Struct bones_framework::glam::I64Vec3
source · #[repr(C)]pub struct I64Vec3 {
pub x: i64,
pub y: i64,
pub z: i64,
}
Expand description
A 3-dimensional vector.
Fields§
§x: i64
§y: i64
§z: i64
Implementations§
source§impl I64Vec3
impl I64Vec3
sourcepub fn select(mask: BVec3, if_true: I64Vec3, if_false: I64Vec3) -> I64Vec3
pub fn select(mask: BVec3, if_true: I64Vec3, if_false: I64Vec3) -> I64Vec3
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub const fn from_array(a: [i64; 3]) -> I64Vec3
pub const fn from_array(a: [i64; 3]) -> I64Vec3
Creates a new vector from an array.
sourcepub const fn from_slice(slice: &[i64]) -> I64Vec3
pub const fn from_slice(slice: &[i64]) -> I64Vec3
Creates a vector from the first 3 values in slice
.
§Panics
Panics if slice
is less than 3 elements long.
sourcepub fn write_to_slice(self, slice: &mut [i64])
pub fn write_to_slice(self, slice: &mut [i64])
Writes the elements of self
to the first 3 elements in slice
.
§Panics
Panics if slice
is less than 3 elements long.
sourcepub fn truncate(self) -> I64Vec2
pub fn truncate(self) -> I64Vec2
Creates a 2D vector from the x
and y
elements of self
, discarding z
.
Truncation may also be performed by using self.xy()
.
sourcepub fn dot_into_vec(self, rhs: I64Vec3) -> I64Vec3
pub fn dot_into_vec(self, rhs: I64Vec3) -> I64Vec3
Returns a vector where every component is the dot product of self
and rhs
.
sourcepub fn min(self, rhs: I64Vec3) -> I64Vec3
pub fn min(self, rhs: I64Vec3) -> I64Vec3
Returns a vector containing the minimum values for each element of self
and rhs
.
In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..]
.
sourcepub fn max(self, rhs: I64Vec3) -> I64Vec3
pub fn max(self, rhs: I64Vec3) -> I64Vec3
Returns a vector containing the maximum values for each element of self
and rhs
.
In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..]
.
sourcepub fn clamp(self, min: I64Vec3, max: I64Vec3) -> I64Vec3
pub fn clamp(self, min: I64Vec3, max: I64Vec3) -> I64Vec3
Component-wise clamping of values, similar to i64::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
§Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> i64
pub fn min_element(self) -> i64
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> i64
pub fn max_element(self) -> i64
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn cmpeq(self, rhs: I64Vec3) -> BVec3
pub fn cmpeq(self, rhs: I64Vec3) -> BVec3
Returns a vector mask containing the result of a ==
comparison for each element of
self
and rhs
.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..]
for all
elements.
sourcepub fn cmpne(self, rhs: I64Vec3) -> BVec3
pub fn cmpne(self, rhs: I64Vec3) -> BVec3
Returns a vector mask containing the result of a !=
comparison for each element of
self
and rhs
.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..]
for all
elements.
sourcepub fn cmpge(self, rhs: I64Vec3) -> BVec3
pub fn cmpge(self, rhs: I64Vec3) -> BVec3
Returns a vector mask containing the result of a >=
comparison for each element of
self
and rhs
.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..]
for all
elements.
sourcepub fn cmpgt(self, rhs: I64Vec3) -> BVec3
pub fn cmpgt(self, rhs: I64Vec3) -> BVec3
Returns a vector mask containing the result of a >
comparison for each element of
self
and rhs
.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..]
for all
elements.
sourcepub fn cmple(self, rhs: I64Vec3) -> BVec3
pub fn cmple(self, rhs: I64Vec3) -> BVec3
Returns a vector mask containing the result of a <=
comparison for each element of
self
and rhs
.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..]
for all
elements.
sourcepub fn cmplt(self, rhs: I64Vec3) -> BVec3
pub fn cmplt(self, rhs: I64Vec3) -> BVec3
Returns a vector mask containing the result of a <
comparison for each element of
self
and rhs
.
In other words this computes [self.x < rhs.x, self.y < rhs.y, ..]
for all
elements.
sourcepub fn abs(self) -> I64Vec3
pub fn abs(self) -> I64Vec3
Returns a vector containing the absolute value of each element of self
.
sourcepub fn signum(self) -> I64Vec3
pub fn signum(self) -> I64Vec3
Returns a vector with elements representing the sign of self
.
