AssetInfo {
    pub pack: Cid,
    pub path: PathBuf,
}
Expand description

An identifier for an asset.

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§pack: Cid

The unique ID of the asset pack this asset is located in.

§path: PathBuf

The path to the asset, relative to the root of the asset pack.

Trait Implementations§

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impl Clone for AssetInfo

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fn clone(&self) -> AssetInfo

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AssetInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for AssetInfo

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fn default() -> AssetInfo

Returns the “default value” for a type. Read more
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impl Hash for AssetInfo

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for AssetInfo

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fn eq(&self, other: &AssetInfo) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for AssetInfo

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impl StructuralPartialEq for AssetInfo

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fn type_id(&self) -> TypeId

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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