Struct bones_framework::lib::prelude::Sessions
source · pub struct Sessions { /* private fields */ }
Expand description
Container for multiple game sessions.
Each session shares the same Entities
.
Implementations§
source§impl Sessions
impl Sessions
sourcepub fn create(&mut self, builder: SessionBuilder) -> &mut Session
pub fn create(&mut self, builder: SessionBuilder) -> &mut Session
Create a new session from SessionBuilder
, insert into Sessions
, and borrow it mutably so it can be modified.
If session with same name already exists, it will be replaced.
sourcepub fn create_with<N>(
&mut self,
name: N,
build_function: impl FnOnce(&mut SessionBuilder),
) -> &mut Session
pub fn create_with<N>( &mut self, name: N, build_function: impl FnOnce(&mut SessionBuilder), ) -> &mut Session
Create a new session from default SessionBuilder
, and modify in closure before it is added to Sessions
. Then borrow it mutably so it can be modified.
If session with same name already exists, it will be replaced.
sourcepub fn modify_and_replace_existing_session<N>(
&mut self,
name: N,
build_function: impl FnOnce(&mut SessionBuilder),
) -> Option<&mut Session>
pub fn modify_and_replace_existing_session<N>( &mut self, name: N, build_function: impl FnOnce(&mut SessionBuilder), ) -> Option<&mut Session>
Replaces an existing session after converting it into a SessionBuilder
with same systems, stages, etc. It then is given to build_function
to extend or modify it.
WARNING - this is intended to allow a GamePlugin
to extend a session created by another plugin during setup. It destroys and re-creates session, and if used during gameplay,
could break assumptions around determinism and cause desyncs in network play. The sessions World
is not preserved. This is a utility for constructing session, not for runtime mutation.
None
is returned if the session with name was not found.
sourcepub fn get_mut<K>(&mut self, name: K) -> Option<&mut Session>
pub fn get_mut<K>(&mut self, name: K) -> Option<&mut Session>
Borrow a session from the sessions list.
sourcepub fn add_command(
&mut self,
command: Box<dyn FnOnce(&mut Sessions) + Send + Sync>,
)
pub fn add_command( &mut self, command: Box<dyn FnOnce(&mut Sessions) + Send + Sync>, )
Add a SessionCommand
to queue.
Trait Implementations§
source§impl HasSchema for Sessions
impl HasSchema for Sessions
source§fn register_schema()
fn register_schema()
source§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
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Self: Sized,
fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
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Auto Trait Implementations§
impl Freeze for Sessions
impl !RefUnwindSafe for Sessions
impl Send for Sessions
impl Sync for Sessions
impl Unpin for Sessions
impl !UnwindSafe for Sessions
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