0
if the number is zero1
if the number is positive-1
if the number is negative
sourcepub fn is_negative_bitmask(self) -> u32
pub fn is_negative_bitmask(self) -> u32
Returns a bitmask with the lowest 3 bits set to the sign bits from the elements of self
.
A negative element results in a 1
bit and a positive element in a 0
bit. Element x
goes
into the first lowest bit, element y
into the second, etc.
sourcepub fn length_squared(self) -> i64
pub fn length_squared(self) -> i64
Computes the squared length of self
.
sourcepub fn distance_squared(self, rhs: I64Vec3) -> i64
pub fn distance_squared(self, rhs: I64Vec3) -> i64
Compute the squared euclidean distance between two points in space.
sourcepub fn div_euclid(self, rhs: I64Vec3) -> I64Vec3
pub fn div_euclid(self, rhs: I64Vec3) -> I64Vec3
Returns the element-wise quotient of [Euclidean division] of self
by rhs
.
§Panics
This function will panic if any rhs
element is 0 or the division results in overflow.
sourcepub fn rem_euclid(self, rhs: I64Vec3) -> I64Vec3
pub fn rem_euclid(self, rhs: I64Vec3) -> I64Vec3
Returns the element-wise remainder of Euclidean division of self
by rhs
.
§Panics
This function will panic if any rhs
element is 0 or the division results in overflow.
sourcepub fn as_u64vec3(&self) -> U64Vec3
pub fn as_u64vec3(&self) -> U64Vec3
Casts all elements of self
to u64
.
sourcepub const fn wrapping_add(self, rhs: I64Vec3) -> I64Vec3
pub const fn wrapping_add(self, rhs: I64Vec3) -> I64Vec3
Returns a vector containing the wrapping addition of self
and rhs
.
In other words this computes [self.x.wrapping_add(rhs.x), self.y.wrapping_add(rhs.y), ..]
.
sourcepub const fn wrapping_sub(self, rhs: I64Vec3) -> I64Vec3
pub const fn wrapping_sub(self, rhs: I64Vec3) -> I64Vec3
Returns a vector containing the wrapping subtraction of self
and rhs
.
In other words this computes [self.x.wrapping_sub(rhs.x), self.y.wrapping_sub(rhs.y), ..]
.
sourcepub const fn wrapping_mul(self, rhs: I64Vec3) -> I64Vec3
pub const fn wrapping_mul(self, rhs: I64Vec3) -> I64Vec3
Returns a vector containing the wrapping multiplication of self
and rhs
.
In other words this computes [self.x.wrapping_mul(rhs.x), self.y.wrapping_mul(rhs.y), ..]
.
sourcepub const fn wrapping_div(self, rhs: I64Vec3) -> I64Vec3
pub const fn wrapping_div(self, rhs: I64Vec3) -> I64Vec3
Returns a vector containing the wrapping division of self
and rhs
.
In other words this computes [self.x.wrapping_div(rhs.x), self.y.wrapping_div(rhs.y), ..]
.
sourcepub const fn saturating_add(self, rhs: I64Vec3) -> I64Vec3
pub const fn saturating_add(self, rhs: I64Vec3) -> I64Vec3
Returns a vector containing the saturating addition of self
and rhs
.
In other words this computes [self.x.saturating_add(rhs.x), self.y.saturating_add(rhs.y), ..]
.
sourcepub const fn saturating_sub(self, rhs: I64Vec3) -> I64Vec3
pub const fn saturating_sub(self, rhs: I64Vec3) -> I64Vec3
Returns a vector containing the saturating subtraction of self
and rhs
.
In other words this computes [self.x.saturating_sub(rhs.x), self.y.saturating_sub(rhs.y), ..]
.
sourcepub const fn saturating_mul(self, rhs: I64Vec3) -> I64Vec3
pub const fn saturating_mul(self, rhs: I64Vec3) -> I64Vec3
Returns a vector containing the saturating multiplication of self
and rhs
.
In other words this computes [self.x.saturating_mul(rhs.x), self.y.saturating_mul(rhs.y), ..]
.
sourcepub const fn saturating_div(self, rhs: I64Vec3) -> I64Vec3
pub const fn saturating_div(self, rhs: I64Vec3) -> I64Vec3
Returns a vector containing the saturating division of self
and rhs
.
