Struct bones_framework::networking::GameMessage
source · pub struct GameMessage {
pub match_id: u8,
pub message: Message,
}
Expand description
Wraps ggrs::Message
with included match_id
, used to determine if message received
from current match.
Fields§
§match_id: u8
Socket match id
message: Message
Wrapped message
Trait Implementations§
source§impl Clone for GameMessage
impl Clone for GameMessage
source§fn clone(&self) -> GameMessage
fn clone(&self) -> GameMessage
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameMessage
impl Debug for GameMessage
source§impl<'de> Deserialize<'de> for GameMessage
impl<'de> Deserialize<'de> for GameMessage
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameMessage
impl RefUnwindSafe for GameMessage
impl Send for GameMessage
impl Sync for GameMessage
impl Unpin for GameMessage
impl UnwindSafe for GameMessage
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