Struct bones_framework::networking::online::LobbyInfo
source · pub struct LobbyInfo {
pub name: String,
pub max_players: u32,
pub password_hash: Option<String>,
pub match_data: Vec<u8>,
pub game_id: String,
pub player_idx_assignment: PlayerIdxAssignment,
}
Expand description
Information about a lobby
Fields§
§name: String
The name of the lobby
max_players: u32
The maximum number of players allowed in the lobby
password_hash: Option<String>
The hashed password for the lobby, if any
match_data: Vec<u8>
This is an arbitrary set of bytes that the lobby creator specifies and which other clients must read/accept (ie. settings, version number, etc.)
game_id: String
The unique identifier for the game
player_idx_assignment: PlayerIdxAssignment
Enables choosing how player_idx should be assigned to each player who joins the match.
Trait Implementations§
source§impl<'de> Deserialize<'de> for LobbyInfo
impl<'de> Deserialize<'de> for LobbyInfo
source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<LobbyInfo, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<LobbyInfo, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Serialize for LobbyInfo
impl Serialize for LobbyInfo
source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for LobbyInfo
impl RefUnwindSafe for LobbyInfo
impl Send for LobbyInfo
impl Sync for LobbyInfo
impl Unpin for LobbyInfo
impl UnwindSafe for LobbyInfo
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