Struct bones_framework::lib::GameSystems
source · pub struct GameSystems {
pub has_run_startup: bool,
pub startup: Vec<Box<dyn FnMut(&mut Game) + Send + Sync>>,
pub before: Vec<Box<dyn FnMut(&mut Game) + Send + Sync>>,
pub after: Vec<Box<dyn FnMut(&mut Game) + Send + Sync>>,
pub after_session: HashMap<Ustr, Vec<Box<dyn FnMut(&mut Game) + Send + Sync>>, BuildHasherDefault<FxHasher>>,
pub before_session: HashMap<Ustr, Vec<Box<dyn FnMut(&mut Game) + Send + Sync>>, BuildHasherDefault<FxHasher>>,
}
Fields§
§has_run_startup: bool
Flag which indicates whether or not the startup systems have been run yet.
startup: Vec<Box<dyn FnMut(&mut Game) + Send + Sync>>
Startup systems.
before: Vec<Box<dyn FnMut(&mut Game) + Send + Sync>>
Game systems that are run before sessions are run.
after: Vec<Box<dyn FnMut(&mut Game) + Send + Sync>>
Game systems that are run after sessions are run.
after_session: HashMap<Ustr, Vec<Box<dyn FnMut(&mut Game) + Send + Sync>>, BuildHasherDefault<FxHasher>>
Game systems that are run after a specific session is run.
before_session: HashMap<Ustr, Vec<Box<dyn FnMut(&mut Game) + Send + Sync>>, BuildHasherDefault<FxHasher>>
Game systems that are run before a specific session is run.
Implementations§
source§impl GameSystems
impl GameSystems
sourcepub fn add_startup_system<F>(&mut self, system: F) -> &mut GameSystems
pub fn add_startup_system<F>(&mut self, system: F) -> &mut GameSystems
Add a system that will run only once, before all of the other non-startup systems.
sourcepub fn add_before_system<F>(&mut self, system: F) -> &mut GameSystems
pub fn add_before_system<F>(&mut self, system: F) -> &mut GameSystems
Add a system that will run on every step, before all of the sessions are run.
sourcepub fn add_after_system<F>(&mut self, system: F) -> &mut GameSystems
pub fn add_after_system<F>(&mut self, system: F) -> &mut GameSystems
Add a system that will run on every step, after all of the sessions are run.
sourcepub fn add_before_session_system<F>(
&mut self,
session: &str,
system: F,
) -> &mut GameSystems
pub fn add_before_session_system<F>( &mut self, session: &str, system: F, ) -> &mut GameSystems
Add a system that will run every time the named session is run, before the session is run.
sourcepub fn add_after_session_system<F>(
&mut self,
session: &str,
system: F,
) -> &mut GameSystems
pub fn add_after_session_system<F>( &mut self, session: &str, system: F, ) -> &mut GameSystems
Add a system that will run every time the named session is run, after the session is run.
Trait Implementations§
source§impl Default for GameSystems
impl Default for GameSystems
source§fn default() -> GameSystems
fn default() -> GameSystems
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for GameSystems
impl !RefUnwindSafe for GameSystems
impl Send for GameSystems
impl Sync for GameSystems
impl Unpin for GameSystems
impl !UnwindSafe for GameSystems
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