pub enum NetworkInputStatus {
    Confirmed,
    Predicted,
    Disconnected,
}
Expand description

Indicates if input from networking is confirmed, predicted, or if player is disconnected.

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Confirmed

The input of this player for this frame is an actual received input.

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Predicted

The input of this player for this frame is predicted.

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Disconnected

The player has disconnected at or prior to this frame, so this input is a dummy.

Trait Implementations§

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impl Clone for NetworkInputStatus

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fn clone(&self) -> NetworkInputStatus

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NetworkInputStatus

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<InputStatus> for NetworkInputStatus

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fn from(value: InputStatus) -> Self

Converts to this type from the input type.
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impl PartialEq for NetworkInputStatus

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fn eq(&self, other: &NetworkInputStatus) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for NetworkInputStatus

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impl Eq for NetworkInputStatus

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impl StructuralPartialEq for NetworkInputStatus

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