In other words this computes [self.x.saturating_div(rhs.x), self.y.saturating_div(rhs.y), ..]
.
Trait Implementations§
source§impl AddAssign<i64> for I64Vec3
impl AddAssign<i64> for I64Vec3
source§fn add_assign(&mut self, rhs: i64)
fn add_assign(&mut self, rhs: i64)
+=
operation. Read moresource§impl AddAssign for I64Vec3
impl AddAssign for I64Vec3
source§fn add_assign(&mut self, rhs: I64Vec3)
fn add_assign(&mut self, rhs: I64Vec3)
+=
operation. Read moresource§impl<'de> Deserialize<'de> for I64Vec3
impl<'de> Deserialize<'de> for I64Vec3
source§fn deserialize<D>(
deserializer: D,
) -> Result<I64Vec3, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D,
) -> Result<I64Vec3, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
source§impl DivAssign<i64> for I64Vec3
impl DivAssign<i64> for I64Vec3
source§fn div_assign(&mut self, rhs: i64)
fn div_assign(&mut self, rhs: i64)
/=
operation. Read moresource§impl DivAssign for I64Vec3
impl DivAssign for I64Vec3
source§fn div_assign(&mut self, rhs: I64Vec3)
fn div_assign(&mut self, rhs: I64Vec3)
/=
operation. Read moresource§impl MulAssign<i64> for I64Vec3
impl MulAssign<i64> for I64Vec3
source§fn mul_assign(&mut self, rhs: i64)
fn mul_assign(&mut self, rhs: i64)
*=
operation. Read moresource§impl MulAssign for I64Vec3
impl MulAssign for I64Vec3
source§fn mul_assign(&mut self, rhs: I64Vec3)
fn mul_assign(&mut self, rhs: I64Vec3)
*=
operation. Read moresource§impl PartialEq for I64Vec3
impl PartialEq for I64Vec3
source§impl RemAssign<i64> for I64Vec3
impl RemAssign<i64> for I64Vec3
source§fn rem_assign(&mut self, rhs: i64)
fn rem_assign(&mut self, rhs: i64)
%=
operation. Read moresource§impl RemAssign for I64Vec3
impl RemAssign for I64Vec3
source§fn rem_assign(&mut self, rhs: I64Vec3)
fn rem_assign(&mut self, rhs: I64Vec3)
%=
operation. Read moresource§impl Serialize for I64Vec3
impl Serialize for I64Vec3
source§fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
source§impl SubAssign<i64> for I64Vec3
impl SubAssign<i64> for I64Vec3
source§fn sub_assign(&mut self, rhs: i64)
fn sub_assign(&mut self, rhs: i64)
-=
operation. Read moresource§impl SubAssign for I64Vec3
impl SubAssign for I64Vec3
source§fn sub_assign(&mut self, rhs: I64Vec3)
fn sub_assign(&mut self, rhs: I64Vec3)
-=
operation. Read moresource§impl Vec3Swizzles for I64Vec3
impl Vec3Swizzles for I64Vec3
type Vec2 = I64Vec2
type Vec4 = I64Vec4
fn xx(self) -> I64Vec2
fn xy(self) -> I64Vec2
fn xz(self) -> I64Vec2
fn yx(self) -> I64Vec2
fn yy(self) -> I64Vec2
fn yz(self) -> I64Vec2
fn zx(self) -> I64Vec2
fn zy(self) -> I64Vec2
fn zz(self) -> I64Vec2
fn xxx(self) -> I64Vec3
fn xxy(self) -> I64Vec3
fn xxz(self) -> I64Vec3
fn xyx(self) -> I64Vec3
fn xyy(self) -> I64Vec3
fn xyz(self) -> I64Vec3
fn xzx(self) -> I64Vec3
fn xzy(self) -> I64Vec3
fn xzz(self) -> I64Vec3
fn yxx(self) -> I64Vec3
fn yxy(self) -> I64Vec3
fn yxz(self) -> I64Vec3
fn yyx(self) -> I64Vec3
fn yyy(self) -> I64Vec3
fn yyz(self) -> I64Vec3
fn yzx(self) -> I64Vec3
fn yzy(self) -> I64Vec3
fn yzz(self) -> I64Vec3
fn zxx(self) -> I64Vec3
fn zxy(self) -> I64Vec3
fn zxz(self) -> I64Vec3
fn zyx(self) -> I64Vec3
fn zyy(self) -> I64Vec3
fn zyz(self) -> I64Vec3
fn zzx(self) -> I64Vec3
fn zzy(self) -> I64Vec3
fn zzz(self) -> I64Vec3
fn xxxx(self) -> I64Vec4
fn xxxy(self) -> I64Vec4
fn xxxz(self) -> I64Vec4
fn xxyx(self) -> I64Vec4
fn xxyy(self) -> I64Vec4
fn xxyz(self) -> I64Vec4
fn xxzx(self) -> I64Vec4
fn xxzy(self) -> I64Vec4
fn xxzz(self) -> I64Vec4
fn xyxx(self) -> I64Vec4
fn xyxy(self) -> I64Vec4
fn xyxz(self) -> I64Vec4
fn xyyx(self) -> I64Vec4
fn xyyy(self) -> I64Vec4
fn xyyz(self) -> I64Vec4
fn xyzx(self) -> I64Vec4
fn xyzy(self) -> I64Vec4
fn xyzz(self) -> I64Vec4
fn xzxx(self) -> I64Vec4
fn xzxy(self) -> I64Vec4
fn xzxz(self) -> I64Vec4
fn xzyx(self) -> I64Vec4
fn xzyy(self) -> I64Vec4
fn xzyz(self) -> I64Vec4
fn xzzx(self) -> I64Vec4
fn xzzy(self) -> I64Vec4
fn xzzz(self) -> I64Vec4
fn yxxx(self) -> I64Vec4
fn yxxy(self) -> I64Vec4
fn yxxz(self) -> I64Vec4
fn yxyx(self) -> I64Vec4
fn yxyy(self) -> I64Vec4
fn yxyz(self) -> I64Vec4
fn yxzx(self) -> I64Vec4
fn yxzy(self) -> I64Vec4
fn yxzz(self) -> I64Vec4
fn yyxx(self) -> I64Vec4
fn yyxy(self) -> I64Vec4
fn yyxz(self) -> I64Vec4
fn yyyx(self) -> I64Vec4
fn yyyy(self) -> I64Vec4
fn yyyz(self) -> I64Vec4
fn yyzx(self) -> I64Vec4
fn yyzy(self) -> I64Vec4
fn yyzz(self) -> I64Vec4
fn yzxx(self) -> I64Vec4
fn yzxy(self) -> I64Vec4
fn yzxz(self) -> I64Vec4
fn yzyx(self) -> I64Vec4
fn yzyy(self) -> I64Vec4
fn yzyz(self) -> I64Vec4
fn yzzx(self) -> I64Vec4
fn yzzy(self) -> I64Vec4
fn yzzz(self) -> I64Vec4
fn zxxx(self) -> I64Vec4
fn zxxy(self) -> I64Vec4
fn zxxz(self) -> I64Vec4
fn zxyx(self) -> I64Vec4
fn zxyy(self) -> I64Vec4
fn zxyz(self) -> I64Vec4
fn zxzx(self) -> I64Vec4
fn zxzy(self) -> I64Vec4
fn zxzz(self) -> I64Vec4
fn zyxx(self) -> I64Vec4
fn zyxy(self) -> I64Vec4
fn zyxz(self) -> I64Vec4
fn zyyx(self) -> I64Vec4
fn zyyy(self) -> I64Vec4
fn zyyz(self) -> I64Vec4
fn zyzx(self) -> I64Vec4
fn zyzy(self) -> I64Vec4
fn zyzz(self) -> I64Vec4
fn zzxx(self) -> I64Vec4
fn zzxy(self) -> I64Vec4
fn zzxz(self) -> I64Vec4
fn zzyx(self) -> I64Vec4
fn zzyy(self) -> I64Vec4
fn zzyz(self) -> I64Vec4
fn zzzx(self) -> I64Vec4
fn zzzy(self) -> I64Vec4
fn zzzz(self) -> I64Vec4
impl Copy for I64Vec3
impl Eq for I64Vec3
impl Pod for I64Vec3
impl StructuralPartialEq for I64Vec3
Auto Trait Implementations§
impl Freeze for I64Vec3
impl RefUnwindSafe for I64Vec3
impl Send for I64Vec3
impl Sync for I64Vec3
impl Unpin for I64Vec3
impl UnwindSafe for I64Vec3
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must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.§fn is_valid_bit_pattern(_bits: &T) -> bool